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Dependencies: mbed
Engine/Engine.cpp@19:f35887b14c23, 2019-04-15 (annotated)
- Committer:
- lewisgw
- Date:
- Mon Apr 15 18:49:35 2019 +0000
- Revision:
- 19:f35887b14c23
- Parent:
- 18:304700b5d8f8
- Child:
- 20:a8cad4e044ea
Minor bug fixes, furnished the menus and created a pixel dying sequence.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
lewisgw | 5:eda40cdde3e7 | 1 | #include "Engine.h" |
lewisgw | 5:eda40cdde3e7 | 2 | |
lewisgw | 15:876c047a6ec9 | 3 | char buffer[14]; |
lewisgw | 15:876c047a6ec9 | 4 | |
lewisgw | 14:9861fe85c803 | 5 | // Constructor and destructor |
lewisgw | 9:fff2009f826e | 6 | Engine::Engine() {} |
lewisgw | 5:eda40cdde3e7 | 7 | |
lewisgw | 9:fff2009f826e | 8 | Engine::~Engine() {} |
lewisgw | 5:eda40cdde3e7 | 9 | |
lewisgw | 15:876c047a6ec9 | 10 | void Engine::init() { |
lewisgw | 15:876c047a6ec9 | 11 | // Initialisation of the game. 40 and 22 refer to inital line lengths. |
lewisgw | 15:876c047a6ec9 | 12 | reset_skater(); |
lewisgw | 17:f377df4ea7b1 | 13 | reset_engine(); |
lewisgw | 15:876c047a6ec9 | 14 | srand(time(NULL)); |
lewisgw | 15:876c047a6ec9 | 15 | } |
lewisgw | 15:876c047a6ec9 | 16 | |
lewisgw | 17:f377df4ea7b1 | 17 | void Engine::check_reset(N5110 &lcd) { |
lewisgw | 14:9861fe85c803 | 18 | // Reset the game if the skater has fallen (i.e. reset flag = TRUE). |
lewisgw | 14:9861fe85c803 | 19 | // 40 and 22 refer to the inital lengths of lower and upper platfroms respectivly. |
lewisgw | 9:fff2009f826e | 20 | if (_skater.get_reset_flag()) { |
lewisgw | 9:fff2009f826e | 21 | reset_skater(); |
lewisgw | 17:f377df4ea7b1 | 22 | reset_engine(); |
lewisgw | 17:f377df4ea7b1 | 23 | wait(1); |
lewisgw | 17:f377df4ea7b1 | 24 | lcd.clear(); |
lewisgw | 19:f35887b14c23 | 25 | for (int i = 0; i < 40; i = i + 8) { |
lewisgw | 19:f35887b14c23 | 26 | for (int j = 0; j < 84; j++) { |
lewisgw | 19:f35887b14c23 | 27 | lcd.setPixel(j,i,true); |
lewisgw | 19:f35887b14c23 | 28 | lcd.setPixel(i,j,true); |
lewisgw | 19:f35887b14c23 | 29 | lcd.printString("TRY AGAIN",30,5); |
lewisgw | 19:f35887b14c23 | 30 | lcd.refresh(); |
lewisgw | 19:f35887b14c23 | 31 | wait(0.001); |
lewisgw | 19:f35887b14c23 | 32 | } |
lewisgw | 19:f35887b14c23 | 33 | } |
lewisgw | 8:5327418f823a | 34 | wait(1); |
lewisgw | 9:fff2009f826e | 35 | } |
lewisgw | 9:fff2009f826e | 36 | } |
lewisgw | 9:fff2009f826e | 37 | |
lewisgw | 9:fff2009f826e | 38 | void Engine::reset_skater() { |
lewisgw | 18:304700b5d8f8 | 39 | _skater_direction = Left; |
lewisgw | 11:b66170249a26 | 40 | _start_platform = true; |
lewisgw | 17:f377df4ea7b1 | 41 | _skater.set_reset_flag(false); |
lewisgw | 19:f35887b14c23 | 42 | _moving_counter = 0; |
lewisgw | 19:f35887b14c23 | 43 | _jump_counter = 20; |
lewisgw | 19:f35887b14c23 | 44 | _fall_flag = false; |
lewisgw | 17:f377df4ea7b1 | 45 | } |
lewisgw | 17:f377df4ea7b1 | 46 | |
lewisgw | 17:f377df4ea7b1 | 47 | void Engine::reset_engine() { |
