Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed
Game/Game.cpp@15:a080c64cf301, 2019-05-06 (annotated)
- Committer:
- S_Tingle
- Date:
- Mon May 06 18:39:40 2019 +0000
- Revision:
- 15:a080c64cf301
- Parent:
- 14:d0650d0de063
- Child:
- 16:37d98c281eb3
added damage from enemy1 + implementing coin
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
S_Tingle | 5:e6cb6fda5b37 | 1 | #include "Game.h" |
S_Tingle | 5:e6cb6fda5b37 | 2 | |
S_Tingle | 5:e6cb6fda5b37 | 3 | Game::Game(){ |
S_Tingle | 5:e6cb6fda5b37 | 4 | |
S_Tingle | 5:e6cb6fda5b37 | 5 | } |
S_Tingle | 5:e6cb6fda5b37 | 6 | |
S_Tingle | 5:e6cb6fda5b37 | 7 | Game::~Game(){ |
S_Tingle | 5:e6cb6fda5b37 | 8 | |
S_Tingle | 5:e6cb6fda5b37 | 9 | } |
S_Tingle | 5:e6cb6fda5b37 | 10 | |
S_Tingle | 5:e6cb6fda5b37 | 11 | void Game::init(){ |
S_Tingle | 5:e6cb6fda5b37 | 12 | smiley.init(x,y); |
S_Tingle | 5:e6cb6fda5b37 | 13 | } |
S_Tingle | 5:e6cb6fda5b37 | 14 | |
S_Tingle | 5:e6cb6fda5b37 | 15 | void Game::dirmag(Gamepad &pad){ |
S_Tingle | 5:e6cb6fda5b37 | 16 | dir = pad.get_direction(); |
S_Tingle | 5:e6cb6fda5b37 | 17 | mag = pad.get_mag(); |
S_Tingle | 5:e6cb6fda5b37 | 18 | } |
S_Tingle | 5:e6cb6fda5b37 | 19 | |
S_Tingle | 5:e6cb6fda5b37 | 20 | void Game::drawSprite(N5110 &lcd){ |
S_Tingle | 5:e6cb6fda5b37 | 21 | maze.drawSprite(lcd); |
S_Tingle | 11:953141c3f7dd | 22 | enemy1.drawSprite(lcd); |
S_Tingle | 12:200a1266ceee | 23 | enemy2.drawSprite(lcd); |
S_Tingle | 13:c3b550fc2445 | 24 | coin.drawSprite(lcd); |
S_Tingle | 5:e6cb6fda5b37 | 25 | smiley.drawSprite(lcd); |
S_Tingle | 5:e6cb6fda5b37 | 26 | } |
S_Tingle | 5:e6cb6fda5b37 | 27 | |
S_Tingle | 14:d0650d0de063 | 28 | void Game::collect(Smiley smiley,Coin coin,N5110 &lcd){ |
S_Tingle | 14:d0650d0de063 | 29 | int x_coin; |
S_Tingle | 14:d0650d0de063 | 30 | int y_coin; |
S_Tingle | 15:a080c64cf301 | 31 | if(smiley.northCollision(x_char, y_char, lcd) == true && coin.southCollision(x_char, y_char, lcd) == true){ |
S_Tingle | 14:d0650d0de063 | 32 | x_coin = 100; |
S_Tingle | 14:d0650d0de063 | 33 | y_coin = 100; |
S_Tingle | 14:d0650d0de063 | 34 | } |
S_Tingle | 14:d0650d0de063 | 35 | } |
S_Tingle | 14:d0650d0de063 | 36 | |
S_Tingle | 14:d0650d0de063 | 37 | void Game::movement(Gamepad &pad, N5110 &lcd){ |
S_Tingle | 11:953141c3f7dd | 38 | smiley.movement(dir,lcd); |
S_Tingle | 11:953141c3f7dd | 39 | enemy1.movement(lcd); |
S_Tingle | 12:200a1266ceee | 40 | enemy2.movement(lcd); |
S_Tingle | 15:a080c64cf301 | 41 | } |
S_Tingle | 15:a080c64cf301 | 42 | |
S_Tingle | 15:a080c64cf301 | 43 | void Game::damage(int lives){ |
S_Tingle | 15:a080c64cf301 | 44 | lives = 3; |
S_Tingle | 15:a080c64cf301 | 45 | |
S_Tingle | 15:a080c64cf301 | 46 | if(smiley.northCollision(x_char, y_char, lcd) == true && enemy1.southCollision(x_char, y_char, lcd) == true){ |
S_Tingle | 15:a080c64cf301 | 47 | lives--; |
S_Tingle | 15:a080c64cf301 | 48 | } else if(smiley.southCollision(x_char, y_char, lcd) == true && enemy1.northCollision(x_char, y_char, lcd) == true){ |
S_Tingle | 15:a080c64cf301 | 49 | lives--; |
S_Tingle | 15:a080c64cf301 | 50 | } else if(smiley.eastCollision(x_char, y_char, lcd) == true && enemy1.westCollision(x_char, y_char, lcd) == true){ |
S_Tingle | 15:a080c64cf301 | 51 | lives--; |
S_Tingle | 15:a080c64cf301 | 52 | } else if(smiley.westCollision(x_char, y_char, lcd) == true && enemy1.eastCollision(x_char, y_char, lcd) == true){ |
S_Tingle | 15:a080c64cf301 | 53 | lives--; |
S_Tingle | 15:a080c64cf301 | 54 | } |
S_Tingle | 5:e6cb6fda5b37 | 55 | } |