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Dependencies: mbed
Engine/Engine.cpp@22:d2969236b4f3, 2019-04-22 (annotated)
- Committer:
- lewisgw
- Date:
- Mon Apr 22 16:28:04 2019 +0000
- Revision:
- 22:d2969236b4f3
- Parent:
- 21:20478f086bc2
ELEC 2665 Gamepad Project.; SID: 201122085
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
lewisgw | 5:eda40cdde3e7 | 1 | #include "Engine.h" |
lewisgw | 5:eda40cdde3e7 | 2 | |
lewisgw | 22:d2969236b4f3 | 3 | // Reference for the technique used to generate random numbers. |
lewisgw | 22:d2969236b4f3 | 4 | // [1] "rand" cplusplus. [Online] Available: http://www.cplusplus.com/reference/cstdlib/rand/ [Accessed: 22 April 2019]. |
lewisgw | 22:d2969236b4f3 | 5 | |
lewisgw | 21:20478f086bc2 | 6 | // Buffer to print updated score. |
lewisgw | 21:20478f086bc2 | 7 | char buffer[14]; |
lewisgw | 15:876c047a6ec9 | 8 | |
lewisgw | 21:20478f086bc2 | 9 | // Constructor and destructor. |
lewisgw | 9:fff2009f826e | 10 | Engine::Engine() {} |
lewisgw | 5:eda40cdde3e7 | 11 | |
lewisgw | 9:fff2009f826e | 12 | Engine::~Engine() {} |
lewisgw | 5:eda40cdde3e7 | 13 | |
lewisgw | 15:876c047a6ec9 | 14 | void Engine::init() { |
lewisgw | 22:d2969236b4f3 | 15 | // |
lewisgw | 15:876c047a6ec9 | 16 | reset_skater(); |
lewisgw | 17:f377df4ea7b1 | 17 | reset_engine(); |
lewisgw | 22:d2969236b4f3 | 18 | srand(time(NULL)); // Set up for generating random numbers, [1]. |
lewisgw | 15:876c047a6ec9 | 19 | } |
lewisgw | 15:876c047a6ec9 | 20 | |
lewisgw | 20:a8cad4e044ea | 21 | void Engine::check_reset(N5110 &lcd, Gamepad &gamepad) { |
lewisgw | 21:20478f086bc2 | 22 | // If reset flag is true, end and restart the game. |
lewisgw | 9:fff2009f826e | 23 | if (_skater.get_reset_flag()) { |
lewisgw | 21:20478f086bc2 | 24 | execute_dying_sequence(lcd, gamepad); |
lewisgw | 8:5327418f823a | 25 | wait(1); |
lewisgw | 20:a8cad4e044ea | 26 | reset_skater(); |
lewisgw | 20:a8cad4e044ea | 27 | reset_engine(); |
lewisgw | 9:fff2009f826e | 28 | } |
lewisgw | 9:fff2009f826e | 29 | } |
lewisgw | 9:fff2009f826e | 30 | |
lewisgw | 21:20478f086bc2 | 31 | void Engine::execute_dying_sequence(N5110 &lcd, Gamepad &gamepad) { |
lewisgw | 21:20478f086bc2 | 32 | wait(1); |
lewisgw | 21:20478f086bc2 | 33 | lcd.clear(); |
lewisgw | 21:20478f086bc2 | 34 | for (int i = 0; i < 40; i = i + 8) { // Counter for y direction, sweeps top |
lewisgw | 21:20478f086bc2 | 35 | // to bottom. |
lewisgw | 21:20478f086bc2 | 36 | for (int j = 0; j < 84; j++) { // Counter for x direction, sweeps L to R |
lewisgw | 21:20478f086bc2 | 37 | lcd.setPixel(j,i,true); |
lewisgw | 21:20478f086bc2 | 38 | lcd.setPixel(i,j,true); |
lewisgw | 21:20478f086bc2 | 39 | lcd.printString("TRY AGAIN",30,5); |
lewisgw | 21:20478f086bc2 | 40 | lcd.refresh(); |
