Project Submission (late)
Dependencies: mbed
Menus/Menus.h
- Committer:
- el17tc
- Date:
- 2019-05-10
- Revision:
- 0:72f372170a73
- Child:
- 3:83e79d31930c
File content as of revision 0:72f372170a73:
#ifndef MENUS_H #define MENUS_H #include <string> #include <sstream> #include "N5110.h" //#include "MenuGraphics.h" /* because these classes are so short and so closely linked, they are declared and defined in the same files for convenience and clarity */ // abstract class for Button class Button { public: int x; int y; Button() { x = y = 0; } void virtual run() { printf("Button\n"); } void virtual runBack() { printf("Back functionality\n"); // only overridden in functions that can be pressed backwards e.g. sliders // for contrast and brightness } }; // abstract class for Menu class Menu { public: Button* buttons[3]; int score; // used in the victory and defeat menus int numOfButtons; int buttonIndex; N5110* lcd; Menu(N5110* screenPtr) : lcd(screenPtr) { numOfButtons = buttonIndex = 0; } void virtual draw() { printf("This is a menu\n"); } }; // important flags used throughout the menus to interact with the game's settings Menu *currentMenu; Button *currentButton; double contrastVal = 0.5; double brightnessVal = 0.5; int mazeSize = 12; bool beginFlag = false; bool restartFlag = false; bool menuFlag = false; bool timerFlag = true; #endif // MENUS_H