Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Diff: Score/Score.cpp
- Revision:
- 2:464c7e62d97d
- Child:
- 4:5bc9c4363d31
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Score/Score.cpp Wed Apr 03 03:06:00 2019 +0000 @@ -0,0 +1,360 @@ +#include "Score.h" + +Score::Score() +{ + +} + +Score::~Score() +{ + +} + +void Score::title_music(Gamepad &pad) +{ + while(1){ + pad.tone(NOTE_G3,0.1); + wait(0.1); + pad.tone(NOTE_B3,0.1); + wait(0.1); + pad.tone(NOTE_D4,0.1); + wait(0.1); + pad.tone(NOTE_FS4,0.1); + wait(0.1); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_G4,0.4); + wait(0.4); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_G4,0.4); + wait(0.4); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + wait(0.2); + pad.tone(NOTE_G4,0.1); + wait(0.1); + pad.tone(NOTE_G4,0.1); + wait(0.1); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_G4,0.4); + wait(0.4); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_G4,0.4); + wait(0.4); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_G4,0.4); + wait(0.4); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_F4,0.4/3); + wait(0.4/3); + pad.tone(NOTE_F4,0.4/3); + wait(0.4/3); + pad.tone(NOTE_F4,0.4/3); + wait(0.4/3); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_F4,0.4/3); + wait(0.4/3); + pad.tone(NOTE_F4,0.4/3); + wait(0.4/3); + pad.tone(NOTE_FS4,0.4/3); + wait(0.4/3); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + + while(1){ + //bar 4 + pad.tone(NOTE_G4,0.6); + wait(0.6); + pad.tone(NOTE_B4,0.2); + wait(0.2); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_D5,0.8); + wait(0.8); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_C4,0.6); + wait(0.6); + pad.tone(NOTE_F4,0.2); + wait(0.2); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_F5,0.6); + wait(0.6); + pad.tone(NOTE_E5,0.1); + wait(0.1); + pad.tone(NOTE_DS5,0.1); + wait(0.1); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + //bar 6 + pad.tone(NOTE_D5,0.8); + wait(0.8); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_F4,0.6); + wait(0.6); + pad.tone(NOTE_E4,0.1); + wait(0.1); + pad.tone(NOTE_DS4,0.1); + wait(0.1); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_D4,0.8); + wait(0.8); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_C4,0.8/3); + wait(0.8/3); + pad.tone(NOTE_B3,0.8/3); + wait(0.8/3); + pad.tone(NOTE_C4,0.8/3); + wait(0.8/3); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_G4,0.6); + wait(0.6); + pad.tone(NOTE_B4,0.2); + wait(0.2); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_D5,0.8); + wait(0.8); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_C4,0.8); + wait(0.8); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_C5,0.8/3); + wait(0.8/3); + pad.tone(NOTE_B4,0.8/3); + wait(0.8/3); + pad.tone(NOTE_C5,0.8/3); + wait(0.8/3); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_D5,0.8); + wait(0.8); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_F4,0.8/3); + wait(0.8/3); + pad.tone(NOTE_E4,0.8/3); + wait(0.8/3); + pad.tone(NOTE_C4,0.8/3); + wait(0.8/3); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_D4,1.0); + wait(1.0); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_B3,0.2); + wait(0.2); + pad.tone(NOTE_C4,0.2); + wait(0.2); + pad.tone(NOTE_D4,0.2); + wait(0.2); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + //bar 12 + pad.tone(NOTE_G4,0.6); + wait(0.6); + pad.tone(NOTE_B4,0.2); + wait(0.2); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_D5,0.8); + wait(0.8); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_C4,0.6); + wait(0.6); + pad.tone(NOTE_F4,0.2); + wait(0.2); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_F5,0.6); + wait(0.6); + pad.tone(NOTE_E5,0.1); + wait(0.1); + pad.tone(NOTE_DS5,0.1); + wait(0.1); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_D5,0.8); + wait(0.8); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_F4,0.6); + wait(0.6); + pad.tone(NOTE_E4,0.1); + wait(0.1); + pad.tone(NOTE_DS4,0.1); + wait(0.1); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_D4,0.8); + wait(0.8); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_C4,0.8/3); + wait(0.8/3); + pad.tone(NOTE_B3,0.8/3); + wait(0.8/3); + pad.tone(NOTE_C4,0.8/3); + wait(0.8/3); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_G4,0.6); + wait(0.6); + pad.tone(NOTE_B4,0.2); + wait(0.2); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_D5,0.8); + wait(0.8); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + //bar 17 + pad.tone(NOTE_C4,0.6); + wait(0.6); + pad.tone(NOTE_C4,0.2); + wait(0.2); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_F5,0.8/3); + wait(0.8/3); + pad.tone(NOTE_E5,0.8/3); + wait(0.8/3); + pad.tone(NOTE_F5,0.8/3); + wait(0.8/3); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_G5,0.6); + wait(0.6); + pad.tone(NOTE_AS5,0.2); + wait(0.2); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_G5,0.8); + wait(0.8); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_G5,0.6); + wait(0.6); + pad.tone(NOTE_A4,0.2); + wait(0.2); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_A5,0.8); + wait(0.8); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_AS5,0.6); + wait(0.6); + pad.tone(NOTE_F5,0.2); + wait(0.2); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_F5,0.8); + wait(0.8); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_F5,0.8); + wait(0.8); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_AS5,0.4); + wait(0.4); + pad.tone(NOTE_B5,0.4); + wait(0.4); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_C6,0.6); + wait(0.6); + pad.tone(NOTE_G5,0.2); + wait(0.2); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_G5,0.8); + wait(0.8); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + //bar 23 + pad.tone(NOTE_G5,0.8); + wait(0.8); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_C6,0.4); + wait(0.4); + pad.tone(NOTE_CS6,0.4); + wait(0.4); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_D6,0.3); + wait(0.3); + pad.tone(NOTE_D5,0.1); + wait(0.1); + wait(0.3); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_D5,0.1); + wait(0.1); + wait(0.3); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_D5,0.1); + wait(0.1); + wait(0.3); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_D5,0.1); + wait(0.1); + wait(0.3); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_D5,0.1); + wait(0.1); + wait(0.3); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_D5,0.1); + wait(0.1); + pad.tone(NOTE_C6,0.8/3); + wait(0.8/3); + pad.tone(NOTE_C6,0.8/3); + wait(0.8/3); + pad.tone(NOTE_CS6,0.8/3); + wait(0.8/3); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_D6,0.3); + wait(0.3); + pad.tone(NOTE_D5,0.1); + wait(0.1); + wait(0.3); + pad.tone(NOTE_D5,0.1); + wait(0.1); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + wait(0.3); + pad.tone(NOTE_D5,0.1); + wait(0.1); + wait(0.3); + pad.tone(NOTE_D5,0.1); + wait(0.1); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + wait(0.3); + pad.tone(NOTE_D5,0.1); + wait(0.1); + wait(0.3); + pad.tone(NOTE_D5,0.1); + wait(0.1); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + pad.tone(NOTE_C6,0.8/3); + wait(0.8/3); + pad.tone(NOTE_C6,0.8/3); + wait(0.8/3); + pad.tone(NOTE_B5,0.8/3); + wait(0.8/3); + if(pad.check_event(Gamepad::START_PRESSED) == true){break;} + } + + break; + } +} + +void Score::level_up(Gamepad &pad) +{ + pad.tone(NOTE_E5,0.12); + wait(0.15); + pad.tone(NOTE_E5,0.12); + wait(0.15); + pad.tone(NOTE_E5,0.12); + wait(0.15); + pad.tone(NOTE_B5,0.45); + wait(0.45); +} + +void Score::congrats(Gamepad &pad) +{ + pad.tone(NOTE_A5,0.35); + wait(0.35); + pad.tone(NOTE_F5,0.35); + wait(0.35); + pad.tone(NOTE_C5,0.7); + wait(0.7); + pad.tone(NOTE_AS5,0.35/3); + wait(0.35/3); + pad.tone(NOTE_AS5,0.35/3); + wait(0.35/3); + pad.tone(NOTE_AS5,0.35/3); + wait(0.35/3); + pad.tone(NOTE_G5,0.35/3); + wait(0.35/3); + pad.tone(NOTE_G5,0.35/3); + wait(0.35/3); + pad.tone(NOTE_AS5,0.35/3); + wait(0.35/3); + pad.tone(NOTE_A5,0.7); + wait(0.7); +} + +void Score::coin(Gamepad &pad) +{ + pad.tone(NOTE_B5,0.1); + wait(0.1); + pad.tone(NOTE_E6,0.4); +} \ No newline at end of file