lewisgw | 21:20478f086bc2 | 41 | gamepad.tone(int(1099 - 15.4*j - 1.2*i), 0.05); // Frequnecy of tone is |
lewisgw | 21:20478f086bc2 | 42 | // dependent on counters. |
lewisgw | 21:20478f086bc2 | 43 | wait(0.001); |
lewisgw | 21:20478f086bc2 | 44 | sprintf(buffer,"%2d",_player_score); |
lewisgw | 21:20478f086bc2 | 45 | lcd.printString(buffer,0,5); |
lewisgw | 21:20478f086bc2 | 46 | } |
lewisgw | 21:20478f086bc2 | 47 | } |
lewisgw | 21:20478f086bc2 | 48 | } |
lewisgw | 21:20478f086bc2 | 49 | |
lewisgw | 9:fff2009f826e | 50 | void Engine::reset_skater() { |
lewisgw | 18:304700b5d8f8 | 51 | _skater_direction = Left; |
lewisgw | 21:20478f086bc2 | 52 | _start_platform_flag = true; // For printing start text in EngineController |
lewisgw | 17:f377df4ea7b1 | 53 | _skater.set_reset_flag(false); |
lewisgw | 19:f35887b14c23 | 54 | _moving_counter = 0; |
lewisgw | 21:20478f086bc2 | 55 | _jump_counter = 20; |
lewisgw | 19:f35887b14c23 | 56 | _fall_flag = false; |
lewisgw | 17:f377df4ea7b1 | 57 | } |
lewisgw | 17:f377df4ea7b1 | 58 | |
lewisgw | 17:f377df4ea7b1 | 59 | void Engine::reset_engine() { |
lewisgw | 17:f377df4ea7b1 | 60 | _input.coord.x = 0; |
lewisgw | 17:f377df4ea7b1 | 61 | _input.coord.y = 0; |
lewisgw | 17:f377df4ea7b1 | 62 | _input.A_flag = false; |
lewisgw | 21:20478f086bc2 | 63 | _lower_platforms.init(40); // 40 is the platform y coord. |
lewisgw | 21:20478f086bc2 | 64 | _upper_platforms.init(22); // 22 is the platform y coord. |
lewisgw | 17:f377df4ea7b1 | 65 | _coin.init(); |
lewisgw | 18:304700b5d8f8 | 66 | _fire.init(); |
lewisgw | 17:f377df4ea7b1 | 67 | _coin_collision_flag = false; |
lewisgw | 17:f377df4ea7b1 | 68 | _player_score = 0; |
lewisgw | 9:fff2009f826e | 69 | } |
lewisgw | 8:5327418f823a | 70 | |
lewisgw | 5:eda40cdde3e7 | 71 | void Engine::read_input(Gamepad &gamepad) { |
lewisgw | 9:fff2009f826e | 72 | _input.coord = gamepad.get_mapped_coord(); |
lewisgw | 9:fff2009f826e | 73 | _input.A_flag = gamepad.check_event(Gamepad::A_PRESSED); |
lewisgw | 9:fff2009f826e | 74 | } |
lewisgw | 5:eda40cdde3e7 | 75 | |
lewisgw | 20:a8cad4e044ea | 76 | void Engine::process_y(Gamepad &gamepad) { |
lewisgw | 21:20478f086bc2 | 77 | // Sets the y coord by first checking if the skater should be falling. |
lewisgw | 9:fff2009f826e | 78 | set_fall_flag(); |
lewisgw | 9:fff2009f826e | 79 | if (_fall_flag) { |
lewisgw | 20:a8cad4e044ea | 80 | _skater.fall(_fall_flag, gamepad); |
lewisgw | 9:fff2009f826e | 81 | } else { |
lewisgw | 21:20478f086bc2 | 82 | _skater.set_y_position( _input.A_flag, _jump_counter, _level_condition, |
lewisgw | 21:20478f086bc2 | 83 | gamepad); |
lewisgw | 9:fff2009f826e | 84 | } |
lewisgw | 21:20478f086bc2 | 85 | _fall_flag = _skater.get_fall_flag(); // Update fall flag. |
lewisgw | 18:304700b5d8f8 | 86 | _skater_y = _skater.get_y_position(); |
