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Dependencies: mbed
Engine/Engine.cpp@9:fff2009f826e, 2019-03-24 (annotated)
- Committer:
- lewisgw
- Date:
- Sun Mar 24 19:22:50 2019 +0000
- Revision:
- 9:fff2009f826e
- Parent:
- 8:5327418f823a
- Child:
- 10:8bf3713d9e9c
Same functionality as last commit, now properly formatted and organised into a menu class to run the game engine and to implement a menu in the future
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
lewisgw | 5:eda40cdde3e7 | 1 | #include "Engine.h" |
lewisgw | 5:eda40cdde3e7 | 2 | |
lewisgw | 9:fff2009f826e | 3 | Engine::Engine() {} |
lewisgw | 5:eda40cdde3e7 | 4 | |
lewisgw | 9:fff2009f826e | 5 | Engine::~Engine() {} |
lewisgw | 5:eda40cdde3e7 | 6 | |
lewisgw | 8:5327418f823a | 7 | void Engine::check_reset() { |
lewisgw | 9:fff2009f826e | 8 | if (_skater.get_reset_flag()) { |
lewisgw | 9:fff2009f826e | 9 | reset_skater(); |
lewisgw | 8:5327418f823a | 10 | _map.init(); |
lewisgw | 8:5327418f823a | 11 | _skater.set_reset_flag(false); |
lewisgw | 8:5327418f823a | 12 | wait(1); |
lewisgw | 9:fff2009f826e | 13 | } |
lewisgw | 9:fff2009f826e | 14 | } |
lewisgw | 9:fff2009f826e | 15 | |
lewisgw | 9:fff2009f826e | 16 | void Engine::reset_skater() { |
lewisgw | 9:fff2009f826e | 17 | _moving_counter = 0; |
lewisgw | 9:fff2009f826e | 18 | _jump_counter = 0; |
lewisgw | 9:fff2009f826e | 19 | _direction = Left; |
lewisgw | 9:fff2009f826e | 20 | _level = 0; |
lewisgw | 9:fff2009f826e | 21 | _x = 40; |
lewisgw | 9:fff2009f826e | 22 | _y = 40; |
lewisgw | 9:fff2009f826e | 23 | } |
lewisgw | 8:5327418f823a | 24 | |
lewisgw | 5:eda40cdde3e7 | 25 | void Engine::init() { |
lewisgw | 9:fff2009f826e | 26 | reset_skater(); |
lewisgw | 9:fff2009f826e | 27 | _map.init(); |
lewisgw | 9:fff2009f826e | 28 | srand(time(NULL)); |
lewisgw | 9:fff2009f826e | 29 | } |
lewisgw | 5:eda40cdde3e7 | 30 | |
lewisgw | 5:eda40cdde3e7 | 31 | void Engine::read_input(Gamepad &gamepad) { |
lewisgw | 9:fff2009f826e | 32 | _input.coord = gamepad.get_mapped_coord(); |
lewisgw | 9:fff2009f826e | 33 | _input.A_flag = gamepad.check_event(Gamepad::A_PRESSED); |
lewisgw | 9:fff2009f826e | 34 | } |
lewisgw | 5:eda40cdde3e7 | 35 | |
lewisgw | 5:eda40cdde3e7 | 36 | void Engine::process_y() { |
lewisgw | 9:fff2009f826e | 37 | set_fall_flag(); |
lewisgw | 9:fff2009f826e | 38 | if (_fall_flag) { |
lewisgw | 9:fff2009f826e | 39 | _skater.fall(_fall_flag); |
lewisgw | 9:fff2009f826e | 40 | } else { |
lewisgw | 9:fff2009f826e | 41 | _skater.set_y_position( _input.A_flag, _jump_counter, _level ); |
lewisgw | 9:fff2009f826e | 42 | } |
lewisgw | 9:fff2009f826e | 43 | _fall_flag = _skater.get_fall_flag(); |
lewisgw | 9:fff2009f826e | 44 | _y = _skater.get_y_position(); |
lewisgw | 9:fff2009f826e | 45 | _jump_counter = _skater.get_jump_counter(); |
lewisgw | 9:fff2009f826e | 46 | } |
lewisgw | 8:5327418f823a | 47 | |
lewisgw | 9:fff2009f826e | 48 | void Engine::set_fall_flag() { |
lewisgw | 9:fff2009f826e | 49 | if (((_line_1.x_end < _x) && (_x < (_line_2.x_start - 6))) && _y == 23) { |
lewisgw | 9:fff2009f826e | 50 | _fall_flag = true; |
lewisgw | 9:fff2009f826e | 51 | } else if (((_line_2.x_end < _x) && (_x < (_line_3.x_start - 6))) && _y == 23) { |
lewisgw | 9:fff2009f826e | 52 | _fall_flag = true; |
