ELEC2645 (2018/19) / Mbed 2 deprecated el17set_

Dependencies:   mbed

Committer:
S_Tingle
Date:
Mon Apr 29 13:46:45 2019 +0000
Revision:
9:b272864b8355
Parent:
6:c4d49375be7b
Child:
11:953141c3f7dd
north collision implemented

Who changed what in which revision?

UserRevisionLine numberNew contents of line
S_Tingle 5:e6cb6fda5b37 1 #ifndef GAME_H
S_Tingle 5:e6cb6fda5b37 2 #define GAME_H
S_Tingle 5:e6cb6fda5b37 3
S_Tingle 5:e6cb6fda5b37 4 #include "mbed.h"
S_Tingle 5:e6cb6fda5b37 5 #include "N5110.h"
S_Tingle 5:e6cb6fda5b37 6 #include "Gamepad.h"
S_Tingle 5:e6cb6fda5b37 7 #include "Smiley.h"
S_Tingle 5:e6cb6fda5b37 8 #include "Maze.h"
S_Tingle 9:b272864b8355 9 #include "mC.h"
S_Tingle 5:e6cb6fda5b37 10
S_Tingle 5:e6cb6fda5b37 11 class Game{
S_Tingle 5:e6cb6fda5b37 12
S_Tingle 5:e6cb6fda5b37 13 public:
S_Tingle 5:e6cb6fda5b37 14
S_Tingle 5:e6cb6fda5b37 15 Game();
S_Tingle 5:e6cb6fda5b37 16 ~Game();
S_Tingle 5:e6cb6fda5b37 17 void init();
S_Tingle 5:e6cb6fda5b37 18 void dirmag(Gamepad &pad);
S_Tingle 5:e6cb6fda5b37 19 void drawSprite(N5110 &lcd);
S_Tingle 9:b272864b8355 20 void movement(Gamepad &pad, N5110 &lcd, mC col);
S_Tingle 5:e6cb6fda5b37 21
S_Tingle 5:e6cb6fda5b37 22 private:
S_Tingle 5:e6cb6fda5b37 23
S_Tingle 5:e6cb6fda5b37 24 Smiley smiley;
S_Tingle 5:e6cb6fda5b37 25 Maze maze;
S_Tingle 5:e6cb6fda5b37 26 Direction dir;
S_Tingle 9:b272864b8355 27
S_Tingle 5:e6cb6fda5b37 28 float mag;
S_Tingle 5:e6cb6fda5b37 29 int x;
S_Tingle 5:e6cb6fda5b37 30 int y;
S_Tingle 5:e6cb6fda5b37 31 };
S_Tingle 5:e6cb6fda5b37 32
S_Tingle 5:e6cb6fda5b37 33 #endif