ELEC2645 (2018/19) / Mbed 2 deprecated el17ttds

Dependencies:   mbed N5110_tf

Committer:
el17ttds
Date:
Sat May 11 08:23:54 2019 +0000
Revision:
8:d1c04f0e4890
Parent:
7:08f78909dda7
Child:
9:3a0194c87afe
Full game.; Unfinished menu, tone glitch, score doesn't print, ammo and health to be displayed

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17ttds 4:3446009e2f38 1 #include "Enemy.h"
el17ttds 4:3446009e2f38 2
el17ttds 4:3446009e2f38 3 Enemy::Enemy() {
el17ttds 4:3446009e2f38 4
el17ttds 4:3446009e2f38 5 }
el17ttds 4:3446009e2f38 6
el17ttds 6:e8c03f264ffc 7 void Enemy::init() {
el17ttds 6:e8c03f264ffc 8 _x = -1;
el17ttds 6:e8c03f264ffc 9 _y = -1;
el17ttds 4:3446009e2f38 10 }
el17ttds 4:3446009e2f38 11
el17ttds 5:096017b99011 12 int Enemy::write(int enemy_true, int x1, int y1) { // use collision mechanic to re-draw if both enemies are in 1 location
el17ttds 7:08f78909dda7 13 _map_x = x1;
el17ttds 7:08f78909dda7 14 _map_y = y1;
el17ttds 5:096017b99011 15 if (enemy_true == 1) {
el17ttds 7:08f78909dda7 16 _x = _map_x + 42 + _col * 20; // x pos of left wall + screen width / 2 + x pos of enemy
el17ttds 7:08f78909dda7 17 _y = _map_y + 24 + _row * 10; // y pos of left wall + screen height / 2 + y pos of enemy
el17ttds 5:096017b99011 18 return 1;
el17ttds 4:3446009e2f38 19 } else if (enemy_true == 0) { // create new enemy only if required
el17ttds 4:3446009e2f38 20 random_position();
el17ttds 4:3446009e2f38 21 return 1;
el17ttds 4:3446009e2f38 22 } else {
el17ttds 7:08f78909dda7 23 _x = -1;
el17ttds 7:08f78909dda7 24 _y = -1;
el17ttds 5:096017b99011 25 return -1;
el17ttds 4:3446009e2f38 26 }
el17ttds 4:3446009e2f38 27 }
el17ttds 4:3446009e2f38 28
el17ttds 7:08f78909dda7 29 bool Enemy::check_collision() {
el17ttds 8:d1c04f0e4890 30 if ( (_x >= 29) && // Hero centrepoint - radius - enemyRadius
el17ttds 7:08f78909dda7 31 (_x <= 55) &&
el17ttds 7:08f78909dda7 32 (_y >= 11) &&
el17ttds 7:08f78909dda7 33 (_y <= 37) ) {
el17ttds 7:08f78909dda7 34 return 1;
el17ttds 7:08f78909dda7 35 } else {
el17ttds 7:08f78909dda7 36 return 0;
el17ttds 7:08f78909dda7 37 }
el17ttds 7:08f78909dda7 38 }
el17ttds 7:08f78909dda7 39
el17ttds 6:e8c03f264ffc 40 void Enemy::random_position() { // finds random postion for enemy out of 50 options
el17ttds 6:e8c03f264ffc 41 _col = rand() % 5;
el17ttds 6:e8c03f264ffc 42 _row = rand() % 10;
el17ttds 7:08f78909dda7 43 _x = _map_x + 42 + _col * 20;
el17ttds 7:08f78909dda7 44 _y = _map_y + 24 + _row * 10;
el17ttds 7:08f78909dda7 45 valid_position();
el17ttds 6:e8c03f264ffc 46 // spacesi = _row * 5 + _col; :: int Shows space 0 - 49. Could be useful.
el17ttds 6:e8c03f264ffc 47 }
el17ttds 6:e8c03f264ffc 48
el17ttds 6:e8c03f264ffc 49 void Enemy::valid_position() { // if enemy spawns too close to hero, re write enemy
el17ttds 7:08f78909dda7 50 if ((_x >= 24) && (_x <= 50) && (_y >= 6) && (_y <= 42)) {
el17ttds 6:e8c03f264ffc 51 random_position();
el17ttds 6:e8c03f264ffc 52 }
el17ttds 6:e8c03f264ffc 53 }
el17ttds 6:e8c03f264ffc 54
el17ttds 4:3446009e2f38 55 void Enemy::draw(N5110 &lcd) {
el17ttds 4:3446009e2f38 56 lcd.drawCircle( _x, _y, 10, FILL_BLACK);
el17ttds 4:3446009e2f38 57 /*
el17ttds 7:08f78909dda7 58 int enemy[10][20] = { CHANGE VALID POSITION DIMENSIONS AND COLLISION MECHANIC
el17ttds 4:3446009e2f38 59 {0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},
el17ttds 4:3446009e2f38 60 {0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0},
el17ttds 4:3446009e2f38 61 {0,0,0,0,1,1,1,0,1,0,0,1,0,1,1,1,0,0,0,0},
el17ttds 4:3446009e2f38 62 {0,0,1,1,1,0,0,1,0,1,1,0,1,0,0,1,1,1,0,0},
el17ttds 4:3446009e2f38 63 {1,1,1,0,0,0,1,0,1,1,1,1,0,1,0,0,0,1,1,1},
el17ttds 4:3446009e2f38 64 {1,1,1,0,0,0,1,0,1,1,1,1,0,1,0,0,0,1,1,1},
el17ttds 4:3446009e2f38 65 {0,0,1,1,1,0,0,1,0,1,1,0,1,0,0,1,1,1,0,0},
el17ttds 4:3446009e2f38 66 {0,0,0,0,1,1,1,0,1,0,0,1,0,1,1,1,0,0,0,0},
el17ttds 4:3446009e2f38 67 {0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0},
el17ttds 4:3446009e2f38 68 {0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},
el17ttds 4:3446009e2f38 69 };
el17ttds 6:e8c03f264ffc 70 for (_n = 0; _n < 10; _n++) { // Bitmap library encountered errors with lcd.drawSprite
el17ttds 6:e8c03f264ffc 71 for (_m = 0; _m < 20; _m++) {
el17ttds 6:e8c03f264ffc 72 if (enemy[_m][_n] == 1) {
el17ttds 6:e8c03f264ffc 73 lcd.setPixel(_x, _y);
el17ttds 6:e8c03f264ffc 74 } else {
el17ttds 6:e8c03f264ffc 75 lcd.clearPixel(_x, _y);
el17ttds 6:e8c03f264ffc 76 }
el17ttds 6:e8c03f264ffc 77 _x++;
el17ttds 6:e8c03f264ffc 78 }
el17ttds 6:e8c03f264ffc 79 _y++;
el17ttds 6:e8c03f264ffc 80 }
el17ttds 4:3446009e2f38 81 */
el17ttds 4:3446009e2f38 82 }
el17ttds 4:3446009e2f38 83
el17ttds 6:e8c03f264ffc 84 int Enemy::get_x() {
el17ttds 6:e8c03f264ffc 85 return _x;
el17ttds 4:3446009e2f38 86 }
el17ttds 6:e8c03f264ffc 87
el17ttds 6:e8c03f264ffc 88 int Enemy::get_y() {
el17ttds 6:e8c03f264ffc 89 return _y;
el17ttds 6:e8c03f264ffc 90 }