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Dependencies: mbed
main.cpp@7:bbc2b75c1418, 2019-03-20 (annotated)
- Committer:
- lewisgw
- Date:
- Wed Mar 20 17:56:55 2019 +0000
- Revision:
- 7:bbc2b75c1418
- Parent:
- 6:8741d2011692
- Child:
- 8:5327418f823a
Map is now implemented in the engine class. Skater and random size moving platforms (from map) now exist together. Skater automatically moves with platforms.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
lewisgw | 0:d74302f8f847 | 1 | /* |
lewisgw | 0:d74302f8f847 | 2 | ELEC2645 Embedded Systems Project |
lewisgw | 0:d74302f8f847 | 3 | School of Electronic & Electrical Engineering University of Leeds |
lewisgw | 0:d74302f8f847 | 4 | Name: Lewis Wooltorton |
lewisgw | 0:d74302f8f847 | 5 | Username: el17lw |
lewisgw | 0:d74302f8f847 | 6 | Student ID Number: 201122085 Date: March 2019 |
lewisgw | 1:ded7ddd826ce | 7 | */ |
lewisgw | 1:ded7ddd826ce | 8 | |
lewisgw | 1:ded7ddd826ce | 9 | #include "N5110.h" |
lewisgw | 1:ded7ddd826ce | 10 | #include "Gamepad.h" |
lewisgw | 2:16ae940b0aee | 11 | #include "Skateboarder.h" |
lewisgw | 5:eda40cdde3e7 | 12 | #include "Engine.h" |
lewisgw | 6:8741d2011692 | 13 | #include "Map.h" |
lewisgw | 6:8741d2011692 | 14 | #include <cstdlib> |
lewisgw | 6:8741d2011692 | 15 | #include <ctime> |
lewisgw | 1:ded7ddd826ce | 16 | #include <cmath> |
lewisgw | 1:ded7ddd826ce | 17 | |
lewisgw | 1:ded7ddd826ce | 18 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
lewisgw | 2:16ae940b0aee | 19 | Gamepad gamepad; |
lewisgw | 5:eda40cdde3e7 | 20 | Engine game_engine; |
lewisgw | 7:bbc2b75c1418 | 21 | //Map map; |
lewisgw | 5:eda40cdde3e7 | 22 | |
lewisgw | 1:ded7ddd826ce | 23 | |
lewisgw | 1:ded7ddd826ce | 24 | void init_game(); |
lewisgw | 7:bbc2b75c1418 | 25 | void run_game(int t); |
lewisgw | 7:bbc2b75c1418 | 26 | |
lewisgw | 7:bbc2b75c1418 | 27 | /* |
lewisgw | 6:8741d2011692 | 28 | Line line_1; |
lewisgw | 6:8741d2011692 | 29 | Line line_2; |
lewisgw | 6:8741d2011692 | 30 | Line line_3; |
lewisgw | 6:8741d2011692 | 31 | int length_1; |
lewisgw | 6:8741d2011692 | 32 | int length_2; |
lewisgw | 6:8741d2011692 | 33 | int length_3; |
lewisgw | 7:bbc2b75c1418 | 34 | */ |
lewisgw | 7:bbc2b75c1418 | 35 | |
lewisgw | 7:bbc2b75c1418 | 36 | int t = 0; |
lewisgw | 1:ded7ddd826ce | 37 | |
lewisgw | 1:ded7ddd826ce | 38 | int main(){ |
lewisgw | 1:ded7ddd826ce | 39 | |
lewisgw | 1:ded7ddd826ce | 40 | init_game(); |
lewisgw | 7:bbc2b75c1418 | 41 | /* |
lewisgw | 6:8741d2011692 | 42 | map.init(); |
lewisgw | 6:8741d2011692 | 43 | srand(time(NULL)); |
lewisgw | 7:bbc2b75c1418 | 44 | */ |
lewisgw | 1:ded7ddd826ce | 45 | while(1){ |
lewisgw | 5:eda40cdde3e7 | 46 | lcd.clear(); |
lewisgw | 7:bbc2b75c1418 | 47 | |
lewisgw | 7:bbc2b75c1418 | 48 | /* |
lewisgw | 7:bbc2b75c1418 | 49 | |
lewisgw | 7:bbc2b75c1418 | 50 | run_game(); |
