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Dependencies: mbed
Fork of el17zl by
PushingEngine/PushingEngine.cpp
- Committer:
- franklzw
- Date:
- 2019-04-09
- Revision:
- 5:b50ce6160013
- Parent:
- 4:750d3f9b54de
- Child:
- 6:6b083e22cb53
File content as of revision 5:b50ce6160013:
#include "PushingEngine.h"
PushingEngine::PushingEngine()
{
}
PushingEngine::~PushingEngine()
{
}
void PushingEngine::init(int box1_x,int box1_y,int box2_x,int box2_y,
int ppl_x,int ppl_y)
{
// boxes position on screen
_b1x = box1_x;
_b2x = box2_x;
_b1y = box1_y;
_b2y = box2_y;
// ppl position on screen
_pplx = ppl_x;
_pply = ppl_y;
// inital boxes, crosses and ppl
_b1.init(_b1x,_b1y);
_b2.init(_b2x,_b2y);
_ppl.init(_pplx,_pply);
}
void PushingEngine::read_input(Gamepad &pad)
{
//if (pad.check_event(Gamepad::START_PRESSED))
//{_bstart = 1;}
//else {_bstart = 0;}
//if (pad.check_event(Gamepad::BACK_PRESSED))
//{_bback = 1; }
//else {_bback = 0;}
if (pad.check_event(Gamepad::A_PRESSED))
{_ba = 1; }
else {_ba = 0;}
if (pad.check_event(Gamepad::B_PRESSED))
{_bb = 1; }
else {_bb = 0;}
if (pad.check_event(Gamepad::X_PRESSED))
{_bx = 1; }
else {_bx = 0;}
if (pad.check_event(Gamepad::Y_PRESSED))
{_by = 1; }
else {_by = 0;}
//if (pad.check_event(Gamepad::JOY_PRESSED))
//{_bjoy = 1; }
//else {_bjoy = 0;}
}
void PushingEngine::check_ppl_box1_touching(Gamepad &pad)
{
Vector2D b1_pos = _b1.get_pos();
Vector2D ppl_pos = _ppl.get_pos();
if (b1_pos.y == ppl_pos.y)
{
if((ppl_pos.x-b1_pos.x) ==8)
{
_s = 1; // can push to left
} else if((b1_pos.x-ppl_pos.x)==8)
{
_s = 2; // can push to right
}
} else if (b1_pos.x == ppl_pos.x)
{
if((ppl_pos.y-b1_pos.y) ==8)
{
_s = 4; // can push up
} else if((b1_pos.y-ppl_pos.y)==8)
{
_s = 3; // can push down
}
} else {_s = 0;}
}
void PushingEngine::check_ppl_box2_touching(Gamepad &pad) //
{
Vector2D b2_pos = _b2.get_pos();
Vector2D ppl_pos = _ppl.get_pos();
if (b2_pos.y == ppl_pos.y)
{
if((ppl_pos.x-b2_pos.x) ==8)
{
_r = 1; // can push to left
} else if((b2_pos.x-ppl_pos.x)==8)
{
_r = 2; // can push to right
}
} else if (b2_pos.x == ppl_pos.x)
{
if((ppl_pos.y-b2_pos.y) ==8)
{
_r = 4; // can push up
} else if((b2_pos.y-ppl_pos.y)==8)
{
_r = 3; // can push down
}
} else {_r = 0;}
}
void PushingEngine::draw(N5110 &lcd)
{
// draw the elements in the LCD buffer
// pitch
lcd.drawLine(0,2,83,2,1);
lcd.drawLine(0,3,0,45,1);
lcd.drawLine(1,45,83,45,1);
lcd.drawLine(83,3,83,44,1);
//lcd.drawSprite(34,28,8,8,(int *)barrier);
// boxes
_b1.draw(lcd);
_b2.draw(lcd);
// ppl
_ppl.draw(lcd);
}
void PushingEngine::update(Gamepad &pad) //
{
//check_cross_box_matching(pad);
check_ppl_box1_touching(pad);
check_ppl_box2_touching(pad);
_b1.update(_s,_bb,_ba,_bx,_by);
_b2.update(_r,_bb,_ba,_bx,_by);
_ppl.update(_bb,_ba,_bx,_by);
}
