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Dependencies: mbed
Diff: main.cpp
- Revision:
- 4:2848b366ee3d
- Parent:
- 3:5d860d0d589e
- Child:
- 5:331b65d1d280
--- a/main.cpp Tue Apr 09 10:17:24 2019 +0000 +++ b/main.cpp Thu Apr 11 09:42:27 2019 +0000 @@ -14,9 +14,6 @@ #include "N5110.h" //#include "CopterEngine.h" -#ifdef WITH_TESTING -# include "tests.h" -#endif @@ -30,34 +27,67 @@ Gamepad pad; //CopterEngine copter; + + ///////////// prototypes /////////////// void init(); void update_game(UserInput input); void render(); void welcome(); -///////////// functions //////////////// +////////////// functions //////////////// + + int main() { - - int fps = 8; // frames per second - init(); // initialise and then display welcome screen... welcome(); // waiting for the user to start - render(); // first draw the initial frame wait(1.0f/fps); // and wait for one frame period - - + // game loop - read input, update the game state and render the display while (1) { + + lcd.clear(); + + int a = copter.GameOver(); + if(a == 1) + { a=0; + lcd.clear(); + lcd.printString("GAME OVER", 10,1); + lcd.refresh(); + int h=0; + for(h=1; h<=500; h++){ + pad.tone(h,0.5); + } + + wait(1.0); + lcd.printString("PRESS BACK" ,13,3); + lcd.printString("RESTART",20,4); + lcd.refresh(); + while (pad.check_event(Gamepad::BACK_PRESSED)== false) + { + + pad.leds_on(); + wait(0.1); + } + + init(); + welcome(); + + render(); + wait(1.0f/fps); + } + copter.read_input(pad); copter.update(pad); + render(); wait(1.0f/fps); + } -} +} // initialies all classes and libraries void init() @@ -66,8 +96,7 @@ lcd.init(); pad.init(); - // initialise the game with correct ball and paddle sizes - copter.init(COPTER_WIDTH,COPTER_HEIGHT,WALL_SIZE,COPTER_SPEED); + copter.init(COPTER_WIDTH,COPTER_HEIGHT,WALL_SIZE,COPTER_SPEED,WALL1_SIZE,WALL2_SIZE); } @@ -75,24 +104,51 @@ void render() { // clear screen, re-draw and refresh - lcd.clear(); + lcd.clear(); copter.draw(lcd); lcd.refresh(); } + // simple splash screen displayed on start-up void welcome() { + pad.leds_on(); + lcd.printString("COPTER", 25,1); + lcd.printString("Press START ",10,3); + lcd.printString("to Start ",20,5); + lcd.refresh(); - lcd.printString(" Copter! ",0,1); - lcd.printString(" Press Start ",0,4); - lcd.refresh(); - + //print the symbal on the screen // wait flashing LEDs until start button is pressed while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); - wait(0.1); - pad.leds_off(); - wait(0.1); + wait(0.2); + pad.tone(50,0.1); + wait(0.2); + pad.tone(100,0.1); + wait(0.2); + pad.tone(500,0.1); + wait(0.2); + pad.tone(700,0.1); + wait(0.2); + pad.tone(500,0.1); + wait(0.2); + pad.tone(100,0.1); + wait(0.2); + pad.tone(50,0.1); + wait(0.2); + pad.tone(100,0.1); + wait(0.2); + pad.tone(500,0.1); + wait(0.2); + pad.tone(700,0.1); + wait(0.2); + pad.tone(500,0.1); + wait(0.2); + pad.tone(100,0.1); + wait(0.2); + pad.tone(50,0.1); + } } \ No newline at end of file