Laila Al Badwawi 200906179 SpaceInvaders I declare this my own independent work and understand the university rules on plagiarism.
Dependencies: mbed
main.cpp@12:45b1249b3d9a, 2019-04-15 (annotated)
- Committer:
- fy14lkaa
- Date:
- Mon Apr 15 14:36:07 2019 +0000
- Revision:
- 12:45b1249b3d9a
- Parent:
- 8:eec0d7fc365f
- Child:
- 13:9d6ee753eca6
change the class's name for some functions.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
fy14lkaa | 5:476696df08dd | 1 | |
fy14lkaa | 3:985fab783b92 | 2 | ///////// pre-processor directives //////// |
fy14lkaa | 0:e2af4c8e462e | 3 | #include "mbed.h" |
fy14lkaa | 0:e2af4c8e462e | 4 | #include "Gamepad.h" |
fy14lkaa | 0:e2af4c8e462e | 5 | #include "N5110.h" |
fy14lkaa | 8:eec0d7fc365f | 6 | #include "SpaceInvadersEngine.h" |
fy14lkaa | 8:eec0d7fc365f | 7 | |
fy14lkaa | 0:e2af4c8e462e | 8 | |
fy14lkaa | 12:45b1249b3d9a | 9 | |
fy14lkaa | 0:e2af4c8e462e | 10 | #ifdef WITH_TESTING |
fy14lkaa | 0:e2af4c8e462e | 11 | # include "tests.h" |
fy14lkaa | 0:e2af4c8e462e | 12 | #endif |
fy14lkaa | 0:e2af4c8e462e | 13 | |
fy14lkaa | 5:476696df08dd | 14 | //#define PADDLE_WIDTH 2 |
fy14lkaa | 5:476696df08dd | 15 | //#define PADDLE_HEIGHT 8 |
fy14lkaa | 5:476696df08dd | 16 | //#define BALL_SIZE 2 |
fy14lkaa | 5:476696df08dd | 17 | //#define BALL_SPEED 3 |
fy14lkaa | 0:e2af4c8e462e | 18 | |
fy14lkaa | 5:476696df08dd | 19 | // structs // |
fy14lkaa | 0:e2af4c8e462e | 20 | struct UserInput { |
fy14lkaa | 0:e2af4c8e462e | 21 | Direction d; |
fy14lkaa | 0:e2af4c8e462e | 22 | float mag; |
fy14lkaa | 0:e2af4c8e462e | 23 | }; |
fy14lkaa | 5:476696df08dd | 24 | |
fy14lkaa | 5:476696df08dd | 25 | |
fy14lkaa | 5:476696df08dd | 26 | |
fy14lkaa | 3:985fab783b92 | 27 | /////////////// objects /////////////// |
fy14lkaa | 0:e2af4c8e462e | 28 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
fy14lkaa | 0:e2af4c8e462e | 29 | Gamepad pad; |
fy14lkaa | 5:476696df08dd | 30 | |
fy14lkaa | 12:45b1249b3d9a | 31 | Direction _d; |
fy14lkaa | 12:45b1249b3d9a | 32 | SpaceInvadersEngine space; |
fy14lkaa | 12:45b1249b3d9a | 33 | |
fy14lkaa | 3:985fab783b92 | 34 | ///////////// prototypes /////////////// |
fy14lkaa | 0:e2af4c8e462e | 35 | void init(); |
fy14lkaa | 0:e2af4c8e462e | 36 | void update_game(UserInput input); |
fy14lkaa | 0:e2af4c8e462e | 37 | void render(); |
fy14lkaa | 0:e2af4c8e462e | 38 | void welcome(); |
fy14lkaa | 12:45b1249b3d9a | 39 | |
fy14lkaa | 3:985fab783b92 | 40 | const int bullet[4][10] = { |
fy14lkaa | 3:985fab783b92 | 41 | { 0,0,0,0,0,1,1,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 42 | { 0,0,0,0,0,1,1,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 43 | { 0,0,0,1,1,1,1,0,0,0 }, |
