![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Diff: main.cpp
- Revision:
- 5:bc0691d02fd5
- Parent:
- 4:5bc9c4363d31
- Child:
- 6:9104692d6c8c
- Child:
- 10:adff3c804985
--- a/main.cpp Wed Apr 03 18:40:43 2019 +0000 +++ b/main.cpp Mon Apr 08 00:41:25 2019 +0000 @@ -11,10 +11,10 @@ #include "mbed.h" #include "N5110.h" #include "Gamepad.h" -#include "Notes.h" #include "Score.h" #include "Start.h" #include "Game_one.h" +#include "Exam.h" /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); // K64F - pwr from 3V3 @@ -22,6 +22,7 @@ Score music; Start start; Game_one game_1; +Exam test; ///////////// prototypes /////////////// void init(); @@ -34,6 +35,13 @@ void year_three(); void year_three_set(); void instruction(); +void term_one(); +void term_two(); +void term_three(); +void win(); +void lose(); +void passed(); +void failed(); //Starting states enum StartStates { @@ -57,6 +65,7 @@ int game_1_r = 1; int select = 0; int year = 0; +int pass = 0; ///////////// functions //////////////// int main(){ @@ -96,6 +105,8 @@ currentGame = STARTER; break; case STARTER: + select = 0; + start.init(pad); start.starter_draw(lcd); wait(1.0f/fps); while(pad.check_event(Gamepad::START_PRESSED) == false) @@ -114,6 +125,10 @@ while(pad.check_event(Gamepad::A_PRESSED) == false){ lcd.printString("PRESS A",0,5); lcd.refresh(); + wait(0.3); + lcd.printString(" ",0,5); + lcd.refresh(); + wait(0.3); } game_1.intro(pad, lcd); currentGame = SQUIRTLE; @@ -123,6 +138,10 @@ while(pad.check_event(Gamepad::A_PRESSED) == false){ lcd.printString("PRESS A",0,5); lcd.refresh(); + wait(0.3); + lcd.printString(" ",0,5); + lcd.refresh(); + wait(0.3); } currentGame = BULBASAUR;} else if(select == 2){ @@ -130,15 +149,23 @@ while(pad.check_event(Gamepad::A_PRESSED) == false){ lcd.printString("PRESS A",0,5); lcd.refresh(); + wait(0.3); + lcd.printString(" ",0,5); + lcd.refresh(); + wait(0.3); } currentGame = CHARMANDER;} break; case BULBASAUR: + currentGame = EXAM; break; case SQUIRTLE: int i = 0; score = 0; while(i < 3){ + if(i == 0) {term_one();} + else if(i == 1) {term_two();} + else{term_three();} game_1.init(game_1_speed, game_1_cha, game_1_r); int j = 0; while(j < 10){ @@ -149,26 +176,58 @@ j = game_1.get_count(); } i = i++; - if(game_1.print_scores(lcd) >= 8) {score++;} - else {score = score;} + if(game_1.print_scores(lcd) >= 8) { + win(); + music.win(pad); + wait(0.5); + score++; + } + else { + lose(); + pad.tone(750.0,0.2); + wait(0.5); + pad.tone(750.0,0.2); + wait(1.0); + } } currentGame = EXAM; break; case CHARMANDER: + currentGame = EXAM; break; case EXAM: - lcd.clear(); - lcd.printString("EXAM",0,0); - char buffer1[14]; - sprintf(buffer1,"%2d",score); - lcd.printString(buffer1,WIDTH/2 - 20,1); - lcd.refresh(); - year++; - wait(2.0); - if(year == 1){currentGame = YEAR_2;} - else if(year == 2){currentGame = YEAR_3;} - else if(year == 3){currentGame = GRADUATION;} + test.exam_title(pad, lcd); + if(year == 0) {pass = test.exam_q_one(pad, lcd, score);} + else if(year == 1) {pass = test.exam_q_two(pad, lcd, score);} + else if(year == 2) {pass = test.exam_q_three(pad, lcd, score);} + if(pass >= 2){ + passed(); + music.win(pad); + wait(0.5); + year++; + if(year == 1){currentGame = YEAR_2;} + else if(year == 2){currentGame = YEAR_3;} + else if(year == 3){currentGame = GRADUATION;} + } + else { + failed(); + pad.tone(750.0,0.2); + wait(0.5); + pad.tone(750.0,0.2); + wait(1.0); + if(year == 0){currentGame = YEAR_1;} + else if(year == 1){ + if(select == 1){currentGame = SQUIRTLE;} + else if(select == 0){currentGame = BULBASAUR;} + else if(select == 2){currentGame = CHARMANDER;} + } + else if(year == 2){ + if(select == 1){currentGame = SQUIRTLE;} + else if(select == 0){currentGame = BULBASAUR;} + else if(select == 2){currentGame = CHARMANDER;} + } + } break; case YEAR_2: year_two(); @@ -178,6 +237,10 @@ while(pad.check_event(Gamepad::A_PRESSED) == false){ lcd.printString("PRESS A",0,5); lcd.refresh(); + wait(0.3); + lcd.printString(" ",0,5); + lcd.refresh(); + wait(0.3); } currentGame = SQUIRTLE; } @@ -186,6 +249,10 @@ while(pad.check_event(Gamepad::A_PRESSED) == false){ lcd.printString("PRESS A",0,5); lcd.refresh(); + wait(0.3); + lcd.printString(" ",0,5); + lcd.refresh(); + wait(0.3); } currentGame = BULBASAUR;} else if(select == 2){ @@ -193,6 +260,10 @@ while(pad.check_event(Gamepad::A_PRESSED) == false){ lcd.printString("PRESS A",0,5); lcd.refresh(); + wait(0.3); + lcd.printString(" ",0,5); + lcd.refresh(); + wait(0.3); } currentGame = CHARMANDER;} break; @@ -204,6 +275,10 @@ while(pad.check_event(Gamepad::A_PRESSED) == false){ lcd.printString("PRESS A",0,5); lcd.refresh(); + wait(0.3); + lcd.printString(" ",0,5); + lcd.refresh(); + wait(0.3); } currentGame = SQUIRTLE; } @@ -212,6 +287,10 @@ while(pad.check_event(Gamepad::A_PRESSED) == false){ lcd.printString("PRESS A",0,5); lcd.refresh(); + wait(0.3); + lcd.printString(" ",0,5); + lcd.refresh(); + wait(0.3); } currentGame = BULBASAUR;} else if(select == 2){ @@ -219,6 +298,10 @@ while(pad.check_event(Gamepad::A_PRESSED) == false){ lcd.printString("PRESS A",0,5); lcd.refresh(); + wait(0.3); + lcd.printString(" ",0,5); + lcd.refresh(); + wait(0.3); } currentGame = CHARMANDER;} break; @@ -246,10 +329,9 @@ { lcd.init(); pad.init(); - start.init(); // change set contrast in range 0.0 to 1.0 // 0.4 appears to be a good starting point - lcd.setContrast(0.4); + lcd.setContrast(0.45); } // simple splash screen displayed on start-up @@ -425,9 +507,9 @@ void year_one_set() { - game_1_speed = 7; + game_1_speed = 9; game_1_cha = 1; - game_1_r = 6; + game_1_r = 5; } void year_two() @@ -475,9 +557,9 @@ void year_two_set() { - game_1_speed = 9; + game_1_speed = 12; game_1_cha = 2; - game_1_r = 5; + game_1_r = 3; } void year_three() @@ -525,9 +607,9 @@ void year_three_set() { - game_1_speed = 12; + game_1_speed = 14; game_1_cha = 3; - game_1_r = 3; + game_1_r = 2; } void instruction() @@ -580,4 +662,236 @@ break; } } +} + +void term_one() +{ + lcd.clear(); + static int term_data[] = { + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1, + 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1, + 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1, + 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1, + 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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + + }; + lcd.drawSprite(4, 9, 30, 