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Dependencies: mbed
Diff: main.cpp
- Revision:
- 4:2848b366ee3d
- Parent:
- 3:5d860d0d589e
- Child:
- 5:331b65d1d280
diff -r 5d860d0d589e -r 2848b366ee3d main.cpp
--- a/main.cpp Tue Apr 09 10:17:24 2019 +0000
+++ b/main.cpp Thu Apr 11 09:42:27 2019 +0000
@@ -14,9 +14,6 @@
#include "N5110.h"
//#include "CopterEngine.h"
-#ifdef WITH_TESTING
-# include "tests.h"
-#endif
@@ -30,34 +27,67 @@
Gamepad pad;
//CopterEngine copter;
+
+
///////////// prototypes ///////////////
void init();
void update_game(UserInput input);
void render();
void welcome();
-///////////// functions ////////////////
+////////////// functions ////////////////
+
+
int main()
{
-
-
int fps = 8; // frames per second
-
init(); // initialise and then display welcome screen...
welcome(); // waiting for the user to start
-
render(); // first draw the initial frame
wait(1.0f/fps); // and wait for one frame period
-
-
+
// game loop - read input, update the game state and render the display
while (1) {
+
+ lcd.clear();
+
+ int a = copter.GameOver();
+ if(a == 1)
+ { a=0;
+ lcd.clear();
+ lcd.printString("GAME OVER", 10,1);
+ lcd.refresh();
+ int h=0;
+ for(h=1; h<=500; h++){
+ pad.tone(h,0.5);
+ }
+
+ wait(1.0);
+ lcd.printString("PRESS BACK" ,13,3);
+ lcd.printString("RESTART",20,4);
+ lcd.refresh();
+ while (pad.check_event(Gamepad::BACK_PRESSED)== false)
+ {
+
+ pad.leds_on();
+ wait(0.1);
+ }
+
+ init();
+ welcome();
+
+ render();
+ wait(1.0f/fps);
+ }
+
copter.read_input(pad);
copter.update(pad);
+
render();
wait(1.0f/fps);
+
}
-}
+}
// initialies all classes and libraries
void init()
@@ -66,8 +96,7 @@
lcd.init();
pad.init();
- // initialise the game with correct ball and paddle sizes
- copter.init(COPTER_WIDTH,COPTER_HEIGHT,WALL_SIZE,COPTER_SPEED);
+ copter.init(COPTER_WIDTH,COPTER_HEIGHT,WALL_SIZE,COPTER_SPEED,WALL1_SIZE,WALL2_SIZE);
}
@@ -75,24 +104,51 @@
void render()
{
// clear screen, re-draw and refresh
- lcd.clear();
+ lcd.clear();
copter.draw(lcd);
lcd.refresh();
}
+
// simple splash screen displayed on start-up
void welcome() {
+ pad.leds_on();
+ lcd.printString("COPTER", 25,1);
+ lcd.printString("Press START ",10,3);
+ lcd.printString("to Start ",20,5);
+ lcd.refresh();
- lcd.printString(" Copter! ",0,1);
- lcd.printString(" Press Start ",0,4);
- lcd.refresh();
-
+ //print the symbal on the screen
// wait flashing LEDs until start button is pressed
while ( pad.check_event(Gamepad::START_PRESSED) == false) {
pad.leds_on();
- wait(0.1);
- pad.leds_off();
- wait(0.1);
+ wait(0.2);
+ pad.tone(50,0.1);
+ wait(0.2);
+ pad.tone(100,0.1);
+ wait(0.2);
+ pad.tone(500,0.1);
+ wait(0.2);
+ pad.tone(700,0.1);
+ wait(0.2);
+ pad.tone(500,0.1);
+ wait(0.2);
+ pad.tone(100,0.1);
+ wait(0.2);
+ pad.tone(50,0.1);
+ wait(0.2);
+ pad.tone(100,0.1);
+ wait(0.2);
+ pad.tone(500,0.1);
+ wait(0.2);
+ pad.tone(700,0.1);
+ wait(0.2);
+ pad.tone(500,0.1);
+ wait(0.2);
+ pad.tone(100,0.1);
+ wait(0.2);
+ pad.tone(50,0.1);
+
}
}
\ No newline at end of file