ELEC2645 (2018/19) / Mbed 2 deprecated el17set_

Dependencies:   mbed

Revision:
25:1d3bf74dddeb
Parent:
24:7770c7f27cdc
Child:
26:3652bc2fe3fc
--- a/Game/Game.cpp	Thu May 09 12:46:52 2019 +0000
+++ b/Game/Game.cpp	Thu May 09 13:43:23 2019 +0000
@@ -13,7 +13,7 @@
 void Game::init()
 {
   // set character coordinates and health //
-  smiley.init(x, y);
+  baby.init(x, y);
   _health = 10;
 
   // initialise all coin coordinates //
@@ -83,13 +83,13 @@
   enemyB.drawSpriteB(lcd);
   enemy2.drawSprite2(lcd);
   enemyC.drawSpriteC(lcd);
-  smiley.drawSprite(lcd);
+  baby.drawSprite(lcd);
 }
 
 void Game::movement(N5110 &lcd, Gamepad &pad)
 {
   // all sprite movement //
-  smiley.movement(dir, lcd);
+  baby.movement(dir, lcd);
   enemyA.movementA(lcd);
   enemy1.movement1(lcd);
   enemyB.movementB(lcd);
@@ -100,8 +100,8 @@
 void Game::collect(N5110 &lcd, Gamepad &pad)
 {
   // detects whether the coin needs to be respawned //
-  int x = smiley.get_x_char();
-  int y = smiley.get_y_char();
+  int x = baby.get_x_char();
+  int y = baby.get_y_char();
   coin1.spawn(x, y, lcd, pad);
   coin2.spawn(x, y, lcd, pad);
   coin3.spawn(x, y, lcd, pad);
@@ -134,8 +134,8 @@
 void Game::damage(N5110 &lcd, Gamepad &pad)
 {
   // if collision with enemy detected -1 live //
-  int x = smiley.get_x_char();
-  int y = smiley.get_y_char();
+  int x = baby.get_x_char();
+  int y = baby.get_y_char();
   if (enemyA.collidePlayer(x, y, pad) == true ||
       enemy1.collidePlayer(x, y, pad) == true ||
       enemyB.collidePlayer(x, y, pad) == true ||