78, term_data); + lcd.refresh(); + + music.level_up(pad); + + wait(1.0); +} + +void term_two() +{ + lcd.clear(); + static int term_data[] = { + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1, + 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1, + 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1, + 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1, + 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1, + 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1, + 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1, + 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + + }; + lcd.drawSprite(4, 9, 30, 78, term_data); + lcd.refresh(); + + music.level_up(pad); + + wait(1.0); +} + +void term_three() +{ + lcd.clear(); + static int term_data[] = { + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1, + 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1, + 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1, + 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1, + 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1, + 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1, + 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1, + 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + + }; + lcd.drawSprite(4, 9, 30, 78, term_data); + lcd.refresh(); + + music.level_up(pad); + + wait(1.0); +} + +void win() +{ + static int instruct_data[] = { + 1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0, + 1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0, + 1,0,0,0,1,0,0,0,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0, + 1,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0, + 1,0,0,1,0,1,0,0,1,1,0,0,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0, + 1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0, + 1,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0, + 1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,1,1,1,1,1,1,1,0,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0, + 1,1,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1, + 1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1, + 1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1, + 1,1,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1, + 1,1,1,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1, + 1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1, + 1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1, + 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0 + }; + lcd.clear(); + lcd.drawSprite(10, 13, 22, 63, instruct_data); + lcd.refresh(); +} + +void lose() +{ + static int instruct_data[] = { + 1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,1,1,1,1,0,0,0,0,0, + 1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0, + 1,0,0,0,1,0,0,0,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,0, + 1,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,1,0,0,1,1,0,0,0,0, + 1,0,0,1,0,1,0,0,1,1,0,0,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,0,0, + 1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0, + 1,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0, + 1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0, + 0,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,1,1,1,1,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,0, + 1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,0,1,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1, + 1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1, + 1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1, + 1,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,1,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0, + 1,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,0, + 1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,0, + 1,0,0,1,1,0,0,0,0,1,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0,1,1, + 1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1 + }; + lcd.clear(); + lcd.drawSprite(10, 13, 22, 58, instruct_data); + lcd.refresh(); +} + +void passed() +{ + static int instruct_data[] = { + 1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0, + 1,0,0,1,1,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,1,0,0,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0, + 1,0,0,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,0,0,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,1,1,0, + 1,0,0,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,0,0,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1, + 1,1,0,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,0,0,1,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1, + 0,1,1,0,0,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,0,0,1,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1, + 0,0,1,0,0,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,0,0,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,1,1,1, + 0,0,1,0,0,1,1,0,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,0,0,1,0,0,1,1,0,0,0,0,1,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0, + 0,0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0, + 0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0 + }; + lcd.clear(); + lcd.drawSprite(0, 19, 10, 83, instruct_data); + lcd.refresh(); +} + +void failed() +{ + static int instruct_data[] = { + 1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0, + 1,0,0,1,1,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0, + 1,0,0,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,0,0,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,1,1,0, + 1,0,0,1,1,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,0,0,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1, + 1,1,0,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,0,0,1,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1, + 0,1,1,0,0,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,0,0,1,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1, + 0,0,1,0,0,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,1,0,0,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,1,1,1, + 0,0,1,0,0,1,1,0,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,0,0,1,0,0,1,1,0,0,0,0,1,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0, + 0,0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0, + 0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0 + }; + lcd.clear(); + lcd.drawSprite(4, 19, 10, 77, instruct_data); + lcd.refresh(); } \ No newline at end of file