fy14lkaa | 3:985fab783b92 | 44 | { 0,0,1,1,1,1,0,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 45 | }; |
fy14lkaa | 3:985fab783b92 | 46 | const int alien[12][10] = { |
fy14lkaa | 3:985fab783b92 | 47 | { 0,0,0,0,0,1,1,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 48 | { 0,0,0,0,0,1,1,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 49 | { 0,0,0,1,1,1,1,0,0,0 }, |
fy14lkaa | 3:985fab783b92 | 50 | { 0,0,1,1,1,1,0,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 51 | { 0,0,1,1,1,1,0,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 52 | { 0,0,1,1,1,1,0,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 53 | { 0,0,1,1,1,1,0,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 54 | { 0,0,1,1,1,1,0,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 55 | { 0,0,1,1,1,1,0,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 56 | { 0,0,1,1,1,1,0,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 57 | { 0,0,1,1,1,1,0,1,0,0 }, |
fy14lkaa | 3:985fab783b92 | 58 | { 0,0,1,1,1,1,0,1,0,0 }, |
fy14lkaa | 0:e2af4c8e462e | 59 | |
fy14lkaa | 3:985fab783b92 | 60 | }; |
fy14lkaa | 12:45b1249b3d9a | 61 | |
fy14lkaa | 5:476696df08dd | 62 | |
fy14lkaa | 5:476696df08dd | 63 | |
fy14lkaa | 5:476696df08dd | 64 | |
fy14lkaa | 5:476696df08dd | 65 | const int space_ship[10][12]={ |
fy14lkaa | 5:476696df08dd | 66 | {0,0,0,0,0,0,0,0,0,0,0,0}, |
fy14lkaa | 5:476696df08dd | 67 | {0,0,0,1,1,0,0,0,0,0,0,0}, |
fy14lkaa | 5:476696df08dd | 68 | {0,0,0,1,1,0,0,0,0,0,0,0}, |
fy14lkaa | 5:476696df08dd | 69 | {0,1,1,1,1,1,1,1,0,0,0,0}, |
fy14lkaa | 5:476696df08dd | 70 | {0,1,1,1,1,1,1,1,1,0,0,0}, |
fy14lkaa | 5:476696df08dd | 71 | {0,1,1,1,1,1,1,1,1,1,1,0}, |
fy14lkaa | 5:476696df08dd | 72 | {0,1,1,1,1,1,1,1,1,0,0,0}, |
fy14lkaa | 5:476696df08dd | 73 | {0,1,1,1,1,1,1,1,0,0,0,0}, |
fy14lkaa | 5:476696df08dd | 74 | {0,0,0,1,1,0,0,0,0,0,0,0}, |
fy14lkaa | 5:476696df08dd | 75 | {0,0,0,1,1,0,0,0,0,0,0,0}, |
fy14lkaa | 5:476696df08dd | 76 | |
fy14lkaa | 5:476696df08dd | 77 | }; |
fy14lkaa | 12:45b1249b3d9a | 78 | |
fy14lkaa | 12:45b1249b3d9a | 79 | |
fy14lkaa | 12:45b1249b3d9a | 80 | |
fy14lkaa | 3:985fab783b92 | 81 | Direction _d2; |
fy14lkaa | 12:45b1249b3d9a | 82 | |
fy14lkaa | 12:45b1249b3d9a | 83 | |
fy14lkaa | 3:985fab783b92 | 84 | ///////////// functions //////////////// |
fy14lkaa | 0:e2af4c8e462e | 85 | int main() |
fy14lkaa | 0:e2af4c8e462e | 86 | { |
fy14lkaa | 3:985fab783b92 | 87 | /* |
fy14lkaa | 0:e2af4c8e462e | 88 | #ifdef WITH_TESTING |
fy14lkaa | 0:e2af4c8e462e | 89 | int number_of_failures = run_all_tests(); |
fy14lkaa | 0:e2af4c8e462e | 90 | |
fy14lkaa | 0:e2af4c8e462e | 91 | if(number_of_failures > 0) return number_of_failures; |
fy14lkaa | 0:e2af4c8e462e | 92 | #endif |
fy14lkaa | 3:985fab783b92 | 93 | */ |
