ELEC2645 (2018/19) / Mbed 2 deprecated el17m2h_public

Dependencies:   mbed

Committer:
el17m2h
Date:
Thu May 09 14:30:45 2019 +0000
Revision:
37:71f2cd073739
Parent:
29:15e9640646b7
Added comments to the enemy class documentation.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17m2h 20:a359092079b0 1 #ifndef ENEMY_H
el17m2h 20:a359092079b0 2 #define ENEMY_H
el17m2h 20:a359092079b0 3
el17m2h 20:a359092079b0 4 #include "mbed.h"
el17m2h 20:a359092079b0 5 #include "N5110.h"
el17m2h 20:a359092079b0 6 #include "Gamepad.h"
el17m2h 20:a359092079b0 7
el17m2h 24:67dc71a8f009 8 /** Enemy class
el17m2h 29:15e9640646b7 9 @brief Class for the ghost enemies
el17m2h 24:67dc71a8f009 10 @author Melissa Hartmann
el17m2h 24:67dc71a8f009 11 @date May 2019
el17m2h 24:67dc71a8f009 12 */
el17m2h 24:67dc71a8f009 13
el17m2h 29:15e9640646b7 14 class Enemy
el17m2h 29:15e9640646b7 15 {
el17m2h 20:a359092079b0 16 public:
el17m2h 20:a359092079b0 17 Enemy();
el17m2h 20:a359092079b0 18 ~Enemy();
el17m2h 37:71f2cd073739 19
el17m2h 37:71f2cd073739 20 /**
el17m2h 37:71f2cd073739 21 @brief Function to set the enemy's position on top of the floor's position
el17m2h 37:71f2cd073739 22 @param Vector2D floor_pos
el17m2h 37:71f2cd073739 23 @details The function uses the parameters of the enemy and the floor's size to place the enemy on top of the floor.
el17m2h 37:71f2cd073739 24 */
el17m2h 29:15e9640646b7 25 void update(Vector2D floor_pos);
el17m2h 37:71f2cd073739 26
el17m2h 37:71f2cd073739 27 /**
el17m2h 37:71f2cd073739 28 @brief Prints the enemy into the LCD screen
el17m2h 37:71f2cd073739 29 @param N5110 &lcd
el17m2h 37:71f2cd073739 30 @details The function draws a sprite of 12 x 12 bits that shows the image of the enemy ghost
el17m2h 37:71f2cd073739 31 */
el17m2h 20:a359092079b0 32 void draw(N5110 &lcd);
el17m2h 37:71f2cd073739 33
el17m2h 37:71f2cd073739 34 /**
el17m2h 37:71f2cd073739 35 @brief Function to place the enemy at a position out of the screen's visibility
el17m2h 37:71f2cd073739 36 @details The function draws sets the position of the enemy to a value where it will not be visible in the screen
el17m2h 37:71f2cd073739 37 */
el17m2h 29:15e9640646b7 38 void erase();
el17m2h 37:71f2cd073739 39
el17m2h 37:71f2cd073739 40 /**
el17m2h 37:71f2cd073739 41 @brief Returns the current enemy's position
el17m2h 37:71f2cd073739 42 @details Gets the current value in the enemy's class for the enemy's position and returns it as a 2D vector
el17m2h 37:71f2cd073739 43 */
el17m2h 29:15e9640646b7 44 Vector2D get_position();
el17m2h 29:15e9640646b7 45
el17m2h 20:a359092079b0 46 private:
el17m2h 20:a359092079b0 47 Vector2D _position;
el17m2h 20:a359092079b0 48 };
el17m2h 20:a359092079b0 49 #endif