ELEC2645 (2018/19) / Mbed 2 deprecated el17set_

Dependencies:   mbed

Committer:
S_Tingle
Date:
Tue Apr 23 16:03:34 2019 +0000
Revision:
5:e6cb6fda5b37
Child:
6:c4d49375be7b
movement working + first maze

Who changed what in which revision?

UserRevisionLine numberNew contents of line
S_Tingle 5:e6cb6fda5b37 1 #ifndef GAME_H
S_Tingle 5:e6cb6fda5b37 2 #define GAME_H
S_Tingle 5:e6cb6fda5b37 3
S_Tingle 5:e6cb6fda5b37 4 #include "mbed.h"
S_Tingle 5:e6cb6fda5b37 5 #include "N5110.h"
S_Tingle 5:e6cb6fda5b37 6 #include "Gamepad.h"
S_Tingle 5:e6cb6fda5b37 7 #include "Smiley.h"
S_Tingle 5:e6cb6fda5b37 8 #include "Maze.h"
S_Tingle 5:e6cb6fda5b37 9
S_Tingle 5:e6cb6fda5b37 10 class Game{
S_Tingle 5:e6cb6fda5b37 11
S_Tingle 5:e6cb6fda5b37 12 public:
S_Tingle 5:e6cb6fda5b37 13
S_Tingle 5:e6cb6fda5b37 14 Game();
S_Tingle 5:e6cb6fda5b37 15 ~Game();
S_Tingle 5:e6cb6fda5b37 16 void init();
S_Tingle 5:e6cb6fda5b37 17 void dirmag(Gamepad &pad);
S_Tingle 5:e6cb6fda5b37 18 void drawSprite(N5110 &lcd);
S_Tingle 5:e6cb6fda5b37 19 void movement(Gamepad &pad);
S_Tingle 5:e6cb6fda5b37 20
S_Tingle 5:e6cb6fda5b37 21 private:
S_Tingle 5:e6cb6fda5b37 22
S_Tingle 5:e6cb6fda5b37 23 Smiley smiley;
S_Tingle 5:e6cb6fda5b37 24 Maze maze;
S_Tingle 5:e6cb6fda5b37 25 Direction dir;
S_Tingle 5:e6cb6fda5b37 26 float mag;
S_Tingle 5:e6cb6fda5b37 27 int x;
S_Tingle 5:e6cb6fda5b37 28 int y;
S_Tingle 5:e6cb6fda5b37 29 };
S_Tingle 5:e6cb6fda5b37 30
S_Tingle 5:e6cb6fda5b37 31 #endif