Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Diff: Score/Score.cpp
- Revision:
- 32:58def659f463
- Parent:
- 31:0d2c19a285f6
- Child:
- 34:3ddfaa217eca
--- a/Score/Score.cpp Wed May 08 03:03:46 2019 +0000 +++ b/Score/Score.cpp Wed May 08 15:14:55 2019 +0000 @@ -10,6 +10,7 @@ } +// Background music played during main title screen, music originally from Pokemon (R/B/Y) title screen. void Score::title_music(Gamepad &pad) { while(1){ @@ -59,8 +60,9 @@ wait(0.4/3); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + // Looping the section of the music infinitely until START_button is pressed while(1){ - //bar 4 + // bar 4 pad.tone(NOTE_G4,0.6); wait(0.6); pad.tone(NOTE_B4,0.2); @@ -81,7 +83,7 @@ pad.tone(NOTE_DS5,0.1); wait(0.1); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} - //bar 6 + // bar 6 pad.tone(NOTE_D5,0.8); wait(0.8); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} @@ -189,7 +191,7 @@ pad.tone(NOTE_D5,0.8); wait(0.8); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} - //bar 17 + // bar 17 pad.tone(NOTE_C4,0.6); wait(0.6); pad.tone(NOTE_C4,0.2); @@ -242,7 +244,7 @@ pad.tone(NOTE_G5,0.8); wait(0.8); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} - //bar 23 + // bar 23 pad.tone(NOTE_G5,0.8); wait(0.8); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} @@ -317,6 +319,7 @@ } } +// Level up sound effect for when player progress to next year or next term, music originally from Pokemon (R/B/Y) when pokemon levels up. void Score::level_up(Gamepad &pad) { pad.tone(NOTE_E5,0.12); @@ -329,6 +332,7 @@ wait(0.45); } +// Congratulation music for when player select its starter or when the starter evolves, music originally from Pokemon (R/B/Y) when pokemon evovlved. void Score::congrats(Gamepad &pad) { pad.tone(NOTE_A5,0.35); @@ -353,6 +357,7 @@ wait(0.7); } +// Coin sound effect for different games void Score::coin(Gamepad &pad) { pad.tone(NOTE_B5,0.1); @@ -360,6 +365,7 @@ pad.tone(NOTE_E6,0.4); } +// Evolution music and animation which will be played for the chosen pokemon when the enter a new year, music originally from Pokemon (R/B/Y) when pokemon evolves. void Score::evolution_music(Gamepad &pad, N5110 &lcd, int cha, int year) { //Initiate position for name titles @@ -462,6 +468,7 @@ congrats(pad, lcd, cha, year); } +// Music to congratulate player the pokemon has succesfully evolved. Draw the pokemon sprite according to the selection made. void Score::congrats(Gamepad &pad, N5110 &lcd, int cha, int year) { // Draw the corresponding evolution depending on the year (year) and character selected (cha) @@ -490,9 +497,10 @@ wait(0.8); } +// Draw function used to create the animation for the evolution while the music is being played void Score::draw(N5110 &lcd, int cha, int year, int x, int y) { - // Draw sprite of selected character, call functions from Characters folder + // Draw sprite of selected character, call functions from Characters folder, then draw the corresponding sprite depending on which year the game is in. lcd.clear(); if(year == 1 && cha == 1) {_s1.evo_1_sprite(lcd, 23, 9);} else if(year == 1 && cha == 2) {_c1.evo_1_sprite(lcd, 23, 7);} @@ -508,7 +516,7 @@ void Score::draw_cong(N5110 &lcd, int cha, int year) { - // Draw sprite of selected character after evolution, call functions from Characters folder + // Draw sprite of selected character after evolution, call functions from Characters folder, then draw the corresponding sprite depending on which year the game is in. lcd.clear(); if(year == 0 && cha == 1) {_s1.evo_1_cong(lcd);} else