lewisgw | 21:20478f086bc2 | 87 | _jump_counter = _skater.get_jump_counter(); // Update jump counter. |
lewisgw | 9:fff2009f826e | 88 | } |
lewisgw | 14:9861fe85c803 | 89 | |
lewisgw | 9:fff2009f826e | 90 | void Engine::set_fall_flag() { |
lewisgw | 21:20478f086bc2 | 91 | // Set the fall flag to true if the skater is not on one of the lower |
lewisgw | 21:20478f086bc2 | 92 | // platforms. |
lewisgw | 21:20478f086bc2 | 93 | if (((_lower_line_1.x_end < _skater_x) |
lewisgw | 21:20478f086bc2 | 94 | && (_skater_x < (_lower_line_2.x_start - 6))) |
lewisgw | 21:20478f086bc2 | 95 | && _skater_y == 23) { |
lewisgw | 9:fff2009f826e | 96 | _fall_flag = true; |
lewisgw | 21:20478f086bc2 | 97 | } else if (((_lower_line_2.x_end < _skater_x) |
lewisgw | 21:20478f086bc2 | 98 | && (_skater_x < (_lower_line_3.x_start - 6))) |
lewisgw | 21:20478f086bc2 | 99 | && _skater_y == 23) { |
lewisgw | 9:fff2009f826e | 100 | _fall_flag = true; |
lewisgw | 21:20478f086bc2 | 101 | } else if (((_lower_line_3.x_end < _skater_x) |
lewisgw | 21:20478f086bc2 | 102 | && (_skater_x < (_lower_line_1.x_start - 6))) |
lewisgw | 21:20478f086bc2 | 103 | && _skater_y == 23) { |
lewisgw | 9:fff2009f826e | 104 | _fall_flag = true; |
lewisgw | 9:fff2009f826e | 105 | } |
lewisgw | 9:fff2009f826e | 106 | } |
lewisgw | 5:eda40cdde3e7 | 107 | |
lewisgw | 17:f377df4ea7b1 | 108 | void Engine::process_x(int game_counter) { |
lewisgw | 21:20478f086bc2 | 109 | // Sets the x coord. |
lewisgw | 17:f377df4ea7b1 | 110 | _skater.set_x_position_and_sprite(_input.coord.x, |
lewisgw | 17:f377df4ea7b1 | 111 | _moving_counter, |
lewisgw | 18:304700b5d8f8 | 112 | _skater_direction, |
lewisgw | 17:f377df4ea7b1 | 113 | _input.coord.y); |
lewisgw | 18:304700b5d8f8 | 114 | _skater_x = _skater.get_x_position(); |
lewisgw | 21:20478f086bc2 | 115 | _moving_counter = _skater.get_moving_counter(); // Update moving counter. |
lewisgw | 17:f377df4ea7b1 | 116 | _speed_divider = int(-0.05*_player_score + 4); |
lewisgw | 21:20478f086bc2 | 117 | if ((game_counter % _speed_divider == 0) && (_input.coord.x > -0.1)) { |
lewisgw | 21:20478f086bc2 | 118 | // Move the skater along with platforms at rate determined by speed divider. |
lewisgw | 17:f377df4ea7b1 | 119 | _moving_counter--; |
lewisgw | 9:fff2009f826e | 120 | } |
lewisgw | 9:fff2009f826e | 121 | } |
lewisgw | 5:eda40cdde3e7 | 122 | |
lewisgw | 5:eda40cdde3e7 | 123 | void Engine::process_sprite() { |
lewisgw | 14:9861fe85c803 | 124 | // Update the sprite and direction. |
lewisgw | 18:304700b5d8f8 | 125 | _skater_sprite = _skater.get_sprite_value(); |
lewisgw | 18:304700b5d8f8 | 126 | _skater_direction = _skater.get_direction(); |
lewisgw | 9:fff2009f826e | 127 | } |
lewisgw | 5:eda40cdde3e7 | 128 | |
lewisgw | 5:eda40cdde3e7 | 129 | |
