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Dependencies: mbed
Engine/Engine.cpp@5:eda40cdde3e7, 2019-03-17 (annotated)
- Committer:
- lewisgw
- Date:
- Sun Mar 17 14:45:37 2019 +0000
- Revision:
- 5:eda40cdde3e7
- Parent:
- 4:ce4eea1c2a28
- Child:
- 7:bbc2b75c1418
Same functionality as last commit, but now organised with a game engine class to process inputs and outputs
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
lewisgw | 5:eda40cdde3e7 | 1 | #include "Engine.h" |
lewisgw | 5:eda40cdde3e7 | 2 | |
lewisgw | 5:eda40cdde3e7 | 3 | Engine::Engine(){} |
lewisgw | 5:eda40cdde3e7 | 4 | |
lewisgw | 5:eda40cdde3e7 | 5 | Engine::~Engine(){} |
lewisgw | 5:eda40cdde3e7 | 6 | |
lewisgw | 5:eda40cdde3e7 | 7 | void Engine::init() { |
lewisgw | 5:eda40cdde3e7 | 8 | _moving_counter = 0; |
lewisgw | 5:eda40cdde3e7 | 9 | _jump_counter = 0; |
lewisgw | 5:eda40cdde3e7 | 10 | _direction = Left; |
lewisgw | 5:eda40cdde3e7 | 11 | _level = 0; |
lewisgw | 5:eda40cdde3e7 | 12 | _x = 40; |
lewisgw | 5:eda40cdde3e7 | 13 | _y = 40; |
lewisgw | 5:eda40cdde3e7 | 14 | } |
lewisgw | 5:eda40cdde3e7 | 15 | |
lewisgw | 5:eda40cdde3e7 | 16 | void Engine::read_input(Gamepad &gamepad) { |
lewisgw | 5:eda40cdde3e7 | 17 | _input.coord = gamepad.get_mapped_coord(); |
lewisgw | 5:eda40cdde3e7 | 18 | _input.A_flag = gamepad.check_event(Gamepad::A_PRESSED); |
lewisgw | 5:eda40cdde3e7 | 19 | } |
lewisgw | 5:eda40cdde3e7 | 20 | |
lewisgw | 5:eda40cdde3e7 | 21 | void Engine::process_y() { |
lewisgw | 5:eda40cdde3e7 | 22 | _skater.set_y_position( _input.A_flag, _jump_counter, _level ); |
lewisgw | 5:eda40cdde3e7 | 23 | _y = _skater.get_y_position(); |
lewisgw | 5:eda40cdde3e7 | 24 | _jump_counter = _skater.get_jump_counter(); |
lewisgw | 5:eda40cdde3e7 | 25 | } |
lewisgw | 5:eda40cdde3e7 | 26 | |
lewisgw | 5:eda40cdde3e7 | 27 | void Engine::process_x() { |
lewisgw | 5:eda40cdde3e7 | 28 | _skater.set_x_position( _input.coord.x, _moving_counter, _direction, _input.coord.y ); |
lewisgw | 5:eda40cdde3e7 | 29 | _x = _skater.get_x_position(); |
lewisgw | 5:eda40cdde3e7 | 30 | _moving_counter = _skater.get_moving_counter(); |
lewisgw | 5:eda40cdde3e7 | 31 | } |
lewisgw | 5:eda40cdde3e7 | 32 | |
lewisgw | 5:eda40cdde3e7 | 33 | void Engine::process_sprite() { |
lewisgw | 5:eda40cdde3e7 | 34 | _sprite = _skater.get_sprite_value(); |
lewisgw | 5:eda40cdde3e7 | 35 | _direction = _skater.get_direction(); |
lewisgw | 5:eda40cdde3e7 | 36 | } |
lewisgw | 5:eda40cdde3e7 | 37 | |
lewisgw | 5:eda40cdde3e7 | 38 | |
lewisgw | 5:eda40cdde3e7 | 39 | void Engine::find_level() { |
lewisgw | 5:eda40cdde3e7 | 40 | if((_x >= 1 && _x <= 30 && _y < 15) || (_x >= 45 && _x <= 80 && _y < 15)){ |
lewisgw | 5:eda40cdde3e7 | 41 | _level = 1; |
lewisgw | 5:eda40cdde3e7 | 42 | } else { |
lewisgw | 5:eda40cdde3e7 | 43 | _level = 0; |
lewisgw | 5:eda40cdde3e7 | 44 | } |
lewisgw | 5:eda40cdde3e7 | 45 | } |
lewisgw | 5:eda40cdde3e7 | 46 | |
lewisgw | 5:eda40cdde3e7 | 47 | |
lewisgw | 5:eda40cdde3e7 | 48 | void Engine::update_lcd(N5110 &lcd){ |
lewisgw | 5:eda40cdde3e7 | 49 | _skate_sprite = _skater.get_sprite(_sprite); |
lewisgw | 5:eda40cdde3e7 | 50 | lcd.drawSprite(_x,_y,17,10,(int *)_skate_sprite); |
lewisgw | 5:eda40cdde3e7 | 51 | lcd.drawLine(5,40,80,40,FILL_BLACK); |
lewisgw | 5:eda40cdde3e7 | 52 | lcd.drawLine(5,22,30,22,FILL_BLACK); |
lewisgw | 5:eda40cdde3e7 | 53 | lcd.drawLine(50,22,80,22,FILL_BLACK); |
lewisgw | 5:eda40cdde3e7 | 54 | } |