lewisgw | 17:f377df4ea7b1 | 48 | _input.coord.x = 0; |
lewisgw | 17:f377df4ea7b1 | 49 | _input.coord.y = 0; |
lewisgw | 17:f377df4ea7b1 | 50 | _input.A_flag = false; |
lewisgw | 18:304700b5d8f8 | 51 | _lower_platforms.init(40); |
lewisgw | 18:304700b5d8f8 | 52 | _upper_platforms.init(22); |
lewisgw | 17:f377df4ea7b1 | 53 | _coin.init(); |
lewisgw | 18:304700b5d8f8 | 54 | _fire.init(); |
lewisgw | 17:f377df4ea7b1 | 55 | _coin_collision_flag = false; |
lewisgw | 17:f377df4ea7b1 | 56 | _player_score = 0; |
lewisgw | 9:fff2009f826e | 57 | } |
lewisgw | 8:5327418f823a | 58 | |
lewisgw | 5:eda40cdde3e7 | 59 | void Engine::read_input(Gamepad &gamepad) { |
lewisgw | 9:fff2009f826e | 60 | _input.coord = gamepad.get_mapped_coord(); |
lewisgw | 9:fff2009f826e | 61 | _input.A_flag = gamepad.check_event(Gamepad::A_PRESSED); |
lewisgw | 9:fff2009f826e | 62 | } |
lewisgw | 5:eda40cdde3e7 | 63 | |
lewisgw | 5:eda40cdde3e7 | 64 | void Engine::process_y() { |
lewisgw | 14:9861fe85c803 | 65 | // Sets the y coordinate by checking if the skater should be falling, and |
lewisgw | 14:9861fe85c803 | 66 | // updating the fall flag and jump counter. |
lewisgw | 9:fff2009f826e | 67 | set_fall_flag(); |
lewisgw | 9:fff2009f826e | 68 | if (_fall_flag) { |
lewisgw | 9:fff2009f826e | 69 | _skater.fall(_fall_flag); |
lewisgw | 9:fff2009f826e | 70 | } else { |
lewisgw | 10:8bf3713d9e9c | 71 | _skater.set_y_position( _input.A_flag, _jump_counter, _level_condition ); |
lewisgw | 9:fff2009f826e | 72 | } |
lewisgw | 9:fff2009f826e | 73 | _fall_flag = _skater.get_fall_flag(); |
lewisgw | 18:304700b5d8f8 | 74 | _skater_y = _skater.get_y_position(); |
lewisgw | 9:fff2009f826e | 75 | _jump_counter = _skater.get_jump_counter(); |
lewisgw | 9:fff2009f826e | 76 | } |
lewisgw | 14:9861fe85c803 | 77 | |
lewisgw | 9:fff2009f826e | 78 | void Engine::set_fall_flag() { |
lewisgw | 14:9861fe85c803 | 79 | // Set the fall flag to true if the skater is not on one of the platforms. |
lewisgw | 18:304700b5d8f8 | 80 | if (((_lower_line_1.x_end < _skater_x) && (_skater_x < (_lower_line_2.x_start - 6))) && _skater_y == 23) { |
lewisgw | 9:fff2009f826e | 81 | _fall_flag = true; |
lewisgw | 18:304700b5d8f8 | 82 | } else if (((_lower_line_2.x_end < _skater_x) && (_skater_x < (_lower_line_3.x_start - 6))) && _skater_y == 23) { |
lewisgw | 9:fff2009f826e | 83 | _fall_flag = true; |
lewisgw | 18:304700b5d8f8 | 84 | } else if (((_lower_line_3.x_end < _skater_x) && (_skater_x < (_lower_line_1.x_start - 6))) && _skater_y == 23) { |
lewisgw | 9:fff2009f826e | 85 | _fall_flag = true; |
lewisgw | 9:fff2009f826e | 86 | } |
lewisgw | 9:fff2009f826e | 87 | } |
lewisgw | 5:eda40cdde3e7 | 88 | |
lewisgw | 17:f377df4ea7b1 | 89 | void Engine::process_x(int game_counter) { |
lewisgw | 17:f377df4ea7b1 | 90 | // Update x coordinate. |
lewisgw | 14:9861fe85c803 | 91 | // Will move the skater to the left along with the platforms (if he is not moving |
