Laila Al Badwawi 200906179 SpaceInvaders I declare this my own independent work and understand the university rules on plagiarism.
Dependencies: mbed
main.cpp
- Committer:
- fy14lkaa
- Date:
- 2019-04-22
- Revision:
- 50:f538885a788b
- Parent:
- 43:df52eec1a127
- Child:
- 54:095eae44895b
File content as of revision 50:f538885a788b:
///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "SpaceInvadersEngine.h" #include "Alien.h" #include "bullet.h" #include "space_ship.h" #ifdef WITH_TESTING # include "tests.h" #endif // structs // struct UserInput { Direction d; float mag; }; Direction _d2; int space_ship_width; int space_ship_height; int bullet_size; int Alien_size; int speed; ////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; SpaceInvadersEngine space; ///////////// prototypes /////////////// void init(); void update_game(UserInput input); void render(); void welcome(); const int bullet[4][10] = { { 0,0,0,0,0,1,1,1,0,0 }, { 0,0,0,0,0,1,1,1,0,0 }, { 0,0,0,1,1,1,1,0,0,0 }, { 0,0,1,1,1,1,0,1,0,0 }, }; const int Alien[12][10] = { { 0,0,0,0,0,1,1,1,0,0 }, { 0,0,0,0,0,1,1,1,0,0 }, { 0,0,0,1,1,1,1,0,0,0 }, { 0,0,1,1,1,1,0,1,0,0 }, { 0,0,1,1,1,1,0,1,0,0 }, { 0,0,1,1,1,1,0,1,0,0 }, { 0,0,1,1,1,1,0,1,0,0 }, { 0,0,1,1,1,1,0,1,0,0 }, { 0,0,1,1,1,1,0,1,0,0 }, { 0,0,1,1,1,1,0,1,0,0 }, { 0,0,1,1,1,1,0,1,0,0 }, { 0,0,1,1,1,1,0,1,0,0 }, }; const int space_ship[10][12]={ {0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,1,1,0,0,0,0,0,0,0}, {0,0,0,1,1,0,0,0,0,0,0,0}, {0,1,1,1,1,1,1,1,0,0,0,0}, {0,1,1,1,1,1,1,1,1,0,0,0}, {0,1,1,1,1,1,1,1,1,1,1,0}, {0,1,1,1,1,1,1,1,1,0,0,0}, {0,1,1,1,1,1,1,1,0,0,0,0}, {0,0,0,1,1,0,0,0,0,0,0,0}, {0,0,0,1,1,0,0,0,0,0,0,0}, }; ///////////// functions //////////////// int main(){ #ifdef WITH_TESTING int number_of_failures = run_all_tests(); if(number_of_failures > 0) return number_of_failures; #endif int fps = 8; // frames per second init(); // initialise and then display welcome screen... welcome(); // waiting for the user to start render(); // first draw the initial frame wait(1.0f/fps); // and wait for one frame period int y=0; //define the x position of bullet from the space ship int x_bullet=0; //define the y position of the bullet from the space ship int y_bullet=0; int y_Alien=10; int x_Alien=70; int bullet_fired=0; int x_space_ship=0; int y_space_ship=40; // game loop - read input, update the game state and render the display while (1) { space.read_input(pad); space.update(pad); render(); _d2 = pad.get_direction(); lcd.clear(); lcd.drawSprite(x_Alien,y_Alien,12,10,(int *)Alien); lcd.drawSprite(x_bullet,y_bullet,4,10,(int *)bullet); lcd.drawSprite(x_space_ship,y_space_ship,10,12,(int *) space_ship); if (_d2==N){ y= y-2; } else if (_d2==E){ bullet_fired=1; x_bullet=11; y_bullet=y; } if (y>=40){ y=40; } else if(y<=0){ y =0; } if(bullet_fired==1){ x_bullet+=4; } if(x_bullet>=x_Alien && y_bullet >=y_Alien && y_bullet <=y_Alien+10) { y=0; } wait(1.0f/fps); lcd.refresh(); } } // initialies all classes and libraries void init() { // need to initialise LCD and Gamepad lcd.init(); pad.init(); space.init(space_ship_width,space_ship_height,bullet_size,Alien_size,speed); } // this function draws each frame on the LCD void render(){ // clear screen, re-draw and refresh lcd.clear(); space.draw(lcd); lcd.refresh(); } // simple splash screen displayed on start-up void welcome() { lcd.printString("SpaceInvaders!",0,1); lcd.printString("Press Start ",0,4); lcd.refresh(); // wait flashing LEDs until start button is pressed while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); wait(0.1); //wait 0.1 seconds pad.leds_off(); wait(0.1); } }