if(year == 0 && cha == 2) {_c1.evo_1_cong(lcd);} @@ -522,6 +530,7 @@ lcd.refresh(); } +// Music that plays when the player wins the mini game or passes the exam, music originally from Pokemon (R/B/Y) when player wins trainer battle void Score::win(Gamepad &pad) { // bar 1 @@ -589,6 +598,7 @@ wait(0.6); } +// Introduction music to the EXAM page, music originally from Pokemon (R/B/Y) when player starts the battle with GYM leader. void Score::exam_intro(Gamepad &pad) { // bar 1 @@ -659,524 +669,7 @@ wait(0.33/4); } -void Score::gym(Gamepad &pad, bool state) -{ - // bar 1 - pad.tone(NOTE_B4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_C5,0.33*1.5); - wait(0.33*1.5); - // bar 3 - pad.tone(NOTE_B4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_AS4,0.33*1.5); - wait(0.33*1.5); - // bar 5 - pad.tone(NOTE_B4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_C5,0.33*1.5); - wait(0.33*1.5); - // bar 7 - pad.tone(NOTE_B4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_CS5,0.33*1.5); - wait(0.33*1.5); - - // Loop while state is true - while(state){ - // bar 8 - pad.tone(NOTE_DS5,0.33); - wait(0.33); - pad.tone(NOTE_CS5,0.33); - wait(0.33); - pad.tone(NOTE_DS5,0.33); - wait(0.33); - pad.tone(NOTE_E5,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS5,0.33); - wait(0.33); - pad.tone(NOTE_E5,0.33); - wait(0.33); - pad.tone(NOTE_DS5,0.33/2); - wait(0.33/2); - pad.tone(NOTE_CS5,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_CS5,0.33/2); - wait(0.33/2); - pad.tone(NOTE_DS5,0.33/2); - wait(0.33/2); - // bar 10 - pad.tone(NOTE_A4,0.33*2); - wait(0.33*2); - pad.tone(NOTE_CS5,0.33*2); - wait(0.33*2); - pad.tone(NOTE_E5,0.33*2); - wait(0.33*2); - pad.tone(NOTE_CS5,0.33*2); - wait(0.33*2); - // bar 8 - pad.tone(NOTE_DS5,0.33); - wait(0.33); - pad.tone(NOTE_CS5,0.33); - wait(0.33); - pad.tone(NOTE_DS5,0.33); - wait(0.33); - pad.tone(NOTE_E5,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS5,0.33); - wait(0.33); - pad.tone(NOTE_E5,0.33); - wait(0.33); - pad.tone(NOTE_DS5,0.33/2); - wait(0.33/2); - pad.tone(NOTE_CS5,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_CS5,0.33/2); - wait(0.33/2); - pad.tone(NOTE_DS5,0.33/2); - wait(0.33/2); - // bar 12 - pad.tone(NOTE_CS5,0.33*2); - wait(0.33*2); - pad.tone(NOTE_B4,0.33*2); - wait(0.33*2); - pad.tone(NOTE_A4,0.33*2); - wait(0.33*2); - pad.tone(NOTE_E5,0.33); - wait(0.33); - pad.tone(NOTE_E5,0.33/2); - wait(0.33/2); - pad.tone(NOTE_CS5,0.33/2); - wait(0.33/2); - // bar 14 - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_D4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_CS4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_B3,0.33/4); - wait(0.33/4); - pad.tone(NOTE_D4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_E4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_D4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_B3,0.33/4); - wait(0.33/4); - pad.tone(NOTE_E4,0.33/4); - wait(0.33/4); - // bar 15 - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_E4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_CS4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_FS4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_E4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_CS4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_E4,0.25/2); - wait(0.33/2); - pad.tone(NOTE_F4,0.25/2); - wait(0.33/2); - // bar 16 - pad.tone(NOTE_D4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_CS4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_B3,0.33/4); - wait(0.33/4); - pad.tone(NOTE_D4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_E4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_D4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_B3,0.33/4); - wait(0.33/4); - pad.tone(NOTE_E4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - // bar 17 - pad.tone(NOTE_FS4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_E4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_CS4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_FS4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_E4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_CS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_D4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_CS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_E4,0.33/2); - wait(0.33/2); - // bar 18 - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B4,0.33); - wait(0.33); - pad.tone(NOTE_C5,0.33); - wait(0.33); - pad.tone(NOTE_A4,0.33); - wait(0.33); - pad.tone(NOTE_B4,0.33); - wait(0.33); - pad.tone(NOTE_C5,0.33); - wait(0.33); - pad.tone(NOTE_A4,0.33); - wait(0.33); - pad.tone(NOTE_G4,0.33); - wait(0.33); - // bar 19 - pad.tone(NOTE_FS4,0.33*4); - wait(0.33); - pad.tone(NOTE_C4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_B3,0.33/4); - wait(0.33/4); - pad.tone(NOTE_A3,0.33/4); - wait(0.33/4); - pad.tone(NOTE_B3,0.33/4); - wait(0.33/4); - pad.tone(NOTE_C4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_B3,0.33/4); - wait(0.33/4); - pad.tone(NOTE_A3,0.33/4); - wait(0.33/4); - pad.tone(NOTE_B3,0.33/4); - wait(0.33/4); - pad.tone(NOTE_C4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_B3,0.33/4); - wait(0.33/4); - pad.tone(NOTE_A3,0.33/4); - wait(0.33/4); - pad.tone(NOTE_B3,0.33/4); - wait(0.33/4); - // bar 20 - pad.tone(NOTE_C4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_CS4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_D4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_DS4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_E4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_DS4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_D4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_CS4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_C4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_B3,0.33/4); - wait(0.33/4); - pad.tone(NOTE_AS3,0.33/4); - wait(0.33/4); - pad.tone(NOTE_A3,0.33/4); - wait(0.33/4); - pad.tone(NOTE_GS3,0.33/4); - wait(0.33/4); - pad.tone(NOTE_G3,0.33/4); - wait(0.33/4); - pad.tone(NOTE_FS3,0.33/4); - wait(0.33/4); - pad.tone(NOTE_G3,0.33/4); - wait(0.33/4); - // bar 22 - pad.tone(NOTE_GS3,0.33/4); - wait(0.33/4); - pad.tone(NOTE_A3,0.33/4); - wait(0.33/4); - pad.tone(NOTE_AS3,0.33/4); - wait(0.33/4); - pad.tone(NOTE_B3,0.33/4); - wait(0.33/4); - pad.tone(NOTE_B4,0.33); - wait(0.33); - pad.tone(NOTE_C5,0.33); - wait(0.33); - pad.tone(NOTE_A4,0.33); - wait(0.33); - pad.tone(NOTE_B4,0.33); - wait(0.33); - pad.tone(NOTE_C5,0.33); - wait(0.33); - pad.tone(NOTE_A4,0.33); - wait(0.33); - pad.tone(NOTE_C5,0.33); - wait(0.33); - pad.tone(NOTE_B4,0.33*4); - wait(0.33*4); - pad.tone(NOTE_FS5,0.33*4); - wait(0.33*4); - // bar 26 - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_A4,0.33*3); - wait(0.33*3); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_CS5,0.33*3); - wait(0.33*3); - pad.tone(NOTE_DS4,0.33); - wait(0.33); - pad.tone(NOTE_CS4,0.33); - wait(0.33); - pad.tone(NOTE_DS4,0.33); - wait(0.33); - pad.tone(NOTE_E4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_CS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_DS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_FS4,0.33/2); - wait(0.33/2); - // bar 