ELEC2645 (2018/19) / Mbed 2 deprecated el17lw

Dependencies:   mbed

Revisions of Engine/Engine.cpp

Revision Date Message Actions
20:a8cad4e044ea 2019-04-16 Added sounds throughout the game for jumping, falling, collisions and dying sequence and added a musical tune that plays over the menus. File  Diff  Annotate
19:f35887b14c23 2019-04-15 Minor bug fixes, furnished the menus and created a pixel dying sequence. File  Diff  Annotate
18:304700b5d8f8 2019-04-12 Added a large menu artwork and re-named variables and functions to make the code more readable File  Diff  Annotate
17:f377df4ea7b1 2019-04-11 Ball of fire moves up and down the screen, platforms and ball move faster as you collect more coins to make the game more challenging. File  Diff  Annotate
16:331be5c7ed80 2019-04-10 Now a rotating 'ball of fire' that moves across the screen to duck and dodge. The game ends if you hit it. File  Diff  Annotate
15:876c047a6ec9 2019-04-06 There is now a coin to collect generated in a random position on the map. The number of coins you collect is displayed at the top of the screen. File  Diff  Annotate
14:9861fe85c803 2019-04-04 Same functionality as last commit, large functions have been broken up into smaller ones and every .cpp file commented. File  Diff  Annotate
11:b66170249a26 2019-03-28 Added an introductory text at the top right of the screen that disappears after the skater jumps for the first time. File  Diff  Annotate
10:8bf3713d9e9c 2019-03-26 Now an upper level of moving platforms that the skater can interact with. File  Diff  Annotate
9:fff2009f826e 2019-03-24 Same functionality as last commit, now properly formatted and organised into a menu class to run the game engine and to implement a menu in the future File  Diff  Annotate
8:5327418f823a 2019-03-23 Skater can fall between gaps in the platforms. If skater falls between gaps or goes of the screen, a reset function resets the game. File  Diff  Annotate
7:bbc2b75c1418 2019-03-20 Map is now implemented in the engine class. Skater and random size moving platforms (from map) now exist together. Skater automatically moves with platforms. File  Diff  Annotate
5:eda40cdde3e7 2019-03-17 Same functionality as last commit, but now organised with a game engine class to process inputs and outputs File  Diff  Annotate
4:ce4eea1c2a28 2019-03-17 Skater can now duck when joystick is in non zero horizontal direction and negative vertical direction. File  Diff  Annotate