ELEC2645 (2018/19) / Mbed 2 deprecated el17lw

Dependencies:   mbed

Revisions of main.cpp

Revision Date Message Actions
9:fff2009f826e 2019-03-24 Same functionality as last commit, now properly formatted and organised into a menu class to run the game engine and to implement a menu in the future File  Diff  Annotate
8:5327418f823a 2019-03-23 Skater can fall between gaps in the platforms. If skater falls between gaps or goes of the screen, a reset function resets the game. File  Diff  Annotate
7:bbc2b75c1418 2019-03-20 Map is now implemented in the engine class. Skater and random size moving platforms (from map) now exist together. Skater automatically moves with platforms. File  Diff  Annotate
6:8741d2011692 2019-03-19 Added a Map class, which is used to continuously generate moving platforms with gaps along the bottom of the LCD File  Diff  Annotate
5:eda40cdde3e7 2019-03-17 Same functionality as last commit, but now organised with a game engine class to process inputs and outputs File  Diff  Annotate
4:ce4eea1c2a28 2019-03-17 Skater can now duck when joystick is in non zero horizontal direction and negative vertical direction. File  Diff  Annotate
3:28a3c118e071 2019-03-16 Skateboarder can now jump onto and between higher levels File  Diff  Annotate
2:16ae940b0aee 2019-03-13 Same functionality as last commit, now implemented as a skateboarder class File  Diff  Annotate
1:ded7ddd826ce 2019-03-11 Simple first implementation of game mechanics: move skateboarder left and right, jump. Has not been organised into classes and functions yet, or formatted. File  Diff  Annotate
0:d74302f8f847 2019-03-10 initial commit File  Diff  Annotate