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Dependencies: mbed Gamepad N5110 mbed-rtos
Enemy/EnemyBoss.cpp@0:d9cf94b41df3, 2019-05-09 (annotated)
- Committer:
- RexRoshan
- Date:
- Thu May 09 09:49:35 2019 +0000
- Revision:
- 0:d9cf94b41df3
Documentation has been completed and the code has been slightly modified
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RexRoshan | 0:d9cf94b41df3 | 1 | #include "EnemyBoss.h" |
RexRoshan | 0:d9cf94b41df3 | 2 | |
RexRoshan | 0:d9cf94b41df3 | 3 | // nothing doing in the constructor and destructor |
RexRoshan | 0:d9cf94b41df3 | 4 | EnemyBoss::EnemyBoss() |
RexRoshan | 0:d9cf94b41df3 | 5 | { |
RexRoshan | 0:d9cf94b41df3 | 6 | |
RexRoshan | 0:d9cf94b41df3 | 7 | } |
RexRoshan | 0:d9cf94b41df3 | 8 | |
RexRoshan | 0:d9cf94b41df3 | 9 | EnemyBoss::~EnemyBoss() |
RexRoshan | 0:d9cf94b41df3 | 10 | { |
RexRoshan | 0:d9cf94b41df3 | 11 | |
RexRoshan | 0:d9cf94b41df3 | 12 | } |
RexRoshan | 0:d9cf94b41df3 | 13 | |
RexRoshan | 0:d9cf94b41df3 | 14 | // sprite of the third-(one&two) enemy |
RexRoshan | 0:d9cf94b41df3 | 15 | int enemy2 [7][8] = { |
RexRoshan | 0:d9cf94b41df3 | 16 | |
RexRoshan | 0:d9cf94b41df3 | 17 | {0,1,1,0,0,0,0,1}, |
RexRoshan | 0:d9cf94b41df3 | 18 | {0,0,0,1,1,1,1,1}, |
RexRoshan | 0:d9cf94b41df3 | 19 | {0,0,1,0,0,1,1,0}, |
RexRoshan | 0:d9cf94b41df3 | 20 | {0,1,0,0,1,1,1,0}, |
RexRoshan | 0:d9cf94b41df3 | 21 | {0,0,1,0,0,1,1,0}, |
RexRoshan | 0:d9cf94b41df3 | 22 | {0,0,0,1,1,1,1,1}, |
RexRoshan | 0:d9cf94b41df3 | 23 | {0,1,1,0,0,0,0,1}, |
RexRoshan | 0:d9cf94b41df3 | 24 | |
RexRoshan | 0:d9cf94b41df3 | 25 | }; |
RexRoshan | 0:d9cf94b41df3 | 26 | |
RexRoshan | 0:d9cf94b41df3 | 27 | // sprite of the third-boss enemy |
RexRoshan | 0:d9cf94b41df3 | 28 | int boss [13][13] = { |
RexRoshan | 0:d9cf94b41df3 | 29 | |
RexRoshan | 0:d9cf94b41df3 | 30 | {0,0,0,0,0,1,1,1,1,1,0,0,0}, |
RexRoshan | 0:d9cf94b41df3 | 31 | {0,0,0,0,0,0,1,1,1,0,0,0,0}, |
RexRoshan | 0:d9cf94b41df3 | 32 | {0,0,1,1,1,1,1,1,1,1,1,1,1}, |
RexRoshan | 0:d9cf94b41df3 | 33 | {0,0,0,0,0,1,0,1,0,0,1,0,0}, |
RexRoshan | 0:d9cf94b41df3 | 34 | {0,0,0,0,1,0,1,0,1,0,1,0,0}, |
RexRoshan | 0:d9cf94b41df3 | 35 | {0,0,0,1,0,0,0,1,0,1,1,0,0}, |
RexRoshan | 0:d9cf94b41df3 | 36 | {1,1,1,1,0,1,0,1,0,1,1,0,0}, |
RexRoshan | 0:d9cf94b41df3 | 37 | {0,0,0,1,0,0,0,1,0,1,1,0,0}, |
RexRoshan | 0:d9cf94b41df3 | 38 | {0,0,0,0,1,0,1,0,1,0,1,0,0}, |
RexRoshan | 0:d9cf94b41df3 | 39 | {0,0,0,0,0,1,0,1,0,0,1,0,0}, |
RexRoshan | 0:d9cf94b41df3 | 40 | {0,0,1,1,1,1,1,1,1,1,1,1,1}, |
