![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Diff: main.cpp
- Revision:
- 6:9104692d6c8c
- Parent:
- 5:bc0691d02fd5
--- a/main.cpp Mon Apr 08 00:41:25 2019 +0000 +++ b/main.cpp Wed Apr 10 17:52:45 2019 +0000 @@ -157,6 +157,7 @@ currentGame = CHARMANDER;} break; case BULBASAUR: + score = 3; currentGame = EXAM; break; case SQUIRTLE: @@ -375,7 +376,6 @@ 0,0,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1,1,0,0,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,0,0,1,1,1,1,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }; - lcd.drawSprite(10, 3, 35, 65, title_data); static int start_data[] = { @@ -389,7 +389,6 @@ lcd.drawSprite(22, 41, 5, 41, start_data); lcd.refresh(); music.title_music(pad); - } int menu()