Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Diff: Score/Score.cpp
- Revision:
- 31:0d2c19a285f6
- Parent:
- 17:5d8ff39a0e49
- Child:
- 32:58def659f463
diff -r 0ff3bede5307 -r 0d2c19a285f6 Score/Score.cpp --- a/Score/Score.cpp Mon May 06 20:37:23 2019 +0000 +++ b/Score/Score.cpp Wed May 08 03:03:46 2019 +0000 @@ -494,12 +494,12 @@ { // Draw sprite of selected character, call functions from Characters folder lcd.clear(); - if(year == 1 && cha == 1) {_s1.evo_1_sprite(lcd);} - else if(year == 1 && cha == 2) {_c1.evo_1_sprite(lcd);} - else if(year == 1 && cha == 0) {_b1.evo_1_sprite(lcd);} - else if(year == 2 && cha == 1) {_s1.evo_2_sprite(lcd);} - else if(year == 2 && cha == 2) {_c1.evo_2_sprite(lcd);} - else if(year == 2 && cha == 0) {_b1.evo_2_sprite(lcd);} + if(year == 1 && cha == 1) {_s1.evo_1_sprite(lcd, 23, 9);} + else if(year == 1 && cha == 2) {_c1.evo_1_sprite(lcd, 23, 7);} + else if(year == 1 && cha == 0) {_b1.evo_1_sprite(lcd, 27, 14);} + else if(year == 2 && cha == 1) {_s1.evo_2_sprite(lcd, 20, 2);} + else if(year == 2 && cha == 2) {_c1.evo_2_sprite(lcd, 17, 2);} + else if(year == 2 && cha == 0) {_b1.evo_2_sprite(lcd, 14, 1);} else if(year == 3 && cha == 1) {_s1.evo_3_sprite(lcd, x, y);} else if(year == 3 && cha == 2) {_c1.evo_3_sprite(lcd, x, y);} else if(year == 3 && cha == 0) {_b1.evo_3_sprite(lcd, x, y);} @@ -1175,4 +1175,286 @@ pad.tone(NOTE_A5,0.33*1.5); wait(0.33*1.5); } +} + +void Score::draw_grad(N5110 &lcd, int cha, int year, int x) +{ + // Draw sprite of selected character in graduation, call functions from Characters folder + lcd.clear(); + if(year == 1 && cha == 1) {_s1.evo_1_sprite(lcd, x, 9);} + else if(year == 1 && cha == 2) {_c1.evo_1_sprite(lcd, x, 7);} + else if(year == 1 && cha == 0) {_b1.evo_1_sprite(lcd, x, 14);} + else if(year == 2 && cha == 1) {_s1.evo_2_sprite(lcd, x, 2);} + else if(year == 2 && cha == 2) {_c1.evo_2_sprite(lcd, x, 2);} + else if(year == 2 && cha == 0) {_b1.evo_2_sprite(lcd, x, 1);} + else if(year == 3 && cha == 1) {_s1.evo_3_cong(lcd);} + else if(year == 3 && cha == 2) {_c1.evo_3_cong(lcd);} + else if(year == 3 && cha == 0) {_b1.evo_3_cong(lcd);} + lcd.refresh(); +} + +void Score::graduation(Gamepad &pad, N5110 &lcd, int cha) +{ + // bar 1 + draw_grad(lcd, cha, 1, 84); + pad.tone(NOTE_G4,0.46/4); + wait(0.46/4); + pad.tone(NOTE_A4,0.46/4); + wait(0.46/4); + pad.tone(NOTE_B4,0.46*1.5); + wait(0.46*1.5); + pad.tone(NOTE_A4,0.46/4); + wait(0.46/4); + pad.tone(NOTE_B4,0.46/4); + wait(0.46/4); + // bar 2 + draw_grad(lcd, cha, 1, 84); + pad.tone(NOTE_C5,0.46/2); + wait(0.46/2); + pad.tone(NOTE_G3,0.46); + wait(0.46/2); + draw_grad(lcd, cha, 1, 