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Dependencies: mbed
Floors/Floors.h@12:c5123abb4fbe, 2019-04-17 (annotated)
- Committer:
- el17m2h
- Date:
- Wed Apr 17 17:53:27 2019 +0000
- Revision:
- 12:c5123abb4fbe
- Parent:
- 11:2041290b5a74
- Child:
- 14:529f798adae4
I fixed the direction of the floors and them being in a random x position when they reappear at the top.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el17m2h | 1:0001cb3eb053 | 1 | #ifndef FLOORS_H |
el17m2h | 1:0001cb3eb053 | 2 | #define FLOORS_H |
el17m2h | 1:0001cb3eb053 | 3 | |
el17m2h | 1:0001cb3eb053 | 4 | #include "mbed.h" |
el17m2h | 1:0001cb3eb053 | 5 | #include "N5110.h" |
el17m2h | 1:0001cb3eb053 | 6 | #include "Gamepad.h" |
el17m2h | 8:90e789413e0b | 7 | #include "Doodler.h" |
el17m2h | 8:90e789413e0b | 8 | |
el17m2h | 1:0001cb3eb053 | 9 | class Floors{ |
el17m2h | 1:0001cb3eb053 | 10 | public: |
el17m2h | 1:0001cb3eb053 | 11 | Floors(); |
el17m2h | 1:0001cb3eb053 | 12 | ~Floors(); |
el17m2h | 11:2041290b5a74 | 13 | void init(int y, int width, int height); |
el17m2h | 1:0001cb3eb053 | 14 | void draw(N5110 &lcd); |
el17m2h | 12:c5123abb4fbe | 15 | void update(); |
el17m2h | 1:0001cb3eb053 | 16 | Vector2D get_pos(); |
el17m2h | 1:0001cb3eb053 | 17 | void set_pos(Vector2D p); // mutators |
el17m2h | 1:0001cb3eb053 | 18 | |
el17m2h | 1:0001cb3eb053 | 19 | private: |
el17m2h | 1:0001cb3eb053 | 20 | int _height; |
el17m2h | 1:0001cb3eb053 | 21 | int _width; |
el17m2h | 9:5e53bca2a4c2 | 22 | Vector2D _pos; |
el17m2h | 1:0001cb3eb053 | 23 | |
el17m2h | 1:0001cb3eb053 | 24 | }; |
el17m2h | 1:0001cb3eb053 | 25 | #endif |