Laila Al Badwawi 200906179 SpaceInvaders I declare this my own independent work and understand the university rules on plagiarism.
Dependencies: mbed
main.cpp@50:f538885a788b, 2019-04-22 (annotated)
- Committer:
- fy14lkaa
- Date:
- Mon Apr 22 13:17:23 2019 +0000
- Revision:
- 50:f538885a788b
- Parent:
- 43:df52eec1a127
- Child:
- 54:095eae44895b
added comments to space_ship.h to explain the public (accessors and mutators methods) and private (member variables) of space_ship class.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
fy14lkaa | 3:985fab783b92 | 1 | ///////// pre-processor directives //////// |
fy14lkaa | 0:e2af4c8e462e | 2 | #include "mbed.h" |
fy14lkaa | 0:e2af4c8e462e | 3 | #include "Gamepad.h" |
fy14lkaa | 0:e2af4c8e462e | 4 | #include "N5110.h" |
fy14lkaa | 8:eec0d7fc365f | 5 | #include "SpaceInvadersEngine.h" |
fy14lkaa | 28:4786e81ce3e3 | 6 | #include "Alien.h" |
fy14lkaa | 28:4786e81ce3e3 | 7 | #include "bullet.h" |
fy14lkaa | 43:df52eec1a127 | 8 | #include "space_ship.h" |
fy14lkaa | 8:eec0d7fc365f | 9 | |
fy14lkaa | 43:df52eec1a127 | 10 | #ifdef WITH_TESTING |
fy14lkaa | 43:df52eec1a127 | 11 | # include "tests.h" |
fy14lkaa | 43:df52eec1a127 | 12 | #endif |
fy14lkaa | 0:e2af4c8e462e | 13 | |
fy14lkaa | 5:476696df08dd | 14 | // structs // |
fy14lkaa | 0:e2af4c8e462e | 15 | struct UserInput { |
fy14lkaa | 0:e2af4c8e462e | 16 | Direction d; |
fy14lkaa | 0:e2af4c8e462e | 17 | float mag; |
fy14lkaa | 43:df52eec1a127 | 18 | |
fy14lkaa | 0:e2af4c8e462e | 19 | }; |
fy14lkaa | 5:476696df08dd | 20 | |
fy14lkaa | 43:df52eec1a127 | 21 | |
fy14lkaa | 43:df52eec1a127 | 22 | Direction _d2; |
fy14lkaa | 5:476696df08dd | 23 | |
fy14lkaa | 13:9d6ee753eca6 | 24 | int space_ship_width; |
fy14lkaa | 13:9d6ee753eca6 | 25 | int space_ship_height; |
fy14lkaa | 13:9d6ee753eca6 | 26 | int bullet_size; |
fy14lkaa | 28:4786e81ce3e3 | 27 | int Alien_size; |
fy14lkaa | 13:9d6ee753eca6 | 28 | int speed; |
fy14lkaa | 13:9d6ee753eca6 | 29 | |
fy14lkaa | 13:9d6ee753eca6 | 30 | |
fy14lkaa | 13:9d6ee753eca6 | 31 | ////////////// objects /////////////// |
fy14lkaa | 50:f538885a788b | 32 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
fy14lkaa | 0:e2af4c8e462e | 33 | Gamepad pad; |
fy14lkaa | 5:476696df08dd | 34 | |
fy14lkaa | 12:45b1249b3d9a | 35 | SpaceInvadersEngine space; |
fy14lkaa | 12:45b1249b3d9a | 36 | |
fy14lkaa | 13:9d6ee753eca6 | 37 | |
fy14lkaa | 3:985fab783b92 | 38 | ///////////// prototypes /////////////// |
fy14lkaa | 0:e2af4c8e462e | 39 | void init(); |
fy14lkaa | 0:e2af4c8e462e | 40 | void update_game(UserInput input); |
fy14lkaa | 0:e2af4c8e462e | 41 | void render(); |
fy14lkaa | 0:e2af4c8e462e | 42 | void welcome(); |
fy14lkaa | 12:45b1249b3d9a | 43 | |
fy14lkaa | 13:9d6ee753eca6 | 44 | |
fy14lkaa | 3:985fab783b92 | 45 | const int bullet[4][10] = { |
