ELEC2645 (2018/19) / Mbed 2 deprecated el17m2h_public

Dependencies:   mbed

Committer:
el17m2h
Date:
Thu Apr 25 11:34:01 2019 +0000
Revision:
20:a359092079b0
Child:
23:9be87557b89a
I added a rectangle for the screen, updated the screen range and removed a floor. Added a tone for when the bullet is shot. Also added an enemy file that in contact with doodler the game ends. It also disappears if shot by bullet.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17m2h 20:a359092079b0 1 #include "Enemy.h"
el17m2h 20:a359092079b0 2 Enemy::Enemy(){
el17m2h 20:a359092079b0 3 }
el17m2h 20:a359092079b0 4 Enemy::~Enemy(){
el17m2h 20:a359092079b0 5 }
el17m2h 20:a359092079b0 6
el17m2h 20:a359092079b0 7 void Enemy::init(float floor_pos_x, float floor_pos_y){ // sets its position
el17m2h 20:a359092079b0 8 _radius = 3;
el17m2h 20:a359092079b0 9 _position.x = floor_pos_x + 4;
el17m2h 20:a359092079b0 10 _position.y = floor_pos_y + 4;
el17m2h 20:a359092079b0 11 }
el17m2h 20:a359092079b0 12
el17m2h 20:a359092079b0 13 void Enemy::draw(N5110 &lcd){
el17m2h 20:a359092079b0 14 lcd.drawCircle(_position.x, _position.y, _radius, FILL_TRANSPARENT);
el17m2h 20:a359092079b0 15 }
el17m2h 20:a359092079b0 16
el17m2h 20:a359092079b0 17 void Enemy::update(float floor_pos_x, float floor_pos_y){ // decides if it gets erased
el17m2h 20:a359092079b0 18 bullet_pos_y = b.get_position_y();
el17m2h 20:a359092079b0 19 _position.x = floor_pos_x + 4;
el17m2h 20:a359092079b0 20 _position.y = floor_pos_y + 4;
el17m2h 20:a359092079b0 21 if (_position.y + 3 > bullet_pos_y){
el17m2h 20:a359092079b0 22 _position.x = 90; // out of the screen and if pos x = 90 then lower point
el17m2h 20:a359092079b0 23 }
el17m2h 20:a359092079b0 24 }
el17m2h 20:a359092079b0 25
el17m2h 20:a359092079b0 26 Vector2D Enemy::get_position(){
el17m2h 20:a359092079b0 27 Vector2D p = {_position.x,_position.y};
el17m2h 20:a359092079b0 28 return p;
el17m2h 20:a359092079b0 29 }
el17m2h 20:a359092079b0 30
el17m2h 20:a359092079b0 31 void Enemy::set_position(Vector2D pos){
el17m2h 20:a359092079b0 32 _position.x = pos.x;
el17m2h 20:a359092079b0 33 _position.y = pos.y;
el17m2h 20:a359092079b0 34 }