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Dependencies: mbed
Fork of el17zl by
PushingEngine/PushingEngine.cpp
- Committer:
- franklzw
- Date:
- 2019-04-11
- Revision:
- 6:6b083e22cb53
- Parent:
- 5:b50ce6160013
- Child:
- 7:6f8aeadc4370
File content as of revision 6:6b083e22cb53:
#include "PushingEngine.h"
const int barrier[8][8]= {
{1,1,1,1,1,1,1,1},
{1,1,0,0,0,0,1,1},
{1,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,1},
{1,1,0,0,0,0,1,1},
{1,1,1,1,1,1,1,1},
};
PushingEngine::PushingEngine()
{
}
PushingEngine::~PushingEngine()
{
}
void PushingEngine::init(int box1_x,int box1_y,int box2_x,int box2_y,
int ppl_x,int ppl_y )
{
// boxes position on screen
_b1x = box1_x;
_b2x = box2_x;
_b1y = box1_y;
_b2y = box2_y;
// ppl position on screen
_pplx = ppl_x;
_pply = ppl_y;
// inital boxes, crosses and ppl
_b1.init(_b1x,_b1y);
_b2.init(_b2x,_b2y);
_ppl.init(_pplx,_pply);
}
void PushingEngine::read_input(Gamepad &pad)
{
//if (pad.check_event(Gamepad::START_PRESSED))
//{_bstart = 1;}
//else {_bstart = 0;}
//if (pad.check_event(Gamepad::BACK_PRESSED))
//{_bback = 1; }
//else {_bback = 0;}
if (pad.check_event(Gamepad::A_PRESSED)) {
_ba = 1;
} else {
_ba = 0;
}
if (pad.check_event(Gamepad::B_PRESSED)) {
_bb = 1;
} else {
_bb = 0;
}
if (pad.check_event(Gamepad::X_PRESSED)) {
_bx = 1;
} else {
_bx = 0;
}
if (pad.check_event(Gamepad::Y_PRESSED)) {
_by = 1;
} else {
_by = 0;
}
//if (pad.check_event(Gamepad::JOY_PRESSED))
//{_bjoy = 1; }
//else {_bjoy = 0;}
}
void PushingEngine::check_ppl_box1_touching(Gamepad &pad)
{
Vector2D b1_pos = _b1.get_pos();
Vector2D ppl_pos = _ppl.get_pos();
if (b1_pos.y == ppl_pos.y) {
if((ppl_pos.x-b1_pos.x) ==8) {
_s = 1; // can push to left
} else if((b1_pos.x-ppl_pos.x)==8) {
_s = 2; // can push to right
}
} else if (b1_pos.x == ppl_pos.x) {
if((ppl_pos.y-b1_pos.y) ==8) {
_s = 4; // can push up
} else if((b1_pos.y-ppl_pos.y)==8) {
_s = 3; // can push down
}
} else {
_s = 0;
}
}
void PushingEngine::check_ppl_box2_touching(Gamepad &pad) //
{
Vector2D b2_pos = _b2.get_pos();
Vector2D ppl_pos = _ppl.get_pos();
if (b2_pos.y == ppl_pos.y) {
if((ppl_pos.x-b2_pos.x) ==8) {
_r = 1; // can push to left
} else if((b2_pos.x-ppl_pos.x)==8) {
_r = 2; // can push to right
}
} else if (b2_pos.x == ppl_pos.x) {
if((ppl_pos.y-b2_pos.y) ==8) {
_r = 4; // can push up
} else if((b2_pos.y-ppl_pos.y)==8) {
_r = 3; // can push down
}
} else {
_r = 0;
}
}
void PushingEngine::draw(N5110 &lcd,int barrier_x,int barrier_y)
{
// draw the elements in the LCD buffer
// pitch
lcd.drawLine(0,2,83,2,1);
lcd.drawLine(0,3,0,45,1);
lcd.drawLine(1,45,83,45,1);
lcd.drawLine(83,3,83,44,1);
//draw the barrier
lcd.drawSprite(barrier_x,barrier_y,8,8,(int *)barrier);
// boxes
_b1.draw(lcd);
_b2.draw(lcd);
// ppl
_ppl.draw(lcd);
}
void PushingEngine::update(Gamepad &pad,int barrier_x,int barrier_y) //
{
check_ppl_box1_touching(pad);
check_ppl_box2_touching(pad);
hold_ppl_box1_wall(pad);
hold_ppl_box2_wall(pad);
_ppl.update(_bb,_ba,_bx,_by,_temp,barrier_x,barrier_y);
_b1.update(_s,_bb,_ba,_bx,_by,barrier_x,barrier_y);
_b2.update(_r,_bb,_ba,_bx,_by,barrier_x,barrier_y);
_temp = 0;
ppl_box_cover(pad);
}
void PushingEngine::hold_ppl_box1_wall(Gamepad &pad) //
{
Vector2D b1_pos = _b1.get_pos();
Vector2D ppl_pos = _ppl.get_pos();
if (b1_pos.x == 2) {
if(_s == 1) {
_temp=1;
}
}
if (b1_pos.x == 74) {
if(_s == 2) {
_temp=2;
}
}
if (b1_pos.y == 4) {
if(_s == 4) {
_temp=3;
}
}
if (b1_pos.y == 36) {
if(_s == 3) {
_temp=4;
}
}
}
void PushingEngine::hold_ppl_box2_wall(Gamepad &pad) //
{
Vector2D b2_pos = _b2.get_pos();
Vector2D ppl_pos = _ppl.get_pos();
if (b2_pos.x == 2) {
if(_r == 1) {
_temp=1;
}
}
if (b2_pos.x == 74) {
if(_r == 2) {
_temp=2;
}
}
if (b2_pos.y == 4) {
if(_r == 4) {
_temp=3;
}
}
if (b2_pos.y == 36) {
if(_r == 3) {
_temp=4;
}
}
}
void PushingEngine::ppl_box_cover(Gamepad &pad)
{
Vector2D b1_pos = _b1.get_pos();
Vector2D b2_pos = _b2.get_pos();
Vector2D ppl_pos = _ppl.get_pos();
if (b2_pos.x == ppl_pos.x && b2_pos.y == ppl_pos.y){
int _t = 2;
}
if (b1_pos.x == ppl_pos.x && b1_pos.y == ppl_pos.y){
int _t = 1;
}
else {int _t = 0;}
}