fy14lkaa | 3:985fab783b92 | 46 | { 0,0,0,0,0,1,1,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 47 | { 0,0,0,0,0,1,1,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 48 | { 0,0,0,1,1,1,1,0,0,0 }, |
fy14lkaa | 3:985fab783b92 | 49 | { 0,0,1,1,1,1,0,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 50 | }; |
fy14lkaa | 13:9d6ee753eca6 | 51 | |
fy14lkaa | 13:9d6ee753eca6 | 52 | |
fy14lkaa | 28:4786e81ce3e3 | 53 | const int Alien[12][10] = { |
fy14lkaa | 3:985fab783b92 | 54 | { 0,0,0,0,0,1,1,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 55 | { 0,0,0,0,0,1,1,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 56 | { 0,0,0,1,1,1,1,0,0,0 }, |
fy14lkaa | 3:985fab783b92 | 57 | { 0,0,1,1,1,1,0,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 58 | { 0,0,1,1,1,1,0,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 59 | { 0,0,1,1,1,1,0,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 60 | { 0,0,1,1,1,1,0,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 61 | { 0,0,1,1,1,1,0,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 62 | { 0,0,1,1,1,1,0,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 63 | { 0,0,1,1,1,1,0,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 64 | { 0,0,1,1,1,1,0,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 65 | { 0,0,1,1,1,1,0,1,0,0 }, |
fy14lkaa | 0:e2af4c8e462e | 66 | |
fy14lkaa | 3:985fab783b92 | 67 | }; |
fy14lkaa | 12:45b1249b3d9a | 68 | |
fy14lkaa | 5:476696df08dd | 69 | |
fy14lkaa | 5:476696df08dd | 70 | |
fy14lkaa | 5:476696df08dd | 71 | |
fy14lkaa | 31:5c9309ddf84c | 72 | const int space_ship[10][12]={ |
fy14lkaa | 13:9d6ee753eca6 | 73 | {0,0,0,0,0,0,0,0,0,0,0,0}, |
fy14lkaa | 13:9d6ee753eca6 | 74 | {0,0,0,1,1,0,0,0,0,0,0,0}, |
fy14lkaa | 13:9d6ee753eca6 | 75 | {0,0,0,1,1,0,0,0,0,0,0,0}, |
fy14lkaa | 13:9d6ee753eca6 | 76 | {0,1,1,1,1,1,1,1,0,0,0,0}, |
fy14lkaa | 13:9d6ee753eca6 | 77 | {0,1,1,1,1,1,1,1,1,0,0,0}, |
fy14lkaa | 13:9d6ee753eca6 | 78 | {0,1,1,1,1,1,1,1,1,1,1,0}, |
fy14lkaa | 13:9d6ee753eca6 | 79 | {0,1,1,1,1,1,1,1,1,0,0,0}, |
fy14lkaa | 13:9d6ee753eca6 | 80 | {0,1,1,1,1,1,1,1,0,0,0,0}, |
fy14lkaa | 13:9d6ee753eca6 | 81 | {0,0,0,1,1,0,0,0,0,0,0,0}, |
fy14lkaa | 13:9d6ee753eca6 | 82 | {0,0,0,1,1,0,0,0,0,0,0,0}, |
fy14lkaa | 5:476696df08dd | 83 | |
fy14lkaa | 5:476696df08dd | 84 | }; |
fy14lkaa | 12:45b1249b3d9a | 85 | |
fy14lkaa | 12:45b1249b3d9a | 86 | |
fy14lkaa | 13:9d6ee753eca6 | 87 | ///////////// functions //////////////// |
fy14lkaa | 13:9d6ee753eca6 | 88 | int main(){ |
fy14lkaa | 43:df52eec1a127 | 89 | #ifdef WITH_TESTING |
fy14lkaa | 43:df52eec1a127 | 90 | int number_of_failures = run_all_tests(); |
fy14lkaa | 43:df52eec1a127 | 91 | |
fy14lkaa | 43:df52eec1a127 | 92 | if(number_of_failures > 0) return number_of_failures; |
fy14lkaa | 43:df52eec1a127 | 93 | #endif |
fy14lkaa | 12:45b1249b3d9a | 94 | |
fy14lkaa | 12:45b1249b3d9a | 95 | |