lewisgw | 10:8bf3713d9e9c | 130 | void Engine::set_level_condition() { |
lewisgw | 14:9861fe85c803 | 131 | // If the skater is under or on top of any of the upper platforms, set |
lewisgw | 14:9861fe85c803 | 132 | // level condition to 1. |
lewisgw | 21:20478f086bc2 | 133 | if (((_upper_line_1.x_start - 6) <= _skater_x) |
lewisgw | 21:20478f086bc2 | 134 | && (_skater_x <= _upper_line_1.x_end)) { |
lewisgw | 10:8bf3713d9e9c | 135 | _level_condition = 1; |
lewisgw | 21:20478f086bc2 | 136 | } else if (((_upper_line_2.x_start - 6) <= _skater_x) |
lewisgw | 21:20478f086bc2 | 137 | && (_skater_x <= _upper_line_2.x_end)) { |
lewisgw | 10:8bf3713d9e9c | 138 | _level_condition = 1; |
lewisgw | 21:20478f086bc2 | 139 | } else if (((_upper_line_3.x_start - 6) <= _skater_x) |
lewisgw | 21:20478f086bc2 | 140 | && (_skater_x <= _upper_line_3.x_end)) { |
lewisgw | 10:8bf3713d9e9c | 141 | _level_condition = 1; |
lewisgw | 9:fff2009f826e | 142 | } else { |
lewisgw | 10:8bf3713d9e9c | 143 | _level_condition = 0; |
lewisgw | 10:8bf3713d9e9c | 144 | } |
lewisgw | 9:fff2009f826e | 145 | } |
lewisgw | 7:bbc2b75c1418 | 146 | |
lewisgw | 17:f377df4ea7b1 | 147 | void Engine::generate_level(int game_counter) { |
lewisgw | 10:8bf3713d9e9c | 148 | generate_lower_lines(); |
lewisgw | 10:8bf3713d9e9c | 149 | generate_upper_lines(); |
lewisgw | 15:876c047a6ec9 | 150 | _coin.generate_coin(); |
lewisgw | 18:304700b5d8f8 | 151 | generate_fire(game_counter); |
lewisgw | 9:fff2009f826e | 152 | } |
lewisgw | 5:eda40cdde3e7 | 153 | |
lewisgw | 10:8bf3713d9e9c | 154 | void Engine::generate_lower_lines() { |
lewisgw | 14:9861fe85c803 | 155 | // Use a scaled random number to generate the length of the lower lines. |
lewisgw | 22:d2969236b4f3 | 156 | _length_1 = (rand() %20) + 10; // [1]. |
lewisgw | 21:20478f086bc2 | 157 | _lower_platforms.set_line_1(_length_1); |
lewisgw | 18:304700b5d8f8 | 158 | _lower_line_1 = _lower_platforms.get_line_1(); |
lewisgw | 22:d2969236b4f3 | 159 | _length_2 = (rand() %20) + 10; // [1]. |
lewisgw | 21:20478f086bc2 | 160 | _lower_platforms.set_line_2(_length_2); |
lewisgw | 18:304700b5d8f8 | 161 | _lower_line_2 = _lower_platforms.get_line_2(); |
lewisgw | 22:d2969236b4f3 | 162 | _length_3 = (rand() %20) + 10; // [1]. |
lewisgw | 21:20478f086bc2 | 163 | _lower_platforms.set_line_3(_length_3); |
lewisgw | 18:304700b5d8f8 | 164 | _lower_line_3 = _lower_platforms.get_line_3(); |
lewisgw | 10:8bf3713d9e9c | 165 | } |
lewisgw | 10:8bf3713d9e9c | 166 | |
lewisgw | 10:8bf3713d9e9c | 167 | void Engine::generate_upper_lines() { |
lewisgw | 21:20478f086bc2 | 168 | // Set the length of the upper lines to be proportionally smaller to |
lewisgw | 21:20478f086bc2 | 169 | // the length of the lower lines. |
