![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
main.cpp
- Committer:
- yfkwok
- Date:
- 2019-03-22
- Revision:
- 1:61b67654ffb7
- Parent:
- 0:1da4db5de653
- Child:
- 2:464c7e62d97d
File content as of revision 1:61b67654ffb7:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: Yiu Fai Kwok Username: el17yfk Student ID Number: 201198802 Date: 11/03/2019 */ #include "mbed.h" #include "N5110.h" #include "Gamepad.h" /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); // K64F - pwr from 3V3 Gamepad pad; ///////////// prototypes /////////////// void init(); void welcome(); ///////////// functions //////////////// int main(){ int fps = 8; // frames per second init(); // initialise and then display welcome screen... welcome(); // waiting for the user to start wait(1.0f/fps); // and wait for one frame period while(1) { } } // initialies all classes and libraries void init() { lcd.init(); // change set contrast in range 0.0 to 1.0 // 0.4 appears to be a good starting point lcd.setContrast(0.4); } // simple splash screen displayed on start-up void welcome() { lcd.clear(); static int title_data[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,1,0,0,0,1,0,1,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,0,1,0,1,0,1,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,1,1,0,0,1,1,0,0,1,0,0,1,1,0,0,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0, 0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,1,1,1,1,1,0,0, 0,0,0,1,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,1,1,1,0,0,1,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,1,0,0,1,1,0,1,1,1,1,0,0,0,1,1,1,0,0,1,1,0,0, 0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,1,1,0,0,0,1,0,0,0, 0,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0, 0,0,1,1,1,1,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0, 0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,1,0,1,1,0,1,0,1,0,0,0,0,0,0,1,1,0,0,0, 0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,1,1,1,0,0,1,0,1,0,0,0,0,1,1,1,0,0,1,1,1,1,0,0,1,1,0,1,0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,1,1,0,0,0, 0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,0,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,1,1,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0, 0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,0,1,1,1,1,0,1,1,0,0,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0, 0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,1,1,1,1,1,1,1,0,1,1,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,0,0,0,1,1,0,0,0,0, 0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,0,1,1,1,0,0,0,1,1,1,1,0,0,0,1,0,0,1,1,0,0,0,0,0, 0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0, 0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,1,1,1,1,1,0,1,1,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0, 0,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0, 0,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,0,0,1,0,0,0,1,1,0,0,1,1,0,0,1,1,0, 0,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0, 0,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0,1,1,1,0,0,0,0,1,1,1,0, 0,1,0,0,0,0,0,0,0,1,1,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,0, 0,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,1,0,0,1,1,1,0,0, 0,1,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,0,1,0,0,1,1,0,0,0, 0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,1,1,0,0,0, 0,0,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1,1,0,0,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,0,0,1,1,1,1,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }; lcd.drawSprite(10, 3, 35, 65, title_data); static int start_data[] = { 1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,0,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1, 1,0,1,0,1,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,1,0,1,0,0,1,0, 1,1,1,0,1,1,1,0,1,1,1,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,1,1,1,0,1,1,1,0,0,1,0, 1,0,0,0,1,1,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,1,0,1,0,1,1,0,0,0,1,0, 1,0,0,0,1,0,1,0,1,1,1,0,1,1,1,0,1,1,1,0,0,0,1,1,1,0,0,1,0,0,1,0,1,0,1,0,1,0,0,1,0 }; bool flash = true; if (flash) { lcd.drawSprite(22, 41, 5, 41, start_data); flash = !flash; } else { flash = !flash; } lcd.refresh(); wait(1.0); }