ELEC2645 (2018/19) / Mbed 2 deprecated el17m2h_public

Dependencies:   mbed

Committer:
el17m2h
Date:
Wed May 08 08:46:11 2019 +0000
Revision:
23:9be87557b89a
Parent:
20:a359092079b0
Child:
29:15e9640646b7
Added a sprite for the doodler and the enemy.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17m2h 20:a359092079b0 1 #include "Enemy.h"
el17m2h 20:a359092079b0 2 Enemy::Enemy(){
el17m2h 20:a359092079b0 3 }
el17m2h 20:a359092079b0 4 Enemy::~Enemy(){
el17m2h 20:a359092079b0 5 }
el17m2h 20:a359092079b0 6
el17m2h 20:a359092079b0 7 void Enemy::init(float floor_pos_x, float floor_pos_y){ // sets its position
el17m2h 20:a359092079b0 8 _radius = 3;
el17m2h 20:a359092079b0 9 _position.x = floor_pos_x + 4;
el17m2h 20:a359092079b0 10 _position.y = floor_pos_y + 4;
el17m2h 20:a359092079b0 11 }
el17m2h 20:a359092079b0 12
el17m2h 20:a359092079b0 13 void Enemy::draw(N5110 &lcd){
el17m2h 23:9be87557b89a 14 const int image [16][16] = {
el17m2h 23:9be87557b89a 15 {0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},
el17m2h 23:9be87557b89a 16 {0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0},
el17m2h 23:9be87557b89a 17 {0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0},
el17m2h 23:9be87557b89a 18 {0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0},
el17m2h 23:9be87557b89a 19 {0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0},
el17m2h 23:9be87557b89a 20 {0,0,1,0,1,1,1,0,0,1,1,1,0,1,0,0},
el17m2h 23:9be87557b89a 21 {0,0,1,0,1,1,1,0,0,1,1,1,0,1,0,0},
el17m2h 23:9be87557b89a 22 {0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0},
el17m2h 23:9be87557b89a 23 {0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0},
el17m2h 23:9be87557b89a 24 {0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0},
el17m2h 23:9be87557b89a 25 {0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0},
el17m2h 23:9be87557b89a 26 {0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0},
el17m2h 23:9be87557b89a 27 {0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0},
el17m2h 23:9be87557b89a 28 {0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0},
el17m2h 23:9be87557b89a 29 {0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,0},
el17m2h 23:9be87557b89a 30 {0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0},
el17m2h 23:9be87557b89a 31 };
el17m2h 23:9be87557b89a 32 lcd.drawSprite(_position.x, _position.y, 16, 16,(int*)image);
el17m2h 20:a359092079b0 33 }
el17m2h 20:a359092079b0 34
el17m2h 20:a359092079b0 35 void Enemy::update(float floor_pos_x, float floor_pos_y){ // decides if it gets erased
el17m2h 20:a359092079b0 36 bullet_pos_y = b.get_position_y();
el17m2h 20:a359092079b0 37 _position.x = floor_pos_x + 4;
el17m2h 20:a359092079b0 38 _position.y = floor_pos_y + 4;
el17m2h 20:a359092079b0 39 if (_position.y + 3 > bullet_pos_y){
el17m2h 20:a359092079b0 40 _position.x = 90; // out of the screen and if pos x = 90 then lower point
el17m2h 20:a359092079b0 41 }
el17m2h 20:a359092079b0 42 }
el17m2h 20:a359092079b0 43
el17m2h 20:a359092079b0 44 Vector2D Enemy::get_position(){
el17m2h 20:a359092079b0 45 Vector2D p = {_position.x,_position.y};
el17m2h 20:a359092079b0 46 return p;
el17m2h 20:a359092079b0 47 }
el17m2h 20:a359092079b0 48
el17m2h 20:a359092079b0 49 void Enemy::set_position(Vector2D pos){
el17m2h 20:a359092079b0 50 _position.x = pos.x;
el17m2h 20:a359092079b0 51 _position.y = pos.y;
el17m2h 20:a359092079b0 52 }