lewisgw | 17:f377df4ea7b1 | 92 | // left already). Speed divider is dependent on the number of coins you have, more coins |
lewisgw | 17:f377df4ea7b1 | 93 | // means moves faster. |
lewisgw | 17:f377df4ea7b1 | 94 | _skater.set_x_position_and_sprite(_input.coord.x, |
lewisgw | 17:f377df4ea7b1 | 95 | _moving_counter, |
lewisgw | 18:304700b5d8f8 | 96 | _skater_direction, |
lewisgw | 17:f377df4ea7b1 | 97 | _input.coord.y); |
lewisgw | 18:304700b5d8f8 | 98 | _skater_x = _skater.get_x_position(); |
lewisgw | 17:f377df4ea7b1 | 99 | _moving_counter = _skater.get_moving_counter(); |
lewisgw | 17:f377df4ea7b1 | 100 | _speed_divider = int(-0.05*_player_score + 4); |
lewisgw | 17:f377df4ea7b1 | 101 | if ((game_counter % _speed_divider == 0) && (_input.coord.x > -0.1)) { |
lewisgw | 17:f377df4ea7b1 | 102 | _moving_counter--; |
lewisgw | 9:fff2009f826e | 103 | } |
lewisgw | 9:fff2009f826e | 104 | } |
lewisgw | 5:eda40cdde3e7 | 105 | |
lewisgw | 5:eda40cdde3e7 | 106 | void Engine::process_sprite() { |
lewisgw | 14:9861fe85c803 | 107 | // Update the sprite and direction. |
lewisgw | 18:304700b5d8f8 | 108 | _skater_sprite = _skater.get_sprite_value(); |
lewisgw | 18:304700b5d8f8 | 109 | _skater_direction = _skater.get_direction(); |
lewisgw | 9:fff2009f826e | 110 | } |
lewisgw | 5:eda40cdde3e7 | 111 | |
lewisgw | 5:eda40cdde3e7 | 112 | |
lewisgw | 10:8bf3713d9e9c | 113 | void Engine::set_level_condition() { |
lewisgw | 14:9861fe85c803 | 114 | // If the skater is under or on top of any of the upper platforms, set |
lewisgw | 14:9861fe85c803 | 115 | // level condition to 1. |
lewisgw | 18:304700b5d8f8 | 116 | if (((_upper_line_1.x_start - 6) <= _skater_x) && (_skater_x <= _upper_line_1.x_end)) { |
lewisgw | 10:8bf3713d9e9c | 117 | _level_condition = 1; |
lewisgw | 18:304700b5d8f8 | 118 | } else if (((_upper_line_2.x_start - 6) <= _skater_x) && (_skater_x <= _upper_line_2.x_end)) { |
lewisgw | 10:8bf3713d9e9c | 119 | _level_condition = 1; |
lewisgw | 18:304700b5d8f8 | 120 | } else if (((_upper_line_3.x_start - 6) <= _skater_x) && (_skater_x <= _upper_line_3.x_end)) { |
lewisgw | 10:8bf3713d9e9c | 121 | _level_condition = 1; |
lewisgw | 9:fff2009f826e | 122 | } else { |
lewisgw | 10:8bf3713d9e9c | 123 | _level_condition = 0; |
lewisgw | 10:8bf3713d9e9c | 124 | } |
lewisgw | 9:fff2009f826e | 125 | } |
lewisgw | 7:bbc2b75c1418 | 126 | |
lewisgw | 17:f377df4ea7b1 | 127 | void Engine::generate_level(int game_counter) { |
lewisgw | 16:331be5c7ed80 | 128 | // Generate parameters for all objects in the level (except skater) |
lewisgw | 10:8bf3713d9e9c | 129 | generate_lower_lines(); |
lewisgw | 10:8bf3713d9e9c | 130 | generate_upper_lines(); |
lewisgw | 15:876c047a6ec9 | 131 | _coin.generate_coin(); |
lewisgw | 18:304700b5d8f8 | 132 | generate_fire(game_counter); |
lewisgw | 9:fff2009f826e | 133 | } |
lewisgw | 5:eda40cdde3e7 | 134 | |
lewisgw | 10:8bf3713d9e9c | 135 | void Engine::generate_lower_lines() { |
lewisgw | 14:9861fe85c803 | 136 | // Use a scaled random number to generate the length of the lower lines. |