lewisgw | 21:20478f086bc2 | 170 | _upper_platforms.set_line_1(_length_1 / 2); |
lewisgw | 18:304700b5d8f8 | 171 | _upper_line_1 = _upper_platforms.get_line_1(); |
lewisgw | 21:20478f086bc2 | 172 | _upper_platforms.set_line_2(_length_2 / 2); |
lewisgw | 18:304700b5d8f8 | 173 | _upper_line_2 = _upper_platforms.get_line_2(); |
lewisgw | 21:20478f086bc2 | 174 | _upper_platforms.set_line_3(_length_3 / 2); |
lewisgw | 18:304700b5d8f8 | 175 | _upper_line_3 = _upper_platforms.get_line_3(); |
lewisgw | 10:8bf3713d9e9c | 176 | } |
lewisgw | 5:eda40cdde3e7 | 177 | |
lewisgw | 18:304700b5d8f8 | 178 | void Engine::generate_fire(int game_counter) { |
lewisgw | 21:20478f086bc2 | 179 | // Generates the x and y coordinate of the fire. Y oscillates from 5 to 23. |
lewisgw | 21:20478f086bc2 | 180 | _fire.generate_fire(); // Generates X coord of fire. |
lewisgw | 21:20478f086bc2 | 181 | _fire_y = int(-0.0073*game_counter*game_counter + 0.73*game_counter + 5); |
lewisgw | 21:20478f086bc2 | 182 | // Y is calculated from parabolic relation to game counter. |
lewisgw | 16:331be5c7ed80 | 183 | } |
lewisgw | 16:331be5c7ed80 | 184 | |
lewisgw | 5:eda40cdde3e7 | 185 | void Engine::update_lcd(N5110 &lcd){ |
lewisgw | 21:20478f086bc2 | 186 | lcd.drawSprite(_skater_x,_skater_y,17,10, |
lewisgw | 21:20478f086bc2 | 187 | (int *)_skater.get_sprite(_skater_sprite)); |
lewisgw | 21:20478f086bc2 | 188 | lcd.drawSprite(_coin.get_coin_x(),_coin.get_coin_y(),5,5, |
lewisgw | 21:20478f086bc2 | 189 | (int*)_coin.get_coin_sprite()); |
lewisgw | 18:304700b5d8f8 | 190 | lcd.drawSprite(_fire.get_fire_x(),_fire_y,5,8,(int*)_fire.get_fire_sprite()); |
lewisgw | 21:20478f086bc2 | 191 | lcd.drawLine(_lower_line_2.x_start,_lower_line_2.y,_lower_line_2.x_end, |
lewisgw | 21:20478f086bc2 | 192 | _lower_line_2.y,FILL_BLACK); |
lewisgw | 21:20478f086bc2 | 193 | lcd.drawLine(_lower_line_1.x_start,_lower_line_1.y,_lower_line_1.x_end, |
lewisgw | 21:20478f086bc2 | 194 | _lower_line_1.y,FILL_BLACK); |
lewisgw | 21:20478f086bc2 | 195 | lcd.drawLine(_lower_line_3.x_start,_lower_line_3.y,_lower_line_3.x_end, |
lewisgw | 21:20478f086bc2 | 196 | _lower_line_3.y,FILL_BLACK); |
lewisgw | 21:20478f086bc2 | 197 | lcd.drawLine(_upper_line_2.x_start,_upper_line_2.y,_upper_line_2.x_end, |
lewisgw | 21:20478f086bc2 | 198 | _upper_line_2.y,FILL_BLACK); |
lewisgw | 21:20478f086bc2 | 199 | lcd.drawLine(_upper_line_1.x_start,_upper_line_1.y,_upper_line_1.x_end, |
lewisgw | 21:20478f086bc2 | 200 | _upper_line_1.y,FILL_BLACK); |
lewisgw | 21:20478f086bc2 | 201 | lcd.drawLine(_upper_line_3.x_start,_upper_line_3.y,_upper_line_3.x_end, |
lewisgw | 21:20478f086bc2 | 202 | _upper_line_3.y,FILL_BLACK); |
lewisgw | 15:876c047a6ec9 | 203 | sprintf(buffer,"%2d",_player_score); |
lewisgw | 15:876c047a6ec9 | 204 | lcd.printString(buffer,0,0); |