RexRoshan | 0:d9cf94b41df3 | 41 | {0,0,0,0,0,0,1,1,1,0,0,0,0}, |
RexRoshan | 0:d9cf94b41df3 | 42 | {0,0,0,0,0,1,1,1,1,1,0,0,0}, |
RexRoshan | 0:d9cf94b41df3 | 43 | |
RexRoshan | 0:d9cf94b41df3 | 44 | }; |
RexRoshan | 0:d9cf94b41df3 | 45 | |
RexRoshan | 0:d9cf94b41df3 | 46 | void EnemyBoss::init(int a,int b,int c,int d,int e,int f,int speed) // initialising the x and y position of the third enemy and movement speed of the third enemy |
RexRoshan | 0:d9cf94b41df3 | 47 | { |
RexRoshan | 0:d9cf94b41df3 | 48 | |
RexRoshan | 0:d9cf94b41df3 | 49 | _a = a; // x position of the boss enemy for stage 3 |
RexRoshan | 0:d9cf94b41df3 | 50 | _b = b; // y position of the boss enemy for stage 3 |
RexRoshan | 0:d9cf94b41df3 | 51 | _c = c; // x position of the first regular enemy for stage 3 |
RexRoshan | 0:d9cf94b41df3 | 52 | _d = d; // y position of the first regular enemy for stage 3 |
RexRoshan | 0:d9cf94b41df3 | 53 | _e = e; // x position of the second regular enemy for stage 3 |
RexRoshan | 0:d9cf94b41df3 | 54 | _f = f; // y position of the second regular enemy for stage 3 |
RexRoshan | 0:d9cf94b41df3 | 55 | |
RexRoshan | 0:d9cf94b41df3 | 56 | _health = 0; // start health from zero for boss |
RexRoshan | 0:d9cf94b41df3 | 57 | _health1 = 0; // start health from zero for first enemy |
RexRoshan | 0:d9cf94b41df3 | 58 | _health2 = 0; // start health from zero for second enemy |
RexRoshan | 0:d9cf94b41df3 | 59 | |
RexRoshan | 0:d9cf94b41df3 | 60 | _speed = speed; |
RexRoshan | 0:d9cf94b41df3 | 61 | |
RexRoshan | 0:d9cf94b41df3 | 62 | } |
RexRoshan | 0:d9cf94b41df3 | 63 | |
RexRoshan | 0:d9cf94b41df3 | 64 | Vector2D EnemyBoss::motion() |
RexRoshan | 0:d9cf94b41df3 | 65 | { |
RexRoshan | 0:d9cf94b41df3 | 66 | int direction = rand() % 8; // randomise initial direction. |
RexRoshan | 0:d9cf94b41df3 | 67 | |
RexRoshan | 0:d9cf94b41df3 | 68 | // 8 possibilities. Get random modulo and set movement accordingly |
RexRoshan | 0:d9cf94b41df3 | 69 | if (direction == 0) { // North |
RexRoshan | 0:d9cf94b41df3 | 70 | _movement.x = 0; |
RexRoshan | 0:d9cf94b41df3 | 71 | _movement.y = -_speed; |
RexRoshan | 0:d9cf94b41df3 | 72 | } else if (direction == 1) { // North-East |
RexRoshan | 0:d9cf94b41df3 | 73 | _movement.x = _speed; |
RexRoshan | 0:d9cf94b41df3 | 74 | _movement.y = -_speed; |
RexRoshan | 0:d9cf94b41df3 | 75 | } else if (direction == 2) { // East |
RexRoshan | 0:d9cf94b41df3 | 76 | _movement.x = _speed; |
RexRoshan | 0:d9cf94b41df3 | 77 | _movement.y = 0; |
