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Dependencies: mbed
Fork of el17zl by
Diff: PushingEngine/PushingEngine.cpp
- Revision:
- 6:6b083e22cb53
- Parent:
- 5:b50ce6160013
- Child:
- 7:6f8aeadc4370
diff -r b50ce6160013 -r 6b083e22cb53 PushingEngine/PushingEngine.cpp
--- a/PushingEngine/PushingEngine.cpp Tue Apr 09 12:46:02 2019 +0000
+++ b/PushingEngine/PushingEngine.cpp Thu Apr 11 13:42:34 2019 +0000
@@ -1,5 +1,19 @@
#include "PushingEngine.h"
+
+const int barrier[8][8]= {
+ {1,1,1,1,1,1,1,1},
+ {1,1,0,0,0,0,1,1},
+ {1,0,0,0,0,0,0,1},
+ {1,0,0,0,0,0,0,1},
+ {1,0,0,0,0,0,0,1},
+ {1,0,0,0,0,0,0,1},
+ {1,1,0,0,0,0,1,1},
+ {1,1,1,1,1,1,1,1},
+};
+
+
+
PushingEngine::PushingEngine()
{
@@ -11,104 +25,106 @@
}
void PushingEngine::init(int box1_x,int box1_y,int box2_x,int box2_y,
- int ppl_x,int ppl_y)
+ int ppl_x,int ppl_y )
{
- // boxes position on screen
+ // boxes position on screen
_b1x = box1_x;
_b2x = box2_x;
_b1y = box1_y;
_b2y = box2_y;
-
+
// ppl position on screen
_pplx = ppl_x;
_pply = ppl_y;
-
+
// inital boxes, crosses and ppl
_b1.init(_b1x,_b1y);
_b2.init(_b2x,_b2y);
_ppl.init(_pplx,_pply);
+
+
}
void PushingEngine::read_input(Gamepad &pad)
{
//if (pad.check_event(Gamepad::START_PRESSED))
- //{_bstart = 1;}
- //else {_bstart = 0;}
+ //{_bstart = 1;}
+ //else {_bstart = 0;}
//if (pad.check_event(Gamepad::BACK_PRESSED))
- //{_bback = 1; }
- //else {_bback = 0;}
- if (pad.check_event(Gamepad::A_PRESSED))
- {_ba = 1; }
- else {_ba = 0;}
- if (pad.check_event(Gamepad::B_PRESSED))
- {_bb = 1; }
- else {_bb = 0;}
- if (pad.check_event(Gamepad::X_PRESSED))
- {_bx = 1; }
- else {_bx = 0;}
- if (pad.check_event(Gamepad::Y_PRESSED))
- {_by = 1; }
- else {_by = 0;}
+ //{_bback = 1; }
+ //else {_bback = 0;}
+ if (pad.check_event(Gamepad::A_PRESSED)) {
+ _ba = 1;
+ } else {
+ _ba = 0;
+ }
+ if (pad.check_event(Gamepad::B_PRESSED)) {
+ _bb = 1;
+ } else {
+ _bb = 0;
+ }
+ if (pad.check_event(Gamepad::X_PRESSED)) {
+ _bx = 1;
+ } else {
+ _bx = 0;
+ }
+ if (pad.check_event(Gamepad::Y_PRESSED)) {
+ _by = 1;
+ } else {
+ _by = 0;
+ }
//if (pad.check_event(Gamepad::JOY_PRESSED))
- //{_bjoy = 1; }
- //else {_bjoy = 0;}
+ //{_bjoy = 1; }
+ //else {_bjoy = 0;}
}
-void PushingEngine::check_ppl_box1_touching(Gamepad &pad)
+void PushingEngine::check_ppl_box1_touching(Gamepad &pad)
{
Vector2D b1_pos = _b1.get_pos();
Vector2D ppl_pos = _ppl.get_pos();
-
- if (b1_pos.y == ppl_pos.y)
- {
- if((ppl_pos.x-b1_pos.x) ==8)
- {
+
+ if (b1_pos.y == ppl_pos.y) {
+ if((ppl_pos.x-b1_pos.x) ==8) {
_s = 1; // can push to left
- } else if((b1_pos.x-ppl_pos.x)==8)
- {
+ } else if((b1_pos.x-ppl_pos.x)==8) {
_s = 2; // can push to right
- }
- } else if (b1_pos.x == ppl_pos.x)
- {
- if((ppl_pos.y-b1_pos.y) ==8)
- {
+ }
+ } else if (b1_pos.x == ppl_pos.x) {
+ if((ppl_pos.y-b1_pos.y) ==8) {
_s = 4; // can push up
- } else if((b1_pos.y-ppl_pos.y)==8)
- {
+ } else if((b1_pos.y-ppl_pos.y)==8) {
_s = 3; // can push down
- }
- } else {_s = 0;}
+ }