lewisgw | 11:b66170249a26 | 205 | } |
lewisgw | 11:b66170249a26 | 206 | |
lewisgw | 21:20478f086bc2 | 207 | bool Engine::get_start_platform_flag() { |
lewisgw | 21:20478f086bc2 | 208 | if (_input.A_flag) _start_platform_flag = false; // Means starting platform |
lewisgw | 21:20478f086bc2 | 209 | // will vanish after first jump of the game. |
lewisgw | 21:20478f086bc2 | 210 | return _start_platform_flag; |
lewisgw | 15:876c047a6ec9 | 211 | } |
lewisgw | 15:876c047a6ec9 | 212 | |
lewisgw | 20:a8cad4e044ea | 213 | void Engine::check_coin_collision(Gamepad &gamepad) { |
lewisgw | 21:20478f086bc2 | 214 | if (_skater_x == _coin.get_coin_x() |
lewisgw | 21:20478f086bc2 | 215 | && (_skater_y == _coin.get_coin_y() - 10)) { // Small adjustment for Y |
lewisgw | 21:20478f086bc2 | 216 | // coord compensates for skater sprite size. |
lewisgw | 15:876c047a6ec9 | 217 | _coin_collision_flag = true; |
lewisgw | 15:876c047a6ec9 | 218 | _player_score++; |
lewisgw | 21:20478f086bc2 | 219 | _coin.set_coin((rand() % 100),(abs(rand() % 100 - 20))); // Place coin |
lewisgw | 22:d2969236b4f3 | 220 | // on a constrained random position, [1]. |
lewisgw | 21:20478f086bc2 | 221 | gamepad.tone(1500, 0.05); // Make noise on buzzer. |
lewisgw | 20:a8cad4e044ea | 222 | wait(0.05); |
lewisgw | 20:a8cad4e044ea | 223 | gamepad.tone(3000, 0.05); |
lewisgw | 15:876c047a6ec9 | 224 | } |
lewisgw | 16:331be5c7ed80 | 225 | } |
lewisgw | 16:331be5c7ed80 | 226 | |
lewisgw | 20:a8cad4e044ea | 227 | void Engine::check_fire_collision(Gamepad &gamepad) { |
lewisgw | 21:20478f086bc2 | 228 | if (_input.coord.y > -0.1 |
lewisgw | 21:20478f086bc2 | 229 | && _skater_x == _fire.get_fire_x() |
lewisgw | 21:20478f086bc2 | 230 | && _skater_y > _fire_y - 10 |
lewisgw | 21:20478f086bc2 | 231 | && _skater_y < _fire_y + 10) { // If skater is not ducking. A range of Y |
lewisgw | 21:20478f086bc2 | 232 | // coords to make collision more frequent. |
lewisgw | 17:f377df4ea7b1 | 233 | _skater.set_reset_flag(true); |
lewisgw | 21:20478f086bc2 | 234 | gamepad.tone(400, 0.25); // Make noise on buzzer. |
lewisgw | 20:a8cad4e044ea | 235 | wait(0.05); |
lewisgw | 20:a8cad4e044ea | 236 | gamepad.tone(200, 0.25); |
lewisgw | 21:20478f086bc2 | 237 | } else if ( _skater_x < -10 || _skater_x > 84 ) { // If skater goes off the |
lewisgw | 21:20478f086bc2 | 238 | // screen. |
lewisgw | 16:331be5c7ed80 | 239 | _skater.set_reset_flag(true); |
lewisgw | 20:a8cad4e044ea | 240 | gamepad.tone(200, 0.5); |
lewisgw | 16:331be5c7ed80 | 241 | } |
lewisgw | 16:331be5c7ed80 | 242 | } |
lewisgw | 17:f377df4ea7b1 | 243 | |
lewisgw | 17:f377df4ea7b1 | 244 | int Engine::get_player_score() { |
lewisgw | 17:f377df4ea7b1 | 245 | return _player_score; |
lewisgw | 17:f377df4ea7b1 | 246 | } |
lewisgw | 16:331be5c7ed80 | 247 |