RexRoshan | 0:d9cf94b41df3 | 78 | } else if (direction == 3) { // South-East |
RexRoshan | 0:d9cf94b41df3 | 79 | _movement.x = _speed; |
RexRoshan | 0:d9cf94b41df3 | 80 | _movement.y = _speed; |
RexRoshan | 0:d9cf94b41df3 | 81 | } else if (direction == 4) { // South |
RexRoshan | 0:d9cf94b41df3 | 82 | _movement.x = 0; |
RexRoshan | 0:d9cf94b41df3 | 83 | _movement.y = _speed; |
RexRoshan | 0:d9cf94b41df3 | 84 | } else if (direction == 5) { // South-West |
RexRoshan | 0:d9cf94b41df3 | 85 | _movement.x = -_speed; |
RexRoshan | 0:d9cf94b41df3 | 86 | _movement.y = _speed; |
RexRoshan | 0:d9cf94b41df3 | 87 | } else if (direction == 6) { // West |
RexRoshan | 0:d9cf94b41df3 | 88 | _movement.x = -_speed; |
RexRoshan | 0:d9cf94b41df3 | 89 | _movement.y = 0; |
RexRoshan | 0:d9cf94b41df3 | 90 | }else { // North-West |
RexRoshan | 0:d9cf94b41df3 | 91 | _movement.x = -_speed; |
RexRoshan | 0:d9cf94b41df3 | 92 | _movement.y = -_speed; |
RexRoshan | 0:d9cf94b41df3 | 93 | } |
RexRoshan | 0:d9cf94b41df3 | 94 | Vector2D velocity = {_movement.x, _movement.y}; |
RexRoshan | 0:d9cf94b41df3 | 95 | return velocity; |
RexRoshan | 0:d9cf94b41df3 | 96 | } |
RexRoshan | 0:d9cf94b41df3 | 97 | |
RexRoshan | 0:d9cf94b41df3 | 98 | void EnemyBoss::enemyboss(N5110 &lcd) |
RexRoshan | 0:d9cf94b41df3 | 99 | { |
RexRoshan | 0:d9cf94b41df3 | 100 | |
RexRoshan | 0:d9cf94b41df3 | 101 | // draws the boss enemy for stage 3 |
RexRoshan | 0:d9cf94b41df3 | 102 | lcd.drawSprite(_a,_b,13,13,(int *)boss); |
RexRoshan | 0:d9cf94b41df3 | 103 | // draws the first regular enemy for stage 3 |
RexRoshan | 0:d9cf94b41df3 | 104 | lcd.drawSprite(_c,_d,7,8,(int *)enemy2); |
RexRoshan | 0:d9cf94b41df3 | 105 | // draws the first regular enemy for stage 3 |
RexRoshan | 0:d9cf94b41df3 | 106 | lcd.drawSprite(_e,_f,7,8,(int *)enemy2); |
RexRoshan | 0:d9cf94b41df3 | 107 | |
RexRoshan | 0:d9cf94b41df3 | 108 | } |
RexRoshan | 0:d9cf94b41df3 | 109 | |
RexRoshan | 0:d9cf94b41df3 | 110 | void EnemyBoss::update() |
RexRoshan | 0:d9cf94b41df3 | 111 | { |
RexRoshan | 0:d9cf94b41df3 | 112 | _a += _movement.x; // updates the x position for the boss enemy |
RexRoshan | 0:d9cf94b41df3 | 113 | _b += _movement.y; // updates the y position for the boss enemy |
RexRoshan | 0:d9cf94b41df3 | 114 | |
RexRoshan | 0:d9cf94b41df3 | 115 | // the first and second regular enemy stay stationery |
RexRoshan | 0:d9cf94b41df3 | 116 | } |
RexRoshan | 0:d9cf94b41df3 | 117 | |
RexRoshan | 0:d9cf94b41df3 | 118 | |
