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Doxygen comments added
Dependencies: mbed Gamepad N5110
main.cpp
- Committer:
- rafeh
- Date:
- 2019-05-09
- Revision:
- 16:95e3706790e5
- Parent:
- 15:fc6b40fceb4f
File content as of revision 16:95e3706790e5:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: Rafeh Ishtiaq Username: el17ri Student ID Number: 201062291 Date: 20/03/2019 */ #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Pipes.h" #include "Bird.h" #include "Entrance.h" #include "Scoring.h" #define PIPE_WIDTH 8 #define BIRD_X 25 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; Bird bird; Pipes pipes; Entrance entrance; Scoring flappy; /////////////////////////////Funcions//////////////////////////////////////////// void init(); void produce(int pipex1, int pipex2,int pipeheight1,int pipeheight2,int birdx,int birdy); void print_score(int scored_points); ///////////////////////////////////////////////////////////////////////////// int main() { init(); if (pad.check_event(Gamepad::START_PRESSED) == false) { lcd.clear(); ///////////////////////// Initialising Values//////////////////////////////////////////////////// int bird_y=20; //y position of the bird int xvalue=84; //initialising the x value of the first pipe (there will be two pipes on screen) int xvalue2=0; //initialising the x value of the second pipe int height = pipes.generate_height(); //initialising the height of the first pipe (top part of the pipe) int height2=0; //initialising the height of the second pipe (top part) int score = 0; //initialising the score int highscore = 0; //initialising the highscore /////////////////////////////////////////////////////////////////////////////////////////////////////// while(1) { produce(xvalue,xvalue2,height,height2,BIRD_X,bird_y); //draw the pipes and the bird print_score(score); //display the score on the top right flappy.set_score(score); score=flappy.add_score(score,xvalue,BIRD_X,PIPE_WIDTH); //add score if the pipe has gone further left of the bird score=flappy.add_score(score,xvalue2,BIRD_X,PIPE_WIDTH); //check for both pipes if(xvalue<29 && xvalue >27) { //generates a new pipe if the previous pipe has crossed a certain point height2=pipes.generate_height(); //a new height is generated for the new pipe (i.e. the placement of the gap is different) xvalue2=84; } if(xvalue2<29 && xvalue2>27) { //does the same as above for the second pipe height=pipes.generate_height(); xvalue=84; } wait(0.075); bird_y=bird.get_position(bird_y,pad); //gets the new vertical position for the bird if(xvalue>2) { xvalue=xvalue-2; //moves the first pipes towards the left } if(xvalue2>2) { xvalue2=xvalue2-2; //moves the second pipe towards the left } if ((flappy.check_collisions(bird_y,xvalue,height))||(flappy.check_collisions(bird_y,xvalue2,height2))) { //checking for collisions wait(1); // between the bird and both the pipes if (flappy.check_for_highscore(score,highscore)) { //check if the score was highscore highscore=score;} flappy.update_highscore(highscore); //update the highscore flappy.display_score(lcd,pad); wait(0.1); while (pad.check_event(Gamepad::A_PRESSED) == false) { lcd.clear(); flappy.display_score(lcd,pad); //display the score and highscore until button A is pressed if(pad.check_event(Gamepad::START_PRESSED) == false) { break;} } score=0; //initialising the values again for the new game xvalue=84; bird_y=20; xvalue2=0; lcd.refresh(); } lcd.refresh(); lcd.clear(); } } } void init() { lcd.init(); pad.init(); lcd.clear(); lcd.setContrast(0.5); entrance.welcome_page(lcd,pad); //display the welcome page } void produce(int pipex1, int pipex2,int pipeheight1,int pipeheight2,int birdx,int birdy){ lcd.drawRect(0,45,84,3,FILL_BLACK); //draw the floor if(pipex1>2) { pipes.init(pipex1,pipeheight1); // draw the first pipes pipes.draw(lcd); } if(pipex2>2){ //draw the second pipe pipes.init(pipex2,pipeheight2); pipes.draw(lcd); } bird.init(birdx,birdy); //draw the bird bird.draw(lcd); } void print_score(int scored_points) { //displays the score when the game is being played char display[3]; sprintf(display,"%d",scored_points); lcd.printString(display,60,0); }