Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Score/Score.cpp
- Committer:
- yfkwok
- Date:
- 2019-04-03
- Revision:
- 2:464c7e62d97d
- Child:
- 4:5bc9c4363d31
File content as of revision 2:464c7e62d97d:
#include "Score.h" Score::Score() { } Score::~Score() { } void Score::title_music(Gamepad &pad) { while(1){ pad.tone(NOTE_G3,0.1); wait(0.1); pad.tone(NOTE_B3,0.1); wait(0.1); pad.tone(NOTE_D4,0.1); wait(0.1); pad.tone(NOTE_FS4,0.1); wait(0.1); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_G4,0.4); wait(0.4); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_G4,0.4); wait(0.4); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} wait(0.2); pad.tone(NOTE_G4,0.1); wait(0.1); pad.tone(NOTE_G4,0.1); wait(0.1); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_G4,0.4); wait(0.4); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_G4,0.4); wait(0.4); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_G4,0.4); wait(0.4); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_F4,0.4/3); wait(0.4/3); pad.tone(NOTE_F4,0.4/3); wait(0.4/3); pad.tone(NOTE_F4,0.4/3); wait(0.4/3); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_F4,0.4/3); wait(0.4/3); pad.tone(NOTE_F4,0.4/3); wait(0.4/3); pad.tone(NOTE_FS4,0.4/3); wait(0.4/3); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} while(1){ //bar 4 pad.tone(NOTE_G4,0.6); wait(0.6); pad.tone(NOTE_B4,0.2); wait(0.2); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_D5,0.8); wait(0.8); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_C4,0.6); wait(0.6); pad.tone(NOTE_F4,0.2); wait(0.2); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_F5,0.6); wait(0.6); pad.tone(NOTE_E5,0.1); wait(0.1); pad.tone(NOTE_DS5,0.1); wait(0.1); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} //bar 6 pad.tone(NOTE_D5,0.8); wait(0.8); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_F4,0.6); wait(0.6); pad.tone(NOTE_E4,0.1); wait(0.1); pad.tone(NOTE_DS4,0.1); wait(0.1); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_D4,0.8); wait(0.8); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_C4,0.8/3); wait(0.8/3); pad.tone(NOTE_B3,0.8/3); wait(0.8/3); pad.tone(NOTE_C4,0.8/3); wait(0.8/3); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_G4,0.6); wait(0.6); pad.tone(NOTE_B4,0.2); wait(0.2); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_D5,0.8); wait(0.8); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_C4,0.8); wait(0.8); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_C5,0.8/3); wait(0.8/3); pad.tone(NOTE_B4,0.8/3); wait(0.8/3); pad.tone(NOTE_C5,0.8/3); wait(0.8/3); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_D5,0.8); wait(0.8); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_F4,0.8/3); wait(0.8/3); pad.tone(NOTE_E4,0.8/3); wait(0.8/3); pad.tone(NOTE_C4,0.8/3); wait(0.8/3); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_D4,1.0); wait(1.0); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_B3,0.2); wait(0.2); pad.tone(NOTE_C4,0.2); wait(0.2); pad.tone(NOTE_D4,0.2); wait(0.2); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} //bar 12 pad.tone(NOTE_G4,0.6); wait(0.6); pad.tone(NOTE_B4,0.2); wait(0.2); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_D5,0.8); wait(0.8); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_C4,0.6); wait(0.6); pad.tone(NOTE_F4,0.2); wait(0.2); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_F5,0.6); wait(0.6); pad.tone(NOTE_E5,0.1); wait(0.1); pad.tone(NOTE_DS5,0.1); wait(0.1); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_D5,0.8); wait(0.8); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_F4,0.6); wait(0.6); pad.tone(NOTE_E4,0.1); wait(0.1); pad.tone(NOTE_DS4,0.1); wait(0.1); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_D4,0.8); wait(0.8); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_C4,0.8/3); wait(0.8/3); pad.tone(NOTE_B3,0.8/3); wait(0.8/3); pad.tone(NOTE_C4,0.8/3); wait(0.8/3); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_G4,0.6); wait(0.6); pad.tone(NOTE_B4,0.2); wait(0.2); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_D5,0.8); wait(0.8); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} //bar 