ELEC2645 (2018/19) / Mbed 2 deprecated el17set_

Dependencies:   mbed

Committer:
S_Tingle
Date:
Wed May 08 09:05:27 2019 +0000
Revision:
16:37d98c281eb3
Parent:
15:a080c64cf301
Child:
17:ce6b54422113
collect + damage + menu

Who changed what in which revision?

UserRevisionLine numberNew contents of line
S_Tingle 5:e6cb6fda5b37 1 #include "Game.h"
S_Tingle 5:e6cb6fda5b37 2
S_Tingle 5:e6cb6fda5b37 3 Game::Game(){
S_Tingle 5:e6cb6fda5b37 4
S_Tingle 5:e6cb6fda5b37 5 }
S_Tingle 5:e6cb6fda5b37 6
S_Tingle 5:e6cb6fda5b37 7 Game::~Game(){
S_Tingle 5:e6cb6fda5b37 8
S_Tingle 5:e6cb6fda5b37 9 }
S_Tingle 5:e6cb6fda5b37 10
S_Tingle 5:e6cb6fda5b37 11 void Game::init(){
S_Tingle 5:e6cb6fda5b37 12 smiley.init(x,y);
S_Tingle 5:e6cb6fda5b37 13 }
S_Tingle 5:e6cb6fda5b37 14
S_Tingle 5:e6cb6fda5b37 15 void Game::dirmag(Gamepad &pad){
S_Tingle 5:e6cb6fda5b37 16 dir = pad.get_direction();
S_Tingle 5:e6cb6fda5b37 17 mag = pad.get_mag();
S_Tingle 5:e6cb6fda5b37 18 }
S_Tingle 5:e6cb6fda5b37 19
S_Tingle 5:e6cb6fda5b37 20 void Game::drawSprite(N5110 &lcd){
S_Tingle 5:e6cb6fda5b37 21 maze.drawSprite(lcd);
S_Tingle 11:953141c3f7dd 22 enemy1.drawSprite(lcd);
S_Tingle 12:200a1266ceee 23 enemy2.drawSprite(lcd);
S_Tingle 13:c3b550fc2445 24 coin.drawSprite(lcd);
S_Tingle 5:e6cb6fda5b37 25 smiley.drawSprite(lcd);
S_Tingle 5:e6cb6fda5b37 26 }
S_Tingle 5:e6cb6fda5b37 27
S_Tingle 16:37d98c281eb3 28 void Game::collect(N5110 &lcd, Gamepad &pad){
S_Tingle 16:37d98c281eb3 29 int x = smiley.get_x_char();
S_Tingle 16:37d98c281eb3 30 int y = smiley.get_y_char();
S_Tingle 16:37d98c281eb3 31 coin.spawn(x, y, lcd, pad);
S_Tingle 16:37d98c281eb3 32
S_Tingle 14:d0650d0de063 33 }
S_Tingle 14:d0650d0de063 34
S_Tingle 14:d0650d0de063 35 void Game::movement(Gamepad &pad, N5110 &lcd){
S_Tingle 11:953141c3f7dd 36 smiley.movement(dir,lcd);
S_Tingle 11:953141c3f7dd 37 enemy1.movement(lcd);
S_Tingle 12:200a1266ceee 38 enemy2.movement(lcd);
S_Tingle 15:a080c64cf301 39 }
S_Tingle 15:a080c64cf301 40
S_Tingle 16:37d98c281eb3 41 void Game::damage(N5110 &lcd, Gamepad &pad){
S_Tingle 16:37d98c281eb3 42 int x = smiley.get_x_char();
S_Tingle 16:37d98c281eb3 43 int y = smiley.get_y_char();
S_Tingle 16:37d98c281eb3 44 if (enemy1.collidePlayer(x, y, pad) == true || enemy2.collidePlayer(x, y, pad) == true ){
S_Tingle 16:37d98c281eb3 45 _lives--;
S_Tingle 16:37d98c281eb3 46 }
S_Tingle 16:37d98c281eb3 47 }
S_Tingle 16:37d98c281eb3 48
S_Tingle 16:37d98c281eb3 49 bool Game::death(int lives){
S_Tingle 16:37d98c281eb3 50 if (lives == 0){
S_Tingle 16:37d98c281eb3 51 return true;
S_Tingle 16:37d98c281eb3 52 } else {
S_Tingle 16:37d98c281eb3 53 return false;
S_Tingle 16:37d98c281eb3 54 }
S_Tingle 16:37d98c281eb3 55 }
S_Tingle 16:37d98c281eb3 56
S_Tingle 16:37d98c281eb3 57 void Game::UI(Gamepad &pad, N5110 &lcd){
S_Tingle 16:37d98c281eb3 58 // while(death(lives) == true){
S_Tingle 16:37d98c281eb3 59 if (_lives == 0) {
S_Tingle 16:37d98c281eb3 60 // lcd.clear();
S_Tingle 16:37d98c281eb3 61 menu.main(lcd,pad);
S_Tingle 16:37d98c281eb3 62 // lcd.refresh();
S_Tingle 15:a080c64cf301 63 }
S_Tingle 5:e6cb6fda5b37 64 }