lewisgw | 10:8bf3713d9e9c | 137 | _length_1 = (rand() %20) + 10; |
lewisgw | 18:304700b5d8f8 | 138 | _lower_platforms.generate_line_1(_length_1); |
lewisgw | 18:304700b5d8f8 | 139 | _lower_line_1 = _lower_platforms.get_line_1(); |
lewisgw | 10:8bf3713d9e9c | 140 | _length_2 = (rand() %20) + 10; |
lewisgw | 18:304700b5d8f8 | 141 | _lower_platforms.generate_line_2(_length_2); |
lewisgw | 18:304700b5d8f8 | 142 | _lower_line_2 = _lower_platforms.get_line_2(); |
lewisgw | 10:8bf3713d9e9c | 143 | _length_3 = (rand() %20) + 10; |
lewisgw | 18:304700b5d8f8 | 144 | _lower_platforms.generate_line_3(_length_3); |
lewisgw | 18:304700b5d8f8 | 145 | _lower_line_3 = _lower_platforms.get_line_3(); |
lewisgw | 10:8bf3713d9e9c | 146 | } |
lewisgw | 10:8bf3713d9e9c | 147 | |
lewisgw | 10:8bf3713d9e9c | 148 | void Engine::generate_upper_lines() { |
lewisgw | 14:9861fe85c803 | 149 | // Set the length of the lower lines to be proportionally smaller to |
lewisgw | 14:9861fe85c803 | 150 | // the length of the upper lines. |
lewisgw | 18:304700b5d8f8 | 151 | _upper_platforms.generate_line_1(_length_1 / 2); |
lewisgw | 18:304700b5d8f8 | 152 | _upper_line_1 = _upper_platforms.get_line_1(); |
lewisgw | 18:304700b5d8f8 | 153 | _upper_platforms.generate_line_2(_length_2 / 2); |
lewisgw | 18:304700b5d8f8 | 154 | _upper_line_2 = _upper_platforms.get_line_2(); |
lewisgw | 18:304700b5d8f8 | 155 | _upper_platforms.generate_line_3(_length_3 / 2); |
lewisgw | 18:304700b5d8f8 | 156 | _upper_line_3 = _upper_platforms.get_line_3(); |
lewisgw | 10:8bf3713d9e9c | 157 | } |
lewisgw | 5:eda40cdde3e7 | 158 | |
lewisgw | 18:304700b5d8f8 | 159 | void Engine::generate_fire(int game_counter) { |
lewisgw | 18:304700b5d8f8 | 160 | // Generate the x and y coordinate of the fire. X is from the fire class method and |
lewisgw | 18:304700b5d8f8 | 161 | // y is claculated from a quadratic expression that oscilates from 5 to 23 with the |
lewisgw | 19:f35887b14c23 | 162 | // game counter going from 0 to 99 periodicly as its input. |
lewisgw | 18:304700b5d8f8 | 163 | _fire.update_fire(); |
lewisgw | 19:f35887b14c23 | 164 | _fire_y = int(-0.0073*game_counter*game_counter + 0.73*game_counter + 5); |
lewisgw | 16:331be5c7ed80 | 165 | } |
lewisgw | 16:331be5c7ed80 | 166 | |
lewisgw | 5:eda40cdde3e7 | 167 | void Engine::update_lcd(N5110 &lcd){ |
lewisgw | 18:304700b5d8f8 | 168 | lcd.drawSprite(_skater_x,_skater_y,17,10,(int *)_skater.get_sprite(_skater_sprite)); |
lewisgw | 16:331be5c7ed80 | 169 | lcd.drawSprite(_coin.get_coin_x(),_coin.get_coin_y(),5,5,(int*)_coin.get_coin_sprite()); |
lewisgw | 18:304700b5d8f8 | 170 | lcd.drawSprite(_fire.get_fire_x(),_fire_y,5,8,(int*)_fire.get_fire_sprite()); |
