Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed
Engine/Engine.cpp@20:a8cad4e044ea, 2019-04-16 (annotated)
- Committer:
- lewisgw
- Date:
- Tue Apr 16 19:19:43 2019 +0000
- Revision:
- 20:a8cad4e044ea
- Parent:
- 19:f35887b14c23
- Child:
- 21:20478f086bc2
Added sounds throughout the game for jumping, falling, collisions and dying sequence and added a musical tune that plays over the menus.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
lewisgw | 5:eda40cdde3e7 | 1 | #include "Engine.h" |
lewisgw | 5:eda40cdde3e7 | 2 | |
lewisgw | 15:876c047a6ec9 | 3 | char buffer[14]; |
lewisgw | 15:876c047a6ec9 | 4 | |
lewisgw | 14:9861fe85c803 | 5 | // Constructor and destructor |
lewisgw | 9:fff2009f826e | 6 | Engine::Engine() {} |
lewisgw | 5:eda40cdde3e7 | 7 | |
lewisgw | 9:fff2009f826e | 8 | Engine::~Engine() {} |
lewisgw | 5:eda40cdde3e7 | 9 | |
lewisgw | 15:876c047a6ec9 | 10 | void Engine::init() { |
lewisgw | 15:876c047a6ec9 | 11 | // Initialisation of the game. 40 and 22 refer to inital line lengths. |
lewisgw | 15:876c047a6ec9 | 12 | reset_skater(); |
lewisgw | 17:f377df4ea7b1 | 13 | reset_engine(); |
lewisgw | 15:876c047a6ec9 | 14 | srand(time(NULL)); |
lewisgw | 15:876c047a6ec9 | 15 | } |
lewisgw | 15:876c047a6ec9 | 16 | |
lewisgw | 20:a8cad4e044ea | 17 | void Engine::check_reset(N5110 &lcd, Gamepad &gamepad) { |
lewisgw | 14:9861fe85c803 | 18 | // Reset the game if the skater has fallen (i.e. reset flag = TRUE). |
lewisgw | 14:9861fe85c803 | 19 | // 40 and 22 refer to the inital lengths of lower and upper platfroms respectivly. |
lewisgw | 9:fff2009f826e | 20 | if (_skater.get_reset_flag()) { |
lewisgw | 17:f377df4ea7b1 | 21 | wait(1); |
lewisgw | 17:f377df4ea7b1 | 22 | lcd.clear(); |
lewisgw | 19:f35887b14c23 | 23 | for (int i = 0; i < 40; i = i + 8) { |
lewisgw | 19:f35887b14c23 | 24 | for (int j = 0; j < 84; j++) { |
lewisgw | 19:f35887b14c23 | 25 | lcd.setPixel(j,i,true); |
lewisgw | 19:f35887b14c23 | 26 | lcd.setPixel(i,j,true); |
lewisgw | 19:f35887b14c23 | 27 | lcd.printString("TRY AGAIN",30,5); |
lewisgw | 19:f35887b14c23 | 28 | lcd.refresh(); |
lewisgw | 20:a8cad4e044ea | 29 | gamepad.tone(int(1099 - 15.4*j - 1.2*i), 0.05); |
lewisgw | 19:f35887b14c23 | 30 | wait(0.001); |
lewisgw | 20:a8cad4e044ea | 31 | sprintf(buffer,"%2d",_player_score); |
lewisgw | 20:a8cad4e044ea | 32 | lcd.printString(buffer,0,5); |
lewisgw | 19:f35887b14c23 | 33 | } |
lewisgw | 19:f35887b14c23 | 34 | } |
lewisgw | 8:5327418f823a | 35 | wait(1); |
lewisgw | 20:a8cad4e044ea | 36 | reset_skater(); |
lewisgw | 20:a8cad4e044ea | 37 | reset_engine(); |
lewisgw | 9:fff2009f826e | 38 | } |
lewisgw | 9:fff2009f826e | 39 | } |
lewisgw | 9:fff2009f826e | 40 | |
lewisgw | 9:fff2009f826e | 41 | void Engine::reset_skater() { |