lewisgw | 6:8741d2011692 | 51 | length_1 = (rand() %20)+10; |
lewisgw | 6:8741d2011692 | 52 | length_2 = (rand() %20)+10; |
lewisgw | 6:8741d2011692 | 53 | length_3 = (rand() %20)+10; |
lewisgw | 6:8741d2011692 | 54 | |
lewisgw | 6:8741d2011692 | 55 | |
lewisgw | 6:8741d2011692 | 56 | map.generate_line_1(length_1); |
lewisgw | 6:8741d2011692 | 57 | line_1 = map.get_line_1(); |
lewisgw | 6:8741d2011692 | 58 | |
lewisgw | 6:8741d2011692 | 59 | map.generate_line_2(length_2); |
lewisgw | 6:8741d2011692 | 60 | line_2 = map.get_line_2(); |
lewisgw | 6:8741d2011692 | 61 | |
lewisgw | 6:8741d2011692 | 62 | map.generate_line_3(length_3); |
lewisgw | 6:8741d2011692 | 63 | line_3 = map.get_line_3(); |
lewisgw | 6:8741d2011692 | 64 | |
lewisgw | 6:8741d2011692 | 65 | lcd.drawLine(line_2.x_start,line_2.y,line_2.x_end,line_2.y,FILL_BLACK); |
lewisgw | 6:8741d2011692 | 66 | lcd.drawLine(line_1.x_start,line_1.y,line_1.x_end,line_1.y,FILL_BLACK); |
lewisgw | 6:8741d2011692 | 67 | lcd.drawLine(line_3.x_start,line_3.y,line_3.x_end,line_3.y,FILL_BLACK); |
lewisgw | 6:8741d2011692 | 68 | |
lewisgw | 6:8741d2011692 | 69 | wait(0.1); |
lewisgw | 7:bbc2b75c1418 | 70 | |
lewisgw | 7:bbc2b75c1418 | 71 | */ |
lewisgw | 7:bbc2b75c1418 | 72 | |
lewisgw | 7:bbc2b75c1418 | 73 | run_game(t); |
lewisgw | 7:bbc2b75c1418 | 74 | //wait(0.1); |
lewisgw | 1:ded7ddd826ce | 75 | lcd.refresh(); |
lewisgw | 1:ded7ddd826ce | 76 | wait(0.01); |
lewisgw | 7:bbc2b75c1418 | 77 | t++; |
lewisgw | 7:bbc2b75c1418 | 78 | if(t == 100) { |
lewisgw | 7:bbc2b75c1418 | 79 | t = 0; |
lewisgw | 7:bbc2b75c1418 | 80 | } |
lewisgw | 3:28a3c118e071 | 81 | } |
lewisgw | 3:28a3c118e071 | 82 | } |
lewisgw | 1:ded7ddd826ce | 83 | |
lewisgw | 2:16ae940b0aee | 84 | void init_game() { |
lewisgw | 2:16ae940b0aee | 85 | gamepad.init(); |
lewisgw | 5:eda40cdde3e7 | 86 | game_engine.init(); |
lewisgw | 2:16ae940b0aee | 87 | lcd.init(); |
lewisgw | 2:16ae940b0aee | 88 | lcd.setContrast(0.5); |
lewisgw | 2:16ae940b0aee | 89 | lcd.normalMode(); |
lewisgw | 2:16ae940b0aee | 90 | lcd.setBrightness(0.5); |
lewisgw | 3:28a3c118e071 | 91 | } |
lewisgw | 5:eda40cdde3e7 | 92 | |
lewisgw | 7:bbc2b75c1418 | 93 | void run_game(int t) { |
lewisgw | 6:8741d2011692 | 94 | game_engine.read_input(gamepad); |
lewisgw | 7:bbc2b75c1418 | 95 | |
lewisgw | 7:bbc2b75c1418 | 96 | if( t % 10 == 0 ){ |
lewisgw | 7:bbc2b75c1418 | 97 | game_engine.generate_map(); |
lewisgw | 7:bbc2b75c1418 | 98 | } |
lewisgw | 7:bbc2b75c1418 | 99 | |
lewisgw | 6:8741d2011692 | 100 | game_engine.find_level(); |
lewisgw | 6:8741d2011692 | 101 | game_engine.process_y(); |
lewisgw | 7:bbc2b75c1418 | 102 | game_engine.process_x(t); |
lewisgw | 6:8741d2011692 | 103 | game_engine.process_sprite(); |
lewisgw | 6:8741d2011692 | 104 | game_engine.update_lcd(lcd); |
lewisgw | 6:8741d2011692 | 105 | } |