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Dependencies: mbed Gamepad N5110 mbed-rtos
Enemy/EnemyBoss.cpp
- Committer:
- RexRoshan
- Date:
- 2019-05-09
- Revision:
- 0:d9cf94b41df3
File content as of revision 0:d9cf94b41df3:
#include "EnemyBoss.h" // nothing doing in the constructor and destructor EnemyBoss::EnemyBoss() { } EnemyBoss::~EnemyBoss() { } // sprite of the third-(one&two) enemy int enemy2 [7][8] = { {0,1,1,0,0,0,0,1}, {0,0,0,1,1,1,1,1}, {0,0,1,0,0,1,1,0}, {0,1,0,0,1,1,1,0}, {0,0,1,0,0,1,1,0}, {0,0,0,1,1,1,1,1}, {0,1,1,0,0,0,0,1}, }; // sprite of the third-boss enemy int boss [13][13] = { {0,0,0,0,0,1,1,1,1,1,0,0,0}, {0,0,0,0,0,0,1,1,1,0,0,0,0}, {0,0,1,1,1,1,1,1,1,1,1,1,1}, {0,0,0,0,0,1,0,1,0,0,1,0,0}, {0,0,0,0,1,0,1,0,1,0,1,0,0}, {0,0,0,1,0,0,0,1,0,1,1,0,0}, {1,1,1,1,0,1,0,1,0,1,1,0,0}, {0,0,0,1,0,0,0,1,0,1,1,0,0}, {0,0,0,0,1,0,1,0,1,0,1,0,0}, {0,0,0,0,0,1,0,1,0,0,1,0,0}, {0,0,1,1,1,1,1,1,1,1,1,1,1}, {0,0,0,0,0,0,1,1,1,0,0,0,0}, {0,0,0,0,0,1,1,1,1,1,0,0,0}, }; void EnemyBoss::init(int a,int b,int c,int d,int e,int f,int speed) // initialising the x and y position of the third enemy and movement speed of the third enemy { _a = a; // x position of the boss enemy for stage 3 _b = b; // y position of the boss enemy for stage 3 _c = c; // x position of the first regular enemy for stage 3 _d = d; // y position of the first regular enemy for stage 3 _e = e; // x position of the second regular enemy for stage 3 _f = f; // y position of the second regular enemy for stage 3 _health = 0; // start health from zero for boss _health1 = 0; // start health from zero for first enemy _health2 = 0; // start health from zero for second enemy _speed = speed; } Vector2D EnemyBoss::motion() { int direction = rand() % 8; // randomise initial direction. // 8 possibilities. Get random modulo and set movement accordingly if (direction == 0) { // North _movement.x = 0; _movement.y = -_speed; } else if (direction == 1) { // North-East _movement.x = _speed; _movement.y = -_speed; } else if (direction == 2) { // East _movement.x = _speed; _movement.y = 0; } else if (direction == 3) { // South-East _movement.x = _speed; _movement.y = _speed; } else if (direction == 4) { // South _movement.x = 0; _movement.y = _speed; } else if (direction == 5) { // South-West _movement.x = -_speed; _movement.y = _speed; } else if (direction == 6) { // West _movement.x = -_speed; _movement.y = 0; }else { // North-West _movement.x = -_speed; _movement.y = -_speed; } Vector2D velocity = {_movement.x, _movement.y}; return velocity; } void EnemyBoss::enemyboss(N5110 &lcd) { // draws the boss enemy for stage 3 lcd.drawSprite(_a,_b,13,13,(int *)boss); // draws the first regular enemy for stage 3 lcd.drawSprite(_c,_d,7,8,(int *)enemy2); // draws the first regular enemy for stage 3 lcd.drawSprite(_e,_f,7,8,(int *)enemy2); } void EnemyBoss::update() { _a += _movement.x; // updates the x position for the boss enemy _b += _movement.y; // updates the y position for the boss enemy // the first and second regular enemy stay stationery } Vector2D EnemyBoss::get_movement() { // gets the movement of the boss enemy Vector2D m = {_movement.x,_movement.y}; return m; } void EnemyBoss::set_movement(Vector2D m) { // sets the movement of the boss enemy _movement.x = m.x; _movement.y = m.y; } void EnemyBoss::add_health_boss() { // increments the value of health by 1 for the boss enemy _health++; } int EnemyBoss::get_health_boss() { // gets the value of boss health return _health; } void EnemyBoss::add_health_enemy1() { // increments the value of health by 1 for the first regular enemy _health1++; } int EnemyBoss::get_health_enemy1() { // gets the value of first regular enemy health return _health1; } void EnemyBoss::add_health_enemy2() { // increments the value of health by 1 for the second regular enemy _health2++; } int EnemyBoss::get_health_enemy2() { // gets the value of second regular enemy health return _health2; } Vector2D EnemyBoss::get_enemyboss_pos() { //gets the position of the boss enemy for stage 3 Vector2D e = {_a,_b}; return e; } Vector2D EnemyBoss::get_enemy1_pos() { //gets the position of the first regular enemy for stage 3 Vector2D d = {_c,_d}; return d; } Vector2D EnemyBoss::get_enemy2_pos() { //gets the position of the second regular enemy for stage 3 Vector2D c = {_e,_f}; return c; } void EnemyBoss::set_enemyboss_pos(Vector2D e) { //sets the position of the boss enemy for stage 3 _a = e.x; _b = e.y; } void EnemyBoss::set_enemy1_pos(Vector2D d) { //sets the position of the first regular enemy for stage 3 _c = d.x; _d = d.y; } void EnemyBoss::set_enemy2_pos(Vector2D c) { //gets the position of the second regular enemy for stage 3 _e = c.x; _f = c.y; }