![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Diff: Characters/Bulbasaur.h
- Revision:
- 31:0d2c19a285f6
- Parent:
- 25:31111e6e13ad
diff -r 0ff3bede5307 -r 0d2c19a285f6 Characters/Bulbasaur.h --- a/Characters/Bulbasaur.h Mon May 06 20:37:23 2019 +0000 +++ b/Characters/Bulbasaur.h Wed May 08 03:03:46 2019 +0000 @@ -1,4 +1,3 @@ - #ifndef BULBASAUR_H #define BULBASAUR_H @@ -32,15 +31,19 @@ /** * @brief Draw the evolution 1 sprite + * @param position x (int) + * @param position y (int) * @details Draws the primary evolution of the character which is displayed when evolving */ - void evo_1_sprite(N5110 &lcd); + void evo_1_sprite(N5110 &lcd, int x, int y); /** * @brief Draw the evolution 2 sprite + * @param position x (int) + * @param position y (int) * @details Draws the secondary evolution of the character which is displayed when evolving */ - void evo_2_sprite(N5110 &lcd); + void evo_2_sprite(N5110 &lcd, int x, int y); /** * @brief Draw the name title