30 - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_B3,0.33/2); - wait(0.33/2); - pad.tone(NOTE_CS5,0.33*3); - wait(0.33*3); - pad.tone(NOTE_A5,0.33*2); - wait(0.33*2); - pad.tone(NOTE_E5,0.33*2); - wait(0.33*2); - // bar 32 - pad.tone(NOTE_B5,0.33*4); - wait(0.33); - pad.tone(NOTE_E4,0.33); - wait(0.33); - pad.tone(NOTE_CS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_DS4,0.33*1.5); - wait(0.33*1.5); - pad.tone(NOTE_FS4,0.33); - wait(0.33); - pad.tone(NOTE_E4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_DS4,0.33); - wait(0.33); - pad.tone(NOTE_E4,0.33*1.5); - wait(0.33*1.5); - // bar 34 - pad.tone(NOTE_DS4,0.33); - wait(0.33); - pad.tone(NOTE_E4,0.33); - wait(0.33); - pad.tone(NOTE_CS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_DS4,0.33*1.5); - wait(0.33*1.5); - pad.tone(NOTE_FS4,0.33); - wait(0.33); - pad.tone(NOTE_A4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_GS4,0.33); - wait(0.33); - pad.tone(NOTE_G4,0.33*1.5); - wait(0.33/2); - pad.tone(NOTE_B4,0.33/4); - wait(0.33/4); - pad.tone(NOTE_DS5,0.33/4); - wait(0.33/4); - pad.tone(NOTE_FS5,0.33/4); - wait(0.33/4); - pad.tone(NOTE_AS5,0.33/4); - wait(0.33/4); - // bar 36 - pad.tone(NOTE_B5,0.33*4); - wait(0.33); - pad.tone(NOTE_E4,0.33); - wait(0.33); - pad.tone(NOTE_CS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_DS4,0.33*1.5); - wait(0.33*1.5); - pad.tone(NOTE_FS5,0.33); - wait(0.33); - pad.tone(NOTE_DS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_CS4,0.33); - wait(0.33); - pad.tone(NOTE_C4,0.33*1.5); - wait(0.33*1.5); - // bar 38 - pad.tone(NOTE_A5,0.33*4); - wait(0.33); - pad.tone(NOTE_E4,0.33); - wait(0.33); - pad.tone(NOTE_CS4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_DS4,0.33*1.5); - wait(0.33*1.5); - pad.tone(NOTE_CS6,0.33); - wait(0.33); - pad.tone(NOTE_A4,0.33/2); - wait(0.33/2); - pad.tone(NOTE_GS4,0.33); - wait(0.33); - pad.tone(NOTE_A5,0.33*1.5); - wait(0.33*1.5); - } -} - +// Draw function to create the animation in Graduation, takes in the variable x to move the sprite across the screen void Score::draw_grad(N5110 &lcd, int cha, int year, int x) { // Draw sprite of selected character in graduation, call functions from Characters folder @@ -1193,10 +686,14 @@ lcd.refresh(); } +// Function for graduation background music and animation, music originally from Pokemon (R/B/Y) background music of route 3 with a bit of edit to create an ending to the piece void Score::graduation(Gamepad &pad, N5110 &lcd, int cha) { // bar 1 - draw_grad(lcd, cha, 1, 84); + lcd.clear(); + lcd.printString("At Last...", 0, 2); + lcd.printString("The Time Comes", 0, 3); + lcd.refresh(); pad.tone(NOTE_G4,0.46/4); wait(0.46/4); pad.tone(NOTE_A4,0.46/4); @@ -1384,6 +881,10 @@ pad.tone(NOTE_E5,0.46/4); wait(0.46/4); // bar 14 + lcd.clear(); + lcd.printString("After All The", 0, 2); + lcd.printString("Challenges", 0, 3); + lcd.refresh(); pad.tone(NOTE_F5,0.46*2/3); wait(0.46*2/3); pad.tone(NOTE_E5,0.46*2/3); @@ -1393,6 +894,10 @@ pad.tone(NOTE_C5,0.46*2); wait(0.46*2); // bar 15 + lcd.clear(); + lcd.printString("The Journey", 0, 2); + lcd.printString("Ends!", 0, 3); + lcd.refresh(); pad.tone(NOTE_A4,0.46*2); wait(0.46*2); pad.tone(NOTE_B4,0.46*2); @@ -1432,6 +937,9 @@ pad.tone(NOTE_C5,0.46*2); wait(0.46*2); // bar 19 + lcd.clear(); + lcd.printString("You Made It!", 0, 2); + lcd.refresh(); pad.tone(NOTE_A4,0.46*1.5); wait(0.46*1.5); pad.tone(NOTE_G4,0.46/4);