lewisgw | 18:304700b5d8f8 | 42 | _skater_direction = Left; |
lewisgw | 11:b66170249a26 | 43 | _start_platform = true; |
lewisgw | 17:f377df4ea7b1 | 44 | _skater.set_reset_flag(false); |
lewisgw | 19:f35887b14c23 | 45 | _moving_counter = 0; |
lewisgw | 19:f35887b14c23 | 46 | _jump_counter = 20; |
lewisgw | 19:f35887b14c23 | 47 | _fall_flag = false; |
lewisgw | 17:f377df4ea7b1 | 48 | } |
lewisgw | 17:f377df4ea7b1 | 49 | |
lewisgw | 17:f377df4ea7b1 | 50 | void Engine::reset_engine() { |
lewisgw | 17:f377df4ea7b1 | 51 | _input.coord.x = 0; |
lewisgw | 17:f377df4ea7b1 | 52 | _input.coord.y = 0; |
lewisgw | 17:f377df4ea7b1 | 53 | _input.A_flag = false; |
lewisgw | 18:304700b5d8f8 | 54 | _lower_platforms.init(40); |
lewisgw | 18:304700b5d8f8 | 55 | _upper_platforms.init(22); |
lewisgw | 17:f377df4ea7b1 | 56 | _coin.init(); |
lewisgw | 18:304700b5d8f8 | 57 | _fire.init(); |
lewisgw | 17:f377df4ea7b1 | 58 | _coin_collision_flag = false; |
lewisgw | 17:f377df4ea7b1 | 59 | _player_score = 0; |
lewisgw | 9:fff2009f826e | 60 | } |
lewisgw | 8:5327418f823a | 61 | |
lewisgw | 5:eda40cdde3e7 | 62 | void Engine::read_input(Gamepad &gamepad) { |
lewisgw | 9:fff2009f826e | 63 | _input.coord = gamepad.get_mapped_coord(); |
lewisgw | 9:fff2009f826e | 64 | _input.A_flag = gamepad.check_event(Gamepad::A_PRESSED); |
lewisgw | 9:fff2009f826e | 65 | } |
lewisgw | 5:eda40cdde3e7 | 66 | |
lewisgw | 20:a8cad4e044ea | 67 | void Engine::process_y(Gamepad &gamepad) { |
lewisgw | 14:9861fe85c803 | 68 | // Sets the y coordinate by checking if the skater should be falling, and |
lewisgw | 14:9861fe85c803 | 69 | // updating the fall flag and jump counter. |
lewisgw | 9:fff2009f826e | 70 | set_fall_flag(); |
lewisgw | 9:fff2009f826e | 71 | if (_fall_flag) { |
lewisgw | 20:a8cad4e044ea | 72 | _skater.fall(_fall_flag, gamepad); |
lewisgw | 9:fff2009f826e | 73 | } else { |
lewisgw | 20:a8cad4e044ea | 74 | _skater.set_y_position( _input.A_flag, _jump_counter, _level_condition, gamepad); |
lewisgw | 9:fff2009f826e | 75 | } |
lewisgw | 9:fff2009f826e | 76 | _fall_flag = _skater.get_fall_flag(); |
lewisgw | 18:304700b5d8f8 | 77 | _skater_y = _skater.get_y_position(); |
lewisgw | 9:fff2009f826e | 78 | _jump_counter = _skater.get_jump_counter(); |
lewisgw | 9:fff2009f826e | 79 | } |
lewisgw | 14:9861fe85c803 | 80 | |
lewisgw | 9:fff2009f826e | 81 | void Engine::set_fall_flag() { |
lewisgw | 14:9861fe85c803 | 82 | // Set the fall flag to true if the skater is not on one of the platforms. |
lewisgw | 18:304700b5d8f8 | 83 | if (((_lower_line_1.x_end < _skater_x) && (_skater_x < (_lower_line_2.x_start - 6))) && _skater_y == 23) { |
lewisgw | 9:fff2009f826e | 84 | _fall_flag = true; |
lewisgw | 18:304700b5d8f8 | 85 | } else if (((_lower_line_2.x_end < _skater_x) && (_skater_x < (_lower_line_3.x_start - 6))) && _skater_y == 23) { |