fy14lkaa | 0:e2af4c8e462e | 96 | int fps = 8; // frames per second |
fy14lkaa | 3:985fab783b92 | 97 | |
fy14lkaa | 0:e2af4c8e462e | 98 | init(); // initialise and then display welcome screen... |
fy14lkaa | 0:e2af4c8e462e | 99 | welcome(); // waiting for the user to start |
fy14lkaa | 0:e2af4c8e462e | 100 | |
fy14lkaa | 12:45b1249b3d9a | 101 | render(); // first draw the initial frame |
fy14lkaa | 0:e2af4c8e462e | 102 | wait(1.0f/fps); // and wait for one frame period |
fy14lkaa | 3:985fab783b92 | 103 | |
fy14lkaa | 3:985fab783b92 | 104 | int y=0; |
fy14lkaa | 3:985fab783b92 | 105 | |
fy14lkaa | 3:985fab783b92 | 106 | //define the x position of bullet from the space ship |
fy14lkaa | 3:985fab783b92 | 107 | int x_bullet=0; |
fy14lkaa | 3:985fab783b92 | 108 | |
fy14lkaa | 3:985fab783b92 | 109 | //define the y position of the bullet from the space ship |
fy14lkaa | 3:985fab783b92 | 110 | int y_bullet=0; |
fy14lkaa | 28:4786e81ce3e3 | 111 | int y_Alien=10; |
fy14lkaa | 28:4786e81ce3e3 | 112 | int x_Alien=70; |
fy14lkaa | 3:985fab783b92 | 113 | int bullet_fired=0; |
fy14lkaa | 12:45b1249b3d9a | 114 | int x_space_ship=0; |
fy14lkaa | 5:476696df08dd | 115 | int y_space_ship=40; |
fy14lkaa | 13:9d6ee753eca6 | 116 | |
fy14lkaa | 13:9d6ee753eca6 | 117 | |
fy14lkaa | 3:985fab783b92 | 118 | // game loop - read input, update the game state and render the display |
fy14lkaa | 0:e2af4c8e462e | 119 | while (1) { |
fy14lkaa | 50:f538885a788b | 120 | |
fy14lkaa | 12:45b1249b3d9a | 121 | space.read_input(pad); |
fy14lkaa | 12:45b1249b3d9a | 122 | space.update(pad); |
fy14lkaa | 13:9d6ee753eca6 | 123 | render(); |
fy14lkaa | 13:9d6ee753eca6 | 124 | _d2 = pad.get_direction(); |
fy14lkaa | 13:9d6ee753eca6 | 125 | |
fy14lkaa | 13:9d6ee753eca6 | 126 | lcd.clear(); |
fy14lkaa | 12:45b1249b3d9a | 127 | |
fy14lkaa | 28:4786e81ce3e3 | 128 | lcd.drawSprite(x_Alien,y_Alien,12,10,(int *)Alien); |
fy14lkaa | 3:985fab783b92 | 129 | lcd.drawSprite(x_bullet,y_bullet,4,10,(int *)bullet); |
fy14lkaa | 13:9d6ee753eca6 | 130 | lcd.drawSprite(x_space_ship,y_space_ship,10,12,(int *) space_ship); |
fy14lkaa | 13:9d6ee753eca6 | 131 | |
fy14lkaa | 13:9d6ee753eca6 | 132 | if (_d2==N){ |
fy14lkaa | 13:9d6ee753eca6 | 133 | y= y-2; |
fy14lkaa | 13:9d6ee753eca6 | 134 | } |
fy14lkaa | 13:9d6ee753eca6 | 135 | |
fy14lkaa | 13:9d6ee753eca6 | 136 | else if (_d2==E){ |
fy14lkaa | 12:45b1249b3d9a | 137 | bullet_fired=1; |
fy14lkaa | 12:45b1249b3d9a | 138 | x_bullet=11; |
fy14lkaa | 12:45b1249b3d9a | 139 | y_bullet=y; |
fy14lkaa | 13:9d6ee753eca6 | 140 | } |
fy14lkaa | 13:9d6ee753eca6 | 141 | |
fy14lkaa | 13:9d6ee753eca6 | 142 | if (y>=40){ |
fy14lkaa | 13:9d6ee753eca6 | 143 | y=40; |
fy14lkaa | 13:9d6ee753eca6 | 144 | } |
fy14lkaa | 13:9d6ee753eca6 | 145 | |
fy14lkaa | 13:9d6ee753eca6 | 146 | else if(y<=0){ |
fy14lkaa | 13:9d6ee753eca6 | 147 | y =0; |