17 pad.tone(NOTE_C4,0.6); wait(0.6); pad.tone(NOTE_C4,0.2); wait(0.2); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_F5,0.8/3); wait(0.8/3); pad.tone(NOTE_E5,0.8/3); wait(0.8/3); pad.tone(NOTE_F5,0.8/3); wait(0.8/3); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_G5,0.6); wait(0.6); pad.tone(NOTE_AS5,0.2); wait(0.2); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_G5,0.8); wait(0.8); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_G5,0.6); wait(0.6); pad.tone(NOTE_A4,0.2); wait(0.2); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_A5,0.8); wait(0.8); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_AS5,0.6); wait(0.6); pad.tone(NOTE_F5,0.2); wait(0.2); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_F5,0.8); wait(0.8); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_F5,0.8); wait(0.8); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_AS5,0.4); wait(0.4); pad.tone(NOTE_B5,0.4); wait(0.4); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_C6,0.6); wait(0.6); pad.tone(NOTE_G5,0.2); wait(0.2); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_G5,0.8); wait(0.8); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} //bar 23 pad.tone(NOTE_G5,0.8); wait(0.8); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_C6,0.4); wait(0.4); pad.tone(NOTE_CS6,0.4); wait(0.4); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_D6,0.3); wait(0.3); pad.tone(NOTE_D5,0.1); wait(0.1); wait(0.3); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_D5,0.1); wait(0.1); wait(0.3); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_D5,0.1); wait(0.1); wait(0.3); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_D5,0.1); wait(0.1); wait(0.3); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_D5,0.1); wait(0.1); wait(0.3); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_D5,0.1); wait(0.1); pad.tone(NOTE_C6,0.8/3); wait(0.8/3); pad.tone(NOTE_C6,0.8/3); wait(0.8/3); pad.tone(NOTE_CS6,0.8/3); wait(0.8/3); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_D6,0.3); wait(0.3); pad.tone(NOTE_D5,0.1); wait(0.1); wait(0.3); pad.tone(NOTE_D5,0.1); wait(0.1); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} wait(0.3); pad.tone(NOTE_D5,0.1); wait(0.1); wait(0.3); pad.tone(NOTE_D5,0.1); wait(0.1); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} wait(0.3); pad.tone(NOTE_D5,0.1); wait(0.1); wait(0.3); pad.tone(NOTE_D5,0.1); wait(0.1); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} pad.tone(NOTE_C6,0.8/3); wait(0.8/3); pad.tone(NOTE_C6,0.8/3); wait(0.8/3); pad.tone(NOTE_B5,0.8/3); wait(0.8/3); if(pad.check_event(Gamepad::START_PRESSED) == true){break;} } break; } } void Score::level_up(Gamepad &pad) { pad.tone(NOTE_E5,0.12); wait(0.15); pad.tone(NOTE_E5,0.12); wait(0.15); pad.tone(NOTE_E5,0.12); wait(0.15); pad.tone(NOTE_B5,0.45); wait(0.45); } void Score::congrats(Gamepad &pad) { pad.tone(NOTE_A5,0.35); wait(0.35); pad.tone(NOTE_F5,0.35); wait(0.35); pad.tone(NOTE_C5,0.7); wait(0.7); pad.tone(NOTE_AS5,0.35/3); wait(0.35/3); pad.tone(NOTE_AS5,0.35/3); wait(0.35/3); pad.tone(NOTE_AS5,0.35/3); wait(0.35/3); pad.tone(NOTE_G5,0.35/3); wait(0.35/3); pad.tone(NOTE_G5,0.35/3); wait(0.35/3); pad.tone(NOTE_AS5,0.35/3); wait(0.35/3); pad.tone(NOTE_A5,0.7); wait(0.7); } void Score::coin(Gamepad &pad) { pad.tone(NOTE_B5,0.1); wait(0.1); pad.tone(NOTE_E6,0.4); }