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Dependencies: mbed Gamepad N5110 mbed-rtos
EnemyBeam/EnemyBeam2.cpp
- Committer:
- RexRoshan
- Date:
- 2019-05-09
- Revision:
- 0:d9cf94b41df3
File content as of revision 0:d9cf94b41df3:
#include "EnemyBeam2.h" EnemyBeam2::EnemyBeam2() { } EnemyBeam2::~EnemyBeam2() { } void EnemyBeam2::init(int size,int a, int b ,int c, int d) // initialising beam for the first and second enemy in the second stage { _size = size; // size of the beam _x = _size; // length of the beam _y = _size; // height of the beam _a = a; // x position of the first enemy beam _b = b + 5; // y position of the first enemy beam _c = c; // x position of the second enemy beam _d = d; // y position of the second enemy beam } void EnemyBeam2::draw(N5110 &lcd) { // draws the first enemy beam of the second stage lcd.drawRect(_a,_b,_x,_y,FILL_BLACK); // draws the second enemy beam of the second stage lcd.drawRect(_c,_d,_x,_y,FILL_BLACK); } void EnemyBeam2::update() { _speed = 5.0; // the speed of the beam moving is set at 5 _a-=_speed; // moves the first enemy beam in the negative x direction _c-=_speed; // moves the second enemy beam in the negative x direction // the y direction is kept constant } Vector2D EnemyBeam2::get_pos_21() { // gets the position of the first enemy beam Vector2D b = {_a,_b}; return b; } Vector2D EnemyBeam2::get_pos_22() { // gets the position of the second enemy beam Vector2D c = {_c,_d}; return c; } void EnemyBeam2::set_pos_21(Vector2D p) { // sets the position of the first enemy beam _a = p.x ; _b = p.y ; } void EnemyBeam2::set_pos_22(Vector2D p) { // sets the position of the second enemy beam _c = p.x ; _d = p.y ; }