RexRoshan | 0:d9cf94b41df3 | 119 | Vector2D EnemyBoss::get_movement() |
RexRoshan | 0:d9cf94b41df3 | 120 | { |
RexRoshan | 0:d9cf94b41df3 | 121 | // gets the movement of the boss enemy |
RexRoshan | 0:d9cf94b41df3 | 122 | Vector2D m = {_movement.x,_movement.y}; |
RexRoshan | 0:d9cf94b41df3 | 123 | return m; |
RexRoshan | 0:d9cf94b41df3 | 124 | } |
RexRoshan | 0:d9cf94b41df3 | 125 | |
RexRoshan | 0:d9cf94b41df3 | 126 | void EnemyBoss::set_movement(Vector2D m) |
RexRoshan | 0:d9cf94b41df3 | 127 | { |
RexRoshan | 0:d9cf94b41df3 | 128 | // sets the movement of the boss enemy |
RexRoshan | 0:d9cf94b41df3 | 129 | _movement.x = m.x; |
RexRoshan | 0:d9cf94b41df3 | 130 | _movement.y = m.y; |
RexRoshan | 0:d9cf94b41df3 | 131 | } |
RexRoshan | 0:d9cf94b41df3 | 132 | |
RexRoshan | 0:d9cf94b41df3 | 133 | void EnemyBoss::add_health_boss() |
RexRoshan | 0:d9cf94b41df3 | 134 | { |
RexRoshan | 0:d9cf94b41df3 | 135 | // increments the value of health by 1 for the boss enemy |
RexRoshan | 0:d9cf94b41df3 | 136 | _health++; |
RexRoshan | 0:d9cf94b41df3 | 137 | } |
RexRoshan | 0:d9cf94b41df3 | 138 | |
RexRoshan | 0:d9cf94b41df3 | 139 | int EnemyBoss::get_health_boss() |
RexRoshan | 0:d9cf94b41df3 | 140 | { |
RexRoshan | 0:d9cf94b41df3 | 141 | // gets the value of boss health |
RexRoshan | 0:d9cf94b41df3 | 142 | return _health; |
RexRoshan | 0:d9cf94b41df3 | 143 | } |
RexRoshan | 0:d9cf94b41df3 | 144 | |
RexRoshan | 0:d9cf94b41df3 | 145 | void EnemyBoss::add_health_enemy1() |
RexRoshan | 0:d9cf94b41df3 | 146 | { |
RexRoshan | 0:d9cf94b41df3 | 147 | // increments the value of health by 1 for the first regular enemy |
RexRoshan | 0:d9cf94b41df3 | 148 | _health1++; |
RexRoshan | 0:d9cf94b41df3 | 149 | } |
RexRoshan | 0:d9cf94b41df3 | 150 | |
RexRoshan | 0:d9cf94b41df3 | 151 | int EnemyBoss::get_health_enemy1() |
RexRoshan | 0:d9cf94b41df3 | 152 | { |
RexRoshan | 0:d9cf94b41df3 | 153 | // gets the value of first regular enemy health |
RexRoshan | 0:d9cf94b41df3 | 154 | return _health1; |
RexRoshan | 0:d9cf94b41df3 | 155 | } |
RexRoshan | 0:d9cf94b41df3 | 156 | |
RexRoshan | 0:d9cf94b41df3 | 157 | void EnemyBoss::add_health_enemy2() |
RexRoshan | 0:d9cf94b41df3 | 158 | { |
RexRoshan | 0:d9cf94b41df3 | 159 | // increments the value of health by 1 for the second regular enemy |
RexRoshan | 0:d9cf94b41df3 | 160 | _health2++; |
RexRoshan | 0:d9cf94b41df3 | 161 | } |
RexRoshan | 0:d9cf94b41df3 | 162 | |
RexRoshan | 0:d9cf94b41df3 | 163 | int EnemyBoss::get_health_enemy2() |
RexRoshan | 0:d9cf94b41df3 | 164 | { |
