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Dependencies: mbed Gamepad N5110 mbed-rtos
Diff: EnemyBeam/EnemyBeam2.cpp
- Revision:
- 0:d9cf94b41df3
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/EnemyBeam/EnemyBeam2.cpp Thu May 09 09:49:35 2019 +0000 @@ -0,0 +1,69 @@ +#include "EnemyBeam2.h" + +EnemyBeam2::EnemyBeam2() +{ + +} + +EnemyBeam2::~EnemyBeam2() +{ + +} + +void EnemyBeam2::init(int size,int a, int b ,int c, int d) // initialising beam for the first and second enemy in the second stage +{ + _size = size; // size of the beam + _x = _size; // length of the beam + _y = _size; // height of the beam + _a = a; // x position of the first enemy beam + _b = b + 5; // y position of the first enemy beam + _c = c; // x position of the second enemy beam + _d = d; // y position of the second enemy beam +} + +void EnemyBeam2::draw(N5110 &lcd) +{ + // draws the first enemy beam of the second stage + lcd.drawRect(_a,_b,_x,_y,FILL_BLACK); + // draws the second enemy beam of the second stage + lcd.drawRect(_c,_d,_x,_y,FILL_BLACK); +} + +void EnemyBeam2::update() +{ + _speed = 5.0; // the speed of the beam moving is set at 5 + + _a-=_speed; // moves the first enemy beam in the negative x direction + _c-=_speed; // moves the second enemy beam in the negative x direction + + // the y direction is kept constant + +} + +Vector2D EnemyBeam2::get_pos_21() +{ + // gets the position of the first enemy beam + Vector2D b = {_a,_b}; + return b; +} + +Vector2D EnemyBeam2::get_pos_22() +{ + // gets the position of the second enemy beam + Vector2D c = {_c,_d}; + return c; +} + +void EnemyBeam2::set_pos_21(Vector2D p) +{ + // sets the position of the first enemy beam + _a = p.x ; + _b = p.y ; +} + +void EnemyBeam2::set_pos_22(Vector2D p) +{ + // sets the position of the second enemy beam + _c = p.x ; + _d = p.y ; +} \ No newline at end of file