lewisgw | 9:fff2009f826e | 53 | } else if (((_line_3.x_end < _x) && (_x < (_line_1.x_start - 6))) && _y == 23) { |
lewisgw | 9:fff2009f826e | 54 | _fall_flag = true; |
lewisgw | 9:fff2009f826e | 55 | } |
lewisgw | 9:fff2009f826e | 56 | } |
lewisgw | 5:eda40cdde3e7 | 57 | |
lewisgw | 7:bbc2b75c1418 | 58 | void Engine::process_x(int t) { |
lewisgw | 9:fff2009f826e | 59 | if ( _x < -10 || _x > 84 ) { |
lewisgw | 8:5327418f823a | 60 | _skater.set_reset_flag(true); |
lewisgw | 9:fff2009f826e | 61 | } else { |
lewisgw | 9:fff2009f826e | 62 | _skater.set_x_position_and_sprite(_input.coord.x, |
lewisgw | 9:fff2009f826e | 63 | _moving_counter, |
lewisgw | 9:fff2009f826e | 64 | _direction, |
lewisgw | 9:fff2009f826e | 65 | _input.coord.y); |
lewisgw | 5:eda40cdde3e7 | 66 | _x = _skater.get_x_position(); |
lewisgw | 5:eda40cdde3e7 | 67 | _moving_counter = _skater.get_moving_counter(); |
lewisgw | 9:fff2009f826e | 68 | if ((t % 6 == 0 || t % 8 == 0) && (_input.coord.x > -0.1)) { |
lewisgw | 9:fff2009f826e | 69 | _moving_counter--; |
lewisgw | 7:bbc2b75c1418 | 70 | } |
lewisgw | 9:fff2009f826e | 71 | } |
lewisgw | 9:fff2009f826e | 72 | } |
lewisgw | 5:eda40cdde3e7 | 73 | |
lewisgw | 5:eda40cdde3e7 | 74 | void Engine::process_sprite() { |
lewisgw | 9:fff2009f826e | 75 | _sprite = _skater.get_sprite_value(); |
lewisgw | 9:fff2009f826e | 76 | _direction = _skater.get_direction(); |
lewisgw | 9:fff2009f826e | 77 | } |
lewisgw | 5:eda40cdde3e7 | 78 | |
lewisgw | 5:eda40cdde3e7 | 79 | |
lewisgw | 5:eda40cdde3e7 | 80 | void Engine::find_level() { |
lewisgw | 9:fff2009f826e | 81 | if ((_x >= 1 && _x <= 30 && _y < 15) || (_x >= 45 && _x <= 80 && _y < 15)) { |
lewisgw | 5:eda40cdde3e7 | 82 | _level = 1; |
lewisgw | 9:fff2009f826e | 83 | } else { |
lewisgw | 5:eda40cdde3e7 | 84 | _level = 0; |
lewisgw | 9:fff2009f826e | 85 | } |
lewisgw | 9:fff2009f826e | 86 | } |
lewisgw | 7:bbc2b75c1418 | 87 | |
lewisgw | 7:bbc2b75c1418 | 88 | void Engine::generate_map() { |
lewisgw | 9:fff2009f826e | 89 | _length_1 = (rand() %20) + 10; |
lewisgw | 9:fff2009f826e | 90 | _map.generate_line_1(_length_1); |
lewisgw | 9:fff2009f826e | 91 | _line_1 = _map.get_line_1(); |
lewisgw | 9:fff2009f826e | 92 | _length_2 = (rand() %20) + 10; |
lewisgw | 9:fff2009f826e | 93 | _map.generate_line_2(_length_2); |
lewisgw | 9:fff2009f826e | 94 | _line_2 = _map.get_line_2(); |
lewisgw | 9:fff2009f826e | 95 | _length_3 = (rand() %20) + 10; |
lewisgw | 9:fff2009f826e | 96 | _map.generate_line_3(_length_3); |
lewisgw | 9:fff2009f826e | 97 | _line_3 = _map.get_line_3(); |
lewisgw | 9:fff2009f826e | 98 | } |
lewisgw | 5:eda40cdde3e7 | 99 | |
lewisgw | 5:eda40cdde3e7 | 100 | |
lewisgw | 5:eda40cdde3e7 | 101 | void Engine::update_lcd(N5110 &lcd){ |
lewisgw | 9:fff2009f826e | 102 | _skate_sprite = _skater.get_sprite(_sprite); |
lewisgw | 9:fff2009f826e | 103 | lcd.drawSprite(_x,_y,17,10,(int *)_skate_sprite); |
lewisgw | 9:fff2009f826e | 104 | lcd.drawLine(_line_2.x_start,_line_2.y,_line_2.x_end,_line_2.y,FILL_BLACK); |
lewisgw | 9:fff2009f826e | 105 | lcd.drawLine(_line_1.x_start,_line_1.y,_line_1.x_end,_line_1.y,FILL_BLACK); |
lewisgw | 9:fff2009f826e | 106 | lcd.drawLine(_line_3.x_start,_line_3.y,_line_3.x_end,_line_3.y,FILL_BLACK); |
lewisgw | 9:fff2009f826e | 107 | } |