fy14lkaa | 0:e2af4c8e462e | 94 | int fps = 8; // frames per second |
fy14lkaa | 3:985fab783b92 | 95 | |
fy14lkaa | 0:e2af4c8e462e | 96 | init(); // initialise and then display welcome screen... |
fy14lkaa | 0:e2af4c8e462e | 97 | welcome(); // waiting for the user to start |
fy14lkaa | 0:e2af4c8e462e | 98 | |
fy14lkaa | 12:45b1249b3d9a | 99 | render(); // first draw the initial frame |
fy14lkaa | 0:e2af4c8e462e | 100 | wait(1.0f/fps); // and wait for one frame period |
fy14lkaa | 3:985fab783b92 | 101 | |
fy14lkaa | 3:985fab783b92 | 102 | int y=0; |
fy14lkaa | 3:985fab783b92 | 103 | |
fy14lkaa | 3:985fab783b92 | 104 | //define the x position of bullet from the space ship |
fy14lkaa | 3:985fab783b92 | 105 | int x_bullet=0; |
fy14lkaa | 3:985fab783b92 | 106 | |
fy14lkaa | 3:985fab783b92 | 107 | //define the y position of the bullet from the space ship |
fy14lkaa | 3:985fab783b92 | 108 | int y_bullet=0; |
fy14lkaa | 3:985fab783b92 | 109 | int y_alien=10; |
fy14lkaa | 3:985fab783b92 | 110 | int x_alien=70; |
fy14lkaa | 3:985fab783b92 | 111 | int bullet_fired=0; |
fy14lkaa | 12:45b1249b3d9a | 112 | int x_space_ship=0; |
fy14lkaa | 5:476696df08dd | 113 | int y_space_ship=40; |
fy14lkaa | 3:985fab783b92 | 114 | // game loop - read input, update the game state and render the display |
fy14lkaa | 0:e2af4c8e462e | 115 | while (1) { |
fy14lkaa | 12:45b1249b3d9a | 116 | space.read_input(pad); |
fy14lkaa | 12:45b1249b3d9a | 117 | space.update(pad); |
fy14lkaa | 12:45b1249b3d9a | 118 | render(); |
fy14lkaa | 12:45b1249b3d9a | 119 | |
fy14lkaa | 12:45b1249b3d9a | 120 | |
fy14lkaa | 12:45b1249b3d9a | 121 | lcd.drawSprite(x_space_ship,y_space_ship,12,10,(int *)space_ship); |
fy14lkaa | 3:985fab783b92 | 122 | lcd.drawSprite(x_alien,y_alien,12,10,(int *)alien); |
fy14lkaa | 3:985fab783b92 | 123 | lcd.drawSprite(x_bullet,y_bullet,4,10,(int *)bullet); |
fy14lkaa | 12:45b1249b3d9a | 124 | |
fy14lkaa | 12:45b1249b3d9a | 125 | space.read_input(pad); |
fy14lkaa | 3:985fab783b92 | 126 | _d2 = pad.get_direction(); |
fy14lkaa | 12:45b1249b3d9a | 127 | if(_d2==N) { |
fy14lkaa | 12:45b1249b3d9a | 128 | |
fy14lkaa | 12:45b1249b3d9a | 129 | y=y-2 ; |
fy14lkaa | 12:45b1249b3d9a | 130 | } |
fy14lkaa | 12:45b1249b3d9a | 131 | else if(_d2==S) { |
fy14lkaa | 12:45b1249b3d9a | 132 | y=y+2; |
fy14lkaa | 3:985fab783b92 | 133 | } |
fy14lkaa | 12:45b1249b3d9a | 134 | else if(_d2==E){ |
fy14lkaa | 12:45b1249b3d9a | 135 | bullet_fired=1; |
fy14lkaa | 12:45b1249b3d9a | 136 | x_bullet=11; |
fy14lkaa | 12:45b1249b3d9a | 137 | y_bullet=y; |
fy14lkaa | 12:45b1249b3d9a | 138 | } |
fy14lkaa | 12:45b1249b3d9a | 139 | if(y>=40){ y=40;} |
fy14lkaa | 12:45b1249b3d9a | 140 | else if(y <= 0){ y = 0;} |