+ } else {
+ _s = 0;
+ }
}
-void PushingEngine::check_ppl_box2_touching(Gamepad &pad) //
+void PushingEngine::check_ppl_box2_touching(Gamepad &pad) //
{
Vector2D b2_pos = _b2.get_pos();
Vector2D ppl_pos = _ppl.get_pos();
-
- if (b2_pos.y == ppl_pos.y)
- {
- if((ppl_pos.x-b2_pos.x) ==8)
- {
+
+ if (b2_pos.y == ppl_pos.y) {
+ if((ppl_pos.x-b2_pos.x) ==8) {
_r = 1; // can push to left
- } else if((b2_pos.x-ppl_pos.x)==8)
- {
+ } else if((b2_pos.x-ppl_pos.x)==8) {
_r = 2; // can push to right
- }
- } else if (b2_pos.x == ppl_pos.x)
- {
- if((ppl_pos.y-b2_pos.y) ==8)
- {
+ }
+ } else if (b2_pos.x == ppl_pos.x) {
+ if((ppl_pos.y-b2_pos.y) ==8) {
_r = 4; // can push up
- } else if((b2_pos.y-ppl_pos.y)==8)
- {
+ } else if((b2_pos.y-ppl_pos.y)==8) {
_r = 3; // can push down
- }
- } else {_r = 0;}
+ }
+ } else {
+ _r = 0;
+ }
}
-void PushingEngine::draw(N5110 &lcd)
+void PushingEngine::draw(N5110 &lcd,int barrier_x,int barrier_y)
{
// draw the elements in the LCD buffer
// pitch
@@ -116,7 +132,10 @@
lcd.drawLine(0,3,0,45,1);
lcd.drawLine(1,45,83,45,1);
lcd.drawLine(83,3,83,44,1);
- //lcd.drawSprite(34,28,8,8,(int *)barrier);
+
+ //draw the barrier
+ lcd.drawSprite(barrier_x,barrier_y,8,8,(int *)barrier);
+
// boxes
_b1.draw(lcd);
_b2.draw(lcd);
@@ -124,14 +143,89 @@
_ppl.draw(lcd);
}
-void PushingEngine::update(Gamepad &pad) //
+void PushingEngine::update(Gamepad &pad,int barrier_x,int barrier_y) //
{
- //check_cross_box_matching(pad);
check_ppl_box1_touching(pad);
check_ppl_box2_touching(pad);
- _b1.update(_s,_bb,_ba,_bx,_by);
- _b2.update(_r,_bb,_ba,_bx,_by);
- _ppl.update(_bb,_ba,_bx,_by);
+ hold_ppl_box1_wall(pad);
+ hold_ppl_box2_wall(pad);
+
+ _ppl.update(_bb,_ba,_bx,_by,_temp,barrier_x,barrier_y);
+ _b1.update(_s,_bb,_ba,_bx,_by,barrier_x,barrier_y);
+ _b2.update(_r,_bb,_ba,_bx,_by,barrier_x,barrier_y);
+ _temp = 0;
+
+ ppl_box_cover(pad);
}
+
+void PushingEngine::hold_ppl_box1_wall(Gamepad &pad) //
+{
+ Vector2D b1_pos = _b1.get_pos();
+ Vector2D ppl_pos = _ppl.get_pos();
+
+ if (b1_pos.x == 2) {
+ if(_s == 1) {
+ _temp=1;
+ }
+ }
+ if (b1_pos.x == 74) {
+ if(_s == 2) {
+ _temp=2;
+ }
+ }
+ if (b1_pos.y == 4) {
+ if(_s == 4) {
+ _temp=3;
+ }
+ }
+ if (b1_pos.y == 36) {
+ if(_s == 3) {
+ _temp=4;
+ }
+ }
+}
+
+void PushingEngine::hold_ppl_box2_wall(Gamepad &pad) //
+{
+ Vector2D b2_pos = _b2.get_pos();
+ Vector2D ppl_pos = _ppl.get_pos();
+
+ if (b2_pos.x == 2) {
+ if(_r == 1) {
+ _temp=1;
+ }
+ }
+ if (b2_pos.x == 74) {
+ if(_r == 2) {
+ _temp=2;
+ }
+ }
+ if (b2_pos.y == 4) {
+ if(_r == 4) {
+ _temp=3;
+ }
+ }
+ if (b2_pos.y == 36) {
+ if(_r == 3) {
+ _temp=4;
+ }
+ }
+}
+
+void PushingEngine::ppl_box_cover(Gamepad &pad)
+{
+ Vector2D b1_pos = _b1.get_pos();
+ Vector2D b2_pos = _b2.get_pos();
+ Vector2D ppl_pos = _ppl.get_pos();
+
+ if (b2_pos.x == ppl_pos.x && b2_pos.y == ppl_pos.y){
+ int _t = 2;
+ }
+ if (b1_pos.x == ppl_pos.x && b1_pos.y == ppl_pos.y){
+ int _t = 1;
+ }
+ else {int _t = 0;}
+
+}
\ No newline at end of file