RexRoshan | 0:d9cf94b41df3 | 165 | // gets the value of second regular enemy health |
RexRoshan | 0:d9cf94b41df3 | 166 | return _health2; |
RexRoshan | 0:d9cf94b41df3 | 167 | } |
RexRoshan | 0:d9cf94b41df3 | 168 | |
RexRoshan | 0:d9cf94b41df3 | 169 | Vector2D EnemyBoss::get_enemyboss_pos() |
RexRoshan | 0:d9cf94b41df3 | 170 | { |
RexRoshan | 0:d9cf94b41df3 | 171 | //gets the position of the boss enemy for stage 3 |
RexRoshan | 0:d9cf94b41df3 | 172 | Vector2D e = {_a,_b}; |
RexRoshan | 0:d9cf94b41df3 | 173 | return e; |
RexRoshan | 0:d9cf94b41df3 | 174 | } |
RexRoshan | 0:d9cf94b41df3 | 175 | |
RexRoshan | 0:d9cf94b41df3 | 176 | Vector2D EnemyBoss::get_enemy1_pos() |
RexRoshan | 0:d9cf94b41df3 | 177 | { |
RexRoshan | 0:d9cf94b41df3 | 178 | //gets the position of the first regular enemy for stage 3 |
RexRoshan | 0:d9cf94b41df3 | 179 | Vector2D d = {_c,_d}; |
RexRoshan | 0:d9cf94b41df3 | 180 | return d; |
RexRoshan | 0:d9cf94b41df3 | 181 | } |
RexRoshan | 0:d9cf94b41df3 | 182 | |
RexRoshan | 0:d9cf94b41df3 | 183 | Vector2D EnemyBoss::get_enemy2_pos() |
RexRoshan | 0:d9cf94b41df3 | 184 | { |
RexRoshan | 0:d9cf94b41df3 | 185 | //gets the position of the second regular enemy for stage 3 |
RexRoshan | 0:d9cf94b41df3 | 186 | Vector2D c = {_e,_f}; |
RexRoshan | 0:d9cf94b41df3 | 187 | return c; |
RexRoshan | 0:d9cf94b41df3 | 188 | } |
RexRoshan | 0:d9cf94b41df3 | 189 | |
RexRoshan | 0:d9cf94b41df3 | 190 | void EnemyBoss::set_enemyboss_pos(Vector2D e) |
RexRoshan | 0:d9cf94b41df3 | 191 | { |
RexRoshan | 0:d9cf94b41df3 | 192 | //sets the position of the boss enemy for stage 3 |
RexRoshan | 0:d9cf94b41df3 | 193 | _a = e.x; |
RexRoshan | 0:d9cf94b41df3 | 194 | _b = e.y; |
RexRoshan | 0:d9cf94b41df3 | 195 | } |
RexRoshan | 0:d9cf94b41df3 | 196 | |
RexRoshan | 0:d9cf94b41df3 | 197 | void EnemyBoss::set_enemy1_pos(Vector2D d) |
RexRoshan | 0:d9cf94b41df3 | 198 | { |
RexRoshan | 0:d9cf94b41df3 | 199 | //sets the position of the first regular enemy for stage 3 |
RexRoshan | 0:d9cf94b41df3 | 200 | _c = d.x; |
RexRoshan | 0:d9cf94b41df3 | 201 | _d = d.y; |
RexRoshan | 0:d9cf94b41df3 | 202 | } |
RexRoshan | 0:d9cf94b41df3 | 203 | |
RexRoshan | 0:d9cf94b41df3 | 204 | void EnemyBoss::set_enemy2_pos(Vector2D c) |
RexRoshan | 0:d9cf94b41df3 | 205 | { |
RexRoshan | 0:d9cf94b41df3 | 206 | //gets the position of the second regular enemy for stage 3 |
RexRoshan | 0:d9cf94b41df3 | 207 | _e = c.x; |
RexRoshan | 0:d9cf94b41df3 | 208 | _f = c.y; |
RexRoshan | 0:d9cf94b41df3 | 209 | } |