lewisgw | 10:8bf3713d9e9c | 171 | lcd.drawLine(_lower_line_2.x_start,_lower_line_2.y,_lower_line_2.x_end,_lower_line_2.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 172 | lcd.drawLine(_lower_line_1.x_start,_lower_line_1.y,_lower_line_1.x_end,_lower_line_1.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 173 | lcd.drawLine(_lower_line_3.x_start,_lower_line_3.y,_lower_line_3.x_end,_lower_line_3.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 174 | lcd.drawLine(_upper_line_2.x_start,_upper_line_2.y,_upper_line_2.x_end,_upper_line_2.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 175 | lcd.drawLine(_upper_line_1.x_start,_upper_line_1.y,_upper_line_1.x_end,_upper_line_1.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 176 | lcd.drawLine(_upper_line_3.x_start,_upper_line_3.y,_upper_line_3.x_end,_upper_line_3.y,FILL_BLACK); |
lewisgw | 15:876c047a6ec9 | 177 | sprintf(buffer,"%2d",_player_score); |
lewisgw | 15:876c047a6ec9 | 178 | lcd.printString(buffer,0,0); |
lewisgw | 11:b66170249a26 | 179 | } |
lewisgw | 11:b66170249a26 | 180 | |
lewisgw | 11:b66170249a26 | 181 | bool Engine::get_start_platform() { |
lewisgw | 14:9861fe85c803 | 182 | // Set start platform flag to be false if the button A is pressed |
lewisgw | 14:9861fe85c803 | 183 | // (so the starting text goes away after the first jump). |
lewisgw | 11:b66170249a26 | 184 | if(_input.A_flag) _start_platform = false; |
lewisgw | 11:b66170249a26 | 185 | return _start_platform; |
lewisgw | 15:876c047a6ec9 | 186 | } |
lewisgw | 15:876c047a6ec9 | 187 | |
lewisgw | 15:876c047a6ec9 | 188 | void Engine::check_coin_collision() { |
lewisgw | 16:331be5c7ed80 | 189 | // If the skater coords match the coins, add 1 to the players score and print |
lewisgw | 16:331be5c7ed80 | 190 | // a new coin in a random position |
lewisgw | 18:304700b5d8f8 | 191 | if (_skater_x == _coin.get_coin_x() && (_skater_y == _coin.get_coin_y() - 10)) { |
lewisgw | 15:876c047a6ec9 | 192 | _coin_collision_flag = true; |
lewisgw | 15:876c047a6ec9 | 193 | _player_score++; |
lewisgw | 15:876c047a6ec9 | 194 | _coin.update_coin((rand() % 100),(abs(rand() % 100 - 20))); |
lewisgw | 15:876c047a6ec9 | 195 | } |
lewisgw | 16:331be5c7ed80 | 196 | } |
lewisgw | 16:331be5c7ed80 | 197 | |
lewisgw | 18:304700b5d8f8 | 198 | void Engine::check_fire_collision() { |
lewisgw | 18:304700b5d8f8 | 199 | // If the skaters coord match the fire and he is not ducking, the player has died |
lewisgw | 17:f377df4ea7b1 | 200 | // and the game is reset. Game will also reset if skater goes off the screen. |
lewisgw | 19:f35887b14c23 | 201 | if (_input.coord.y > -0.1 && _skater_x == _fire.get_fire_x() && _skater_y > _fire_y - 10 && _skater_y < _fire_y + 10) { |
lewisgw | 17:f377df4ea7b1 | 202 | _skater.set_reset_flag(true); |
lewisgw | 18:304700b5d8f8 | 203 | } else if ( _skater_x < -10 || _skater_x > 84 ) { |
lewisgw | 16:331be5c7ed80 | 204 | _skater.set_reset_flag(true); |
lewisgw | 16:331be5c7ed80 | 205 | } |
lewisgw | 16:331be5c7ed80 | 206 | } |
lewisgw | 17:f377df4ea7b1 | 207 | |
lewisgw | 17:f377df4ea7b1 | 208 | int Engine::get_player_score() { |
lewisgw | 17:f377df4ea7b1 | 209 | return _player_score; |
lewisgw | 17:f377df4ea7b1 | 210 | } |
lewisgw | 16:331be5c7ed80 | 211 |