74); + wait(0.46/2); + draw_grad(lcd, cha, 1, 64); + pad.tone(NOTE_G3,0.46/4); + wait(0.46/4); + pad.tone(NOTE_G3,0.46/4); + wait(0.46/4); + draw_grad(lcd, cha, 1, 54); + pad.tone(NOTE_G3,0.46/2); + wait(0.46/2); + draw_grad(lcd, cha, 1, 44); + pad.tone(NOTE_G3,0.46/2); + wait(0.46/2); + draw_grad(lcd, cha, 1, 34); + pad.tone(NOTE_G3,0.46); + wait(0.46/2); + draw_grad(lcd, cha, 1, 24); + wait(0.46/2); + // bar 3 + pad.tone(NOTE_G3,0.46/2); + wait(0.46/2); + pad.tone(NOTE_G3,0.46); + wait(0.46); + pad.tone(NOTE_G3,0.46/4); + wait(0.46/4); + pad.tone(NOTE_G3,0.46/4); + wait(0.46/4); + pad.tone(NOTE_G3,0.46/2); + wait(0.46/2); + pad.tone(NOTE_G3,0.46/2); + wait(0.46/2); + pad.tone(NOTE_G3,0.46); + wait(0.46); + // bar 4 + pad.tone(NOTE_C5,0.46*1.5); + wait(0.46*1.5); + pad.tone(NOTE_G4,0.46/4); + wait(0.46/4); + pad.tone(NOTE_C5,0.46/4); + wait(0.46/4); + pad.tone(NOTE_E5,0.46*2); + wait(0.46*2); + // bar 5 + wait(0.46/2); + pad.tone(NOTE_G4,0.46/2); + wait(0.46/2); + pad.tone(NOTE_C5,0.46/2); + wait(0.46/2); + pad.tone(NOTE_G5,0.46/2); + wait(0.46/2); + pad.tone(NOTE_F5,0.46/2); + wait(0.46/2); + pad.tone(NOTE_E5,0.46/2); + wait(0.46/2); + pad.tone(NOTE_D5,0.46/2); + wait(0.46/2); + pad.tone(NOTE_C5,0.46/2); + wait(0.46/2); + // bar 6 + draw_grad(lcd, cha, 1, 14); + pad.tone(NOTE_D5,0.46*2); + wait(0.46/2); + draw_grad(lcd, cha, 1, 4); + wait(0.46/2); + draw_grad(lcd, cha, 1, -6); + wait(0.46/2); + draw_grad(lcd, cha, 1, -16); + wait(0.46/2); + draw_grad(lcd, cha, 1, -26); + pad.tone(NOTE_F5,0.46*2); + wait(0.46/2); + draw_grad(lcd, cha, 1, -36); + wait(0.46/2); + draw_grad(lcd, cha, 1, -46); + wait(0.46/2); + draw_grad(lcd, cha, 1, -56); + wait(0.46/2); + // bar 7 + draw_grad(lcd, cha, 2, 84); + pad.tone(NOTE_A4,0.46*2); + wait(0.46/2); + draw_grad(lcd, cha, 2, 74); + wait(0.46/2); + draw_grad(lcd, cha, 2, 64); + wait(0.46/2); + draw_grad(lcd, cha, 2, 54); + wait(0.46/2); + draw_grad(lcd, cha, 2, 44); + pad.tone(NOTE_B4,0.46*2); + wait(0.46/2); + draw_grad(lcd, cha, 2, 34); + wait(0.46/2); + draw_grad(lcd, cha, 2, 24); + wait(0.46/2); + draw_grad(lcd, cha, 2, 17); + wait(0.46/2); + // bar 8 + pad.tone(NOTE_C5,0.46*1.5); + wait(0.46*1.5); + pad.tone(NOTE_G4,0.46/4); + wait(0.46/4); + pad.tone(NOTE_C5,0.46/4); + wait(0.46/4); + pad.tone(NOTE_E5,0.46*2); + wait(0.46*2); + // bar 9 + wait(0.46/2); + pad.tone(NOTE_G4,0.46/2); + wait(0.46/2); + pad.tone(NOTE_C5,0.46/2); + wait(0.46/2); + pad.tone(NOTE_G5,0.46/2); + wait(0.46/2); + pad.tone(NOTE_F5,0.46/2); + wait(0.46/2); + pad.tone(NOTE_E5,0.46/2); + wait(0.46/2); + pad.tone(NOTE_D5,0.46/2); + wait(0.46/2); + pad.tone(NOTE_C5,0.46/2); + wait(0.46/2); + // bar 10 + pad.tone(NOTE_D5,0.46*2); + wait(0.46*2); + pad.tone(NOTE_F5,0.46*2); + wait(0.46*2); + // bar 11 + pad.tone(NOTE_B4,0.46*2); + wait(0.46*2); + pad.tone(NOTE_D5,0.46*1.5); + wait(0.46*1.5); + pad.tone(NOTE_C5,0.46/4); + wait(0.46/4); + pad.tone(NOTE_D5,0.46/4); + wait(0.46/4); + // bar 12 + pad.tone(NOTE_E5,0.46/2); + wait(0.46/2); + draw_grad(lcd, cha, 2, 7); + pad.tone(NOTE_D5,0.46/2); + wait(0.46/2); + draw_grad(lcd, cha, 2, -3); + pad.tone(NOTE_E5,0.46/2); + wait(0.46/2); + draw_grad(lcd, cha, 2, -13); + pad.tone(NOTE_C5,0.46*2); + wait(0.46/2); + draw_grad(lcd, cha, 2, -23); + wait(0.46/2); + draw_grad(lcd, cha, 2, -33); + wait(0.46/2); + draw_grad(lcd, cha, 2, -43); + wait(0.46/2); + draw_grad(lcd, cha, 2, -53); + pad.tone(NOTE_B4,0.46/4); + wait(0.46/4); + pad.tone(NOTE_C5,0.46/4); + wait(0.46/4); + draw_grad(lcd, cha, 2, -63); + // bar 13 + pad.tone(NOTE_D5,0.46/2); + wait(0.46/2); + pad.tone(NOTE_G4,0.46); + wait(0.46); + pad.tone(NOTE_G5,0.46*2); + wait(0.46*2); + pad.tone(NOTE_F5,0.46/4); + wait(0.46/4); + pad.tone(NOTE_E5,0.46/4); + wait(0.46/4); + // bar 14 + pad.tone(NOTE_F5,0.46*2/3); + wait(0.46*2/3); + pad.tone(NOTE_E5,0.46*2/3); + wait(0.46*2/3); + pad.tone(NOTE_C5,0.46*2/3); + wait(0.46*2/3); + pad.tone(NOTE_C5,0.46*2); + wait(0.46*2); + // bar 15 + pad.tone(NOTE_A4,0.46*2); + wait(0.46*2); + pad.tone(NOTE_B4,0.46*2); + wait(0.46*2); + // bar 16 + draw_grad(lcd, cha, 3, 0); + pad.tone(NOTE_E5,0.46/2); + wait(0.46/2); + pad.tone(NOTE_D5,0.46/2); + wait(0.46/2); + pad.tone(NOTE_E5,0.46/2); + wait(0.46/2); + pad.tone(NOTE_C5,0.46*2); + wait(0.46*2); + pad.tone(NOTE_B4,0.46/4); + wait(0.46/4); + pad.tone(NOTE_C5,0.46/4); + wait(0.46/4); + // bar 17 + pad.tone(NOTE_D5,0.46/2); + wait(0.46/2); + pad.tone(NOTE_G4,0.46); + wait(0.46); + pad.tone(NOTE_G5,0.46*2); + wait(0.46*2); + pad.tone(NOTE_F5,0.46/4); + wait(0.46/4); + pad.tone(NOTE_E5,0.46/4); + wait(0.46/4); + // bar 18 + pad.tone(NOTE_F5,0.46*2/3); + wait(0.46*2/3); + pad.tone(NOTE_E5,0.46*2/3); + wait(0.46*2/3); + pad.tone(NOTE_C5,0.46*2/3); + wait(0.46*2/3); + pad.tone(NOTE_C5,0.46*2); + wait(0.46*2); + // bar 19 + pad.tone(NOTE_A4,0.46*1.5); + wait(0.46*1.5); + pad.tone(NOTE_G4,0.46/4); + wait(0.46/4); + pad.tone(NOTE_A4,0.46/4); + wait(0.46/4); + pad.tone(NOTE_B4,0.46); + wait(0.46); + pad.tone(NOTE_D5,0.46); + wait(0.46); + // bar 20 + pad.tone(NOTE_C5,0.46/2); + wait(0.46/2); + pad.tone(NOTE_C5,0.46); + wait(0.46); + pad.tone(NOTE_C5,0.46/4); + wait(0.46/4); + pad.tone(NOTE_C5,0.46/4); + wait(0.46/4); + pad.tone(NOTE_C5,0.46/2); + wait(0.46/2); + pad.tone(NOTE_C5,0.46/2); + wait(0.46/2); + pad.tone(NOTE_C5,0.46); + wait(0.46); } \ No newline at end of file