Project Submission (late)
Dependencies: mbed
Menus/Menus.h@0:72f372170a73, 2019-05-10 (annotated)
- Committer:
- el17tc
- Date:
- Fri May 10 08:07:10 2019 +0000
- Revision:
- 0:72f372170a73
- Child:
- 3:83e79d31930c
Save at functioning version;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el17tc | 0:72f372170a73 | 1 | #ifndef MENUS_H |
el17tc | 0:72f372170a73 | 2 | #define MENUS_H |
el17tc | 0:72f372170a73 | 3 | |
el17tc | 0:72f372170a73 | 4 | #include <string> |
el17tc | 0:72f372170a73 | 5 | #include <sstream> |
el17tc | 0:72f372170a73 | 6 | |
el17tc | 0:72f372170a73 | 7 | #include "N5110.h" |
el17tc | 0:72f372170a73 | 8 | //#include "MenuGraphics.h" |
el17tc | 0:72f372170a73 | 9 | |
el17tc | 0:72f372170a73 | 10 | /* because these classes are so short and so closely linked, they are declared |
el17tc | 0:72f372170a73 | 11 | and defined in the same files for convenience and clarity */ |
el17tc | 0:72f372170a73 | 12 | |
el17tc | 0:72f372170a73 | 13 | // abstract class for Button |
el17tc | 0:72f372170a73 | 14 | class Button { |
el17tc | 0:72f372170a73 | 15 | public: |
el17tc | 0:72f372170a73 | 16 | int x; |
el17tc | 0:72f372170a73 | 17 | int y; |
el17tc | 0:72f372170a73 | 18 | Button() { |
el17tc | 0:72f372170a73 | 19 | x = y = 0; |
el17tc | 0:72f372170a73 | 20 | } |
el17tc | 0:72f372170a73 | 21 | void virtual run() { |
el17tc | 0:72f372170a73 | 22 | printf("Button\n"); |
el17tc | 0:72f372170a73 | 23 | } |
el17tc | 0:72f372170a73 | 24 | void virtual runBack() { |
el17tc | 0:72f372170a73 | 25 | printf("Back functionality\n"); |
el17tc | 0:72f372170a73 | 26 | // only overridden in functions that can be pressed backwards e.g. sliders |
el17tc | 0:72f372170a73 | 27 | // for contrast and brightness |
el17tc | 0:72f372170a73 | 28 | } |
el17tc | 0:72f372170a73 | 29 | }; |
el17tc | 0:72f372170a73 | 30 | |
el17tc | 0:72f372170a73 | 31 | // abstract class for Menu |
el17tc | 0:72f372170a73 | 32 | class Menu { |
el17tc | 0:72f372170a73 | 33 | public: |
el17tc | 0:72f372170a73 | 34 | Button* buttons[3]; |
el17tc | 0:72f372170a73 | 35 | int score; // used in the victory and defeat menus |
el17tc | 0:72f372170a73 | 36 | int numOfButtons; |
el17tc | 0:72f372170a73 | 37 | int buttonIndex; |
el17tc | 0:72f372170a73 | 38 | N5110* lcd; |
el17tc | 0:72f372170a73 | 39 | Menu(N5110* screenPtr) : lcd(screenPtr) { |
el17tc | 0:72f372170a73 | 40 | numOfButtons = buttonIndex = 0; |
el17tc | 0:72f372170a73 | 41 | } |
el17tc | 0:72f372170a73 | 42 | void virtual draw() { |
el17tc | 0:72f372170a73 | 43 | printf("This is a menu\n"); |
el17tc | 0:72f372170a73 | 44 | } |
el17tc | 0:72f372170a73 | 45 | }; |
el17tc | 0:72f372170a73 | 46 | |
el17tc | 0:72f372170a73 | 47 | // important flags used throughout the menus to interact with the game's settings |
el17tc | 0:72f372170a73 | 48 | Menu *currentMenu; |
el17tc | 0:72f372170a73 | 49 | Button *currentButton; |
el17tc | 0:72f372170a73 | 50 | double contrastVal = 0.5; |
el17tc | 0:72f372170a73 | 51 | double brightnessVal = 0.5; |
el17tc | 0:72f372170a73 | 52 | int mazeSize = 12; |
el17tc | 0:72f372170a73 | 53 | bool beginFlag = false; |
el17tc | 0:72f372170a73 | 54 | bool restartFlag = false; |
el17tc | 0:72f372170a73 | 55 | bool menuFlag = false; |
el17tc | 0:72f372170a73 | 56 | bool timerFlag = true; |
el17tc | 0:72f372170a73 | 57 | |
el17tc | 0:72f372170a73 | 58 | |
el17tc | 0:72f372170a73 | 59 | #endif // MENUS_H |