ELEC2645 (2018/19) / Mbed 2 deprecated el17m2h_public

Dependencies:   mbed

Committer:
el17m2h
Date:
Wed May 08 21:11:35 2019 +0000
Revision:
29:15e9640646b7
Parent:
26:d16a5b1e0ace
Child:
37:71f2cd073739
Changed the enemy file so that it has functions to make it update its position or make it disappear from the screen. The floors h file includes the enemy, and depending on its position it updates it or not.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17m2h 20:a359092079b0 1 #ifndef ENEMY_H
el17m2h 20:a359092079b0 2 #define ENEMY_H
el17m2h 20:a359092079b0 3
el17m2h 20:a359092079b0 4 #include "mbed.h"
el17m2h 20:a359092079b0 5 #include "N5110.h"
el17m2h 20:a359092079b0 6 #include "Gamepad.h"
el17m2h 20:a359092079b0 7
el17m2h 24:67dc71a8f009 8 /** Enemy class
el17m2h 29:15e9640646b7 9 @brief Class for the ghost enemies
el17m2h 24:67dc71a8f009 10 @author Melissa Hartmann
el17m2h 24:67dc71a8f009 11 @date May 2019
el17m2h 24:67dc71a8f009 12 */
el17m2h 24:67dc71a8f009 13
el17m2h 29:15e9640646b7 14 class Enemy
el17m2h 29:15e9640646b7 15 {
el17m2h 20:a359092079b0 16 public:
el17m2h 20:a359092079b0 17 Enemy();
el17m2h 20:a359092079b0 18 ~Enemy();
el17m2h 29:15e9640646b7 19 void update(Vector2D floor_pos);
el17m2h 20:a359092079b0 20 void draw(N5110 &lcd);
el17m2h 29:15e9640646b7 21 void erase();
el17m2h 29:15e9640646b7 22 Vector2D get_position();
el17m2h 20:a359092079b0 23 void set_score(int score);
el17m2h 29:15e9640646b7 24
el17m2h 20:a359092079b0 25 private:
el17m2h 20:a359092079b0 26 Vector2D _position;
el17m2h 20:a359092079b0 27 };
el17m2h 20:a359092079b0 28 #endif