Doxygen comments added

Dependencies:   mbed Gamepad N5110

Revision:
14:9a9ac55616c4
Parent:
10:75de0f4da176
Child:
15:fc6b40fceb4f
--- a/main.cpp	Wed May 08 21:15:33 2019 +0000
+++ b/main.cpp	Thu May 09 10:25:47 2019 +0000
@@ -23,70 +23,90 @@
 Pipes pipes;
 Entrance entrance;
 Scoring flappy;
-
-
+Pipes pipes2;
+float cont = pad.read_pot();
 int yaxis=20; //y position of the bird
 
 int main() {
     lcd.init();
     pad.init();
     lcd.clear();
-   lcd.setContrast(0.5);
+    lcd.setContrast(0.5);
    entrance.welcome_page(lcd,pad); 
    if (pad.check_event(Gamepad::START_PRESSED) == false) {
        lcd.clear();
        
        int xvalue=84;   //initialising the x value of the pipes
+       int xvalue2=0;
        int height = pipes.generate_height(); //initialising the height of the top pipe
+       int height2=0;
     int score = 0;
     int highscore = 0;
-    char scoredisplay[3]; //to display 
+    char scoredisplay[3]; //to display score
    while(1) {
     
-    
+    pad.tone(5000,0.2);
     lcd.drawRect(0,45,84,3,FILL_BLACK); //draw the floor
-    
+    if(xvalue>2) {
       pipes.init(xvalue,height); // draw the pipes
-      pipes.draw(lcd);
+      pipes.draw(lcd); 
+      }
+      if(xvalue2>2){ 
+      pipes2.init(xvalue2,height2);
+      pipes2.draw(lcd); 
+      }
       bird.init(BIRD_X,yaxis); //draw the bird
       bird.draw(lcd);
-      //xvalue=xvalue-1;
       sprintf(scoredisplay,"%d",score); 
       lcd.printString(scoredisplay,60,0); //display the score on the top right
         
         flappy.set_score(score);
          score=flappy.add_score(score,xvalue,BIRD_X,PIPE_WIDTH); //add score if the pipe has gone further left of the bird
+         score=flappy.add_score(score,xvalue2,BIRD_X,PIPE_WIDTH);
          
-      if(xvalue<1) {   //generates a new pipe 
-          height=pipes.generate_height();   //a new height is generated for the new pipe (i.e. the placement of the gap is different)
+      if(xvalue<25 && xvalue >23) {   //generates a new pipe 
+          height2=pipes.generate_height();   //a new height is generated for the new pipe (i.e. the placement of the gap is different)
+          xvalue2=84;
+          }
+         if(xvalue<25 && xvalue >23) {   //generates a new pipe 
+          height2=pipes.generate_height();   //a new height is generated for the new pipe (i.e. the placement of the gap is different)
+          xvalue2=84;
+          }
+     if(xvalue2<25 && xvalue2>23) {
+          height=pipes.generate_height();
           xvalue=84;
-          }
+          }                 
           
     
        wait(0.075);
        yaxis=bird.get_position(yaxis,pad); //gets new vertical position for the bird
+       if(xvalue>2) {
        xvalue=xvalue-2; //moves the pipes towards the left
-       
-if (flappy.check_collisions(yaxis,xvalue,height)) { //checking for collisions
+       }
+       if(xvalue2>2) {
+       xvalue2=xvalue2-2;
+       }
+if ((flappy.check_collisions(yaxis,xvalue,height))||(flappy.check_collisions(yaxis,xvalue2,height2))) { //checking for collisions
        wait(1);
-       if (flappy.check_for_highscore(highscore)) {
+       if (flappy.check_for_highscore(score,highscore)) {    //check if the score was highscore
            highscore=score;} 
-        flappy.update_highscore(highscore);
-      while (pad.check_event(Gamepad::START_PRESSED) == false) {
+        flappy.update_highscore(highscore);    //update the highscore
+      while (pad.check_event(Gamepad::A_PRESSED) == false) {
        lcd.clear();
-       flappy.display_score(lcd,pad);
-       lcd.refresh();
-       wait(0.05);
+       flappy.display_score(lcd,pad);      //
+       if(pad.check_event(Gamepad::START_PRESSED) == false) { break;}
        }
        score=0;
+       xvalue=84;
+       yaxis=20;
+       xvalue2=0;
+       lcd.refresh();
        }
    lcd.refresh();
    lcd.clear();
    }
        }
        }
-      
-