fy14lkaa | 13:9d6ee753eca6 | 148 | } |
fy14lkaa | 13:9d6ee753eca6 | 149 | |
fy14lkaa | 13:9d6ee753eca6 | 150 | if(bullet_fired==1){ |
fy14lkaa | 3:985fab783b92 | 151 | x_bullet+=4; |
fy14lkaa | 13:9d6ee753eca6 | 152 | } |
fy14lkaa | 13:9d6ee753eca6 | 153 | |
fy14lkaa | 28:4786e81ce3e3 | 154 | if(x_bullet>=x_Alien && y_bullet >=y_Alien && y_bullet <=y_Alien+10) |
fy14lkaa | 13:9d6ee753eca6 | 155 | { |
fy14lkaa | 3:985fab783b92 | 156 | y=0; |
fy14lkaa | 12:45b1249b3d9a | 157 | } |
fy14lkaa | 13:9d6ee753eca6 | 158 | |
fy14lkaa | 13:9d6ee753eca6 | 159 | wait(1.0f/fps); |
fy14lkaa | 12:45b1249b3d9a | 160 | |
fy14lkaa | 3:985fab783b92 | 161 | lcd.refresh(); |
fy14lkaa | 13:9d6ee753eca6 | 162 | |
fy14lkaa | 13:9d6ee753eca6 | 163 | |
fy14lkaa | 13:9d6ee753eca6 | 164 | } |
fy14lkaa | 13:9d6ee753eca6 | 165 | } |
fy14lkaa | 13:9d6ee753eca6 | 166 | |
fy14lkaa | 13:9d6ee753eca6 | 167 | |
fy14lkaa | 13:9d6ee753eca6 | 168 | // initialies all classes and libraries |
fy14lkaa | 13:9d6ee753eca6 | 169 | void init() { |
fy14lkaa | 0:e2af4c8e462e | 170 | // need to initialise LCD and Gamepad |
fy14lkaa | 0:e2af4c8e462e | 171 | lcd.init(); |
fy14lkaa | 13:9d6ee753eca6 | 172 | pad.init(); |
fy14lkaa | 28:4786e81ce3e3 | 173 | space.init(space_ship_width,space_ship_height,bullet_size,Alien_size,speed); |
fy14lkaa | 13:9d6ee753eca6 | 174 | |
fy14lkaa | 3:985fab783b92 | 175 | } |
fy14lkaa | 13:9d6ee753eca6 | 176 | |
fy14lkaa | 13:9d6ee753eca6 | 177 | // this function draws each frame on the LCD |
fy14lkaa | 13:9d6ee753eca6 | 178 | void render(){ |
fy14lkaa | 0:e2af4c8e462e | 179 | // clear screen, re-draw and refresh |
fy14lkaa | 0:e2af4c8e462e | 180 | lcd.clear(); |
fy14lkaa | 12:45b1249b3d9a | 181 | space.draw(lcd); |
fy14lkaa | 0:e2af4c8e462e | 182 | lcd.refresh(); |
fy14lkaa | 0:e2af4c8e462e | 183 | } |
fy14lkaa | 3:985fab783b92 | 184 | |
fy14lkaa | 0:e2af4c8e462e | 185 | // simple splash screen displayed on start-up |
fy14lkaa | 0:e2af4c8e462e | 186 | void welcome() { |
fy14lkaa | 0:e2af4c8e462e | 187 | |
fy14lkaa | 12:45b1249b3d9a | 188 | lcd.printString("SpaceInvaders!",0,1); |
fy14lkaa | 13:9d6ee753eca6 | 189 | lcd.printString("Press Start ",0,4); |
fy14lkaa | 0:e2af4c8e462e | 190 | lcd.refresh(); |
fy14lkaa | 0:e2af4c8e462e | 191 | |
fy14lkaa | 0:e2af4c8e462e | 192 | // wait flashing LEDs until start button is pressed |
fy14lkaa | 0:e2af4c8e462e | 193 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
fy14lkaa | 0:e2af4c8e462e | 194 | pad.leds_on(); |
fy14lkaa | 3:985fab783b92 | 195 | wait(0.1); //wait 0.1 seconds |
fy14lkaa | 0:e2af4c8e462e | 196 | pad.leds_off(); |
fy14lkaa | 0:e2af4c8e462e | 197 | wait(0.1); |
fy14lkaa | 0:e2af4c8e462e | 198 | } |
fy14lkaa | 0:e2af4c8e462e | 199 | |
fy14lkaa | 13:9d6ee753eca6 | 200 | |
fy14lkaa | 13:9d6ee753eca6 | 201 | |
fy14lkaa | 13:9d6ee753eca6 | 202 | |
fy14lkaa | 3:985fab783b92 | 203 | } |