fy14lkaa | 3:985fab783b92 | 141 | |
fy14lkaa | 12:45b1249b3d9a | 142 | if(bullet_fired==1){ |
fy14lkaa | 3:985fab783b92 | 143 | x_bullet+=4; |
fy14lkaa | 12:45b1249b3d9a | 144 | } |
fy14lkaa | 12:45b1249b3d9a | 145 | if(x_bullet>=x_alien && y_bullet >=y_alien && y_bullet <=y_alien+10){ |
fy14lkaa | 3:985fab783b92 | 146 | y=0; |
fy14lkaa | 12:45b1249b3d9a | 147 | } |
fy14lkaa | 12:45b1249b3d9a | 148 | //if (x_bullet == x_alien && y_bullet ==y_alien) |
fy14lkaa | 12:45b1249b3d9a | 149 | // score ++; |
fy14lkaa | 0:e2af4c8e462e | 150 | wait(1.0f/fps); |
fy14lkaa | 12:45b1249b3d9a | 151 | |
fy14lkaa | 3:985fab783b92 | 152 | lcd.refresh(); |
fy14lkaa | 0:e2af4c8e462e | 153 | } |
fy14lkaa | 0:e2af4c8e462e | 154 | } |
fy14lkaa | 3:985fab783b92 | 155 | |
fy14lkaa | 3:985fab783b92 | 156 | // initialies all classes and libraries |
fy14lkaa | 0:e2af4c8e462e | 157 | void init() |
fy14lkaa | 0:e2af4c8e462e | 158 | { |
fy14lkaa | 0:e2af4c8e462e | 159 | // need to initialise LCD and Gamepad |
fy14lkaa | 0:e2af4c8e462e | 160 | lcd.init(); |
fy14lkaa | 2:6c1d7aa20e81 | 161 | pad.init(); |
fy14lkaa | 3:985fab783b92 | 162 | |
fy14lkaa | 12:45b1249b3d9a | 163 | space.init(space_ship_width,space_ship_height,bullet_size,alien_size,speed); |
fy14lkaa | 3:985fab783b92 | 164 | } |
fy14lkaa | 3:985fab783b92 | 165 | |
fy14lkaa | 3:985fab783b92 | 166 | // this function draws each frame on the LCD |
fy14lkaa | 0:e2af4c8e462e | 167 | void render() |
fy14lkaa | 0:e2af4c8e462e | 168 | { |
fy14lkaa | 0:e2af4c8e462e | 169 | // clear screen, re-draw and refresh |
fy14lkaa | 0:e2af4c8e462e | 170 | lcd.clear(); |
fy14lkaa | 12:45b1249b3d9a | 171 | space.draw(lcd); |
fy14lkaa | 0:e2af4c8e462e | 172 | lcd.refresh(); |
fy14lkaa | 0:e2af4c8e462e | 173 | } |
fy14lkaa | 3:985fab783b92 | 174 | |
fy14lkaa | 0:e2af4c8e462e | 175 | // simple splash screen displayed on start-up |
fy14lkaa | 0:e2af4c8e462e | 176 | void welcome() { |
fy14lkaa | 0:e2af4c8e462e | 177 | |
fy14lkaa | 12:45b1249b3d9a | 178 | lcd.printString("SpaceInvaders!",0,1); |
fy14lkaa | 0:e2af4c8e462e | 179 | lcd.printString(" Press Start ",0,4); |
fy14lkaa | 3:985fab783b92 | 180 | |
fy14lkaa | 0:e2af4c8e462e | 181 | lcd.refresh(); |
fy14lkaa | 0:e2af4c8e462e | 182 | |
fy14lkaa | 0:e2af4c8e462e | 183 | // wait flashing LEDs until start button is pressed |
fy14lkaa | 0:e2af4c8e462e | 184 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
fy14lkaa | 0:e2af4c8e462e | 185 | pad.leds_on(); |
fy14lkaa | 3:985fab783b92 | 186 | wait(0.1); //wait 0.1 seconds |
fy14lkaa | 0:e2af4c8e462e | 187 | pad.leds_off(); |
fy14lkaa | 0:e2af4c8e462e | 188 | wait(0.1); |
fy14lkaa | 0:e2af4c8e462e | 189 | } |
fy14lkaa | 0:e2af4c8e462e | 190 | |
fy14lkaa | 3:985fab783b92 | 191 | } |