lewisgw | 9:fff2009f826e | 86 | _fall_flag = true; |
lewisgw | 18:304700b5d8f8 | 87 | } else if (((_lower_line_3.x_end < _skater_x) && (_skater_x < (_lower_line_1.x_start - 6))) && _skater_y == 23) { |
lewisgw | 9:fff2009f826e | 88 | _fall_flag = true; |
lewisgw | 9:fff2009f826e | 89 | } |
lewisgw | 9:fff2009f826e | 90 | } |
lewisgw | 5:eda40cdde3e7 | 91 | |
lewisgw | 17:f377df4ea7b1 | 92 | void Engine::process_x(int game_counter) { |
lewisgw | 17:f377df4ea7b1 | 93 | // Update x coordinate. |
lewisgw | 14:9861fe85c803 | 94 | // Will move the skater to the left along with the platforms (if he is not moving |
lewisgw | 17:f377df4ea7b1 | 95 | // left already). Speed divider is dependent on the number of coins you have, more coins |
lewisgw | 17:f377df4ea7b1 | 96 | // means moves faster. |
lewisgw | 17:f377df4ea7b1 | 97 | _skater.set_x_position_and_sprite(_input.coord.x, |
lewisgw | 17:f377df4ea7b1 | 98 | _moving_counter, |
lewisgw | 18:304700b5d8f8 | 99 | _skater_direction, |
lewisgw | 17:f377df4ea7b1 | 100 | _input.coord.y); |
lewisgw | 18:304700b5d8f8 | 101 | _skater_x = _skater.get_x_position(); |
lewisgw | 17:f377df4ea7b1 | 102 | _moving_counter = _skater.get_moving_counter(); |
lewisgw | 17:f377df4ea7b1 | 103 | _speed_divider = int(-0.05*_player_score + 4); |
lewisgw | 17:f377df4ea7b1 | 104 | if ((game_counter % _speed_divider == 0) && (_input.coord.x > -0.1)) { |
lewisgw | 17:f377df4ea7b1 | 105 | _moving_counter--; |
lewisgw | 9:fff2009f826e | 106 | } |
lewisgw | 9:fff2009f826e | 107 | } |
lewisgw | 5:eda40cdde3e7 | 108 | |
lewisgw | 5:eda40cdde3e7 | 109 | void Engine::process_sprite() { |
lewisgw | 14:9861fe85c803 | 110 | // Update the sprite and direction. |
lewisgw | 18:304700b5d8f8 | 111 | _skater_sprite = _skater.get_sprite_value(); |
lewisgw | 18:304700b5d8f8 | 112 | _skater_direction = _skater.get_direction(); |
lewisgw | 9:fff2009f826e | 113 | } |
lewisgw | 5:eda40cdde3e7 | 114 | |
lewisgw | 5:eda40cdde3e7 | 115 | |
lewisgw | 10:8bf3713d9e9c | 116 | void Engine::set_level_condition() { |
lewisgw | 14:9861fe85c803 | 117 | // If the skater is under or on top of any of the upper platforms, set |
lewisgw | 14:9861fe85c803 | 118 | // level condition to 1. |
lewisgw | 18:304700b5d8f8 | 119 | if (((_upper_line_1.x_start - 6) <= _skater_x) && (_skater_x <= _upper_line_1.x_end)) { |
lewisgw | 10:8bf3713d9e9c | 120 | _level_condition = 1; |
lewisgw | 18:304700b5d8f8 | 121 | } else if (((_upper_line_2.x_start - 6) <= _skater_x) && (_skater_x <= _upper_line_2.x_end)) { |
lewisgw | 10:8bf3713d9e9c | 122 | _level_condition = 1; |
lewisgw | 18:304700b5d8f8 | 123 | } else if (((_upper_line_3.x_start - 6) <= _skater_x) && (_skater_x <= _upper_line_3.x_end)) { |
lewisgw | 10:8bf3713d9e9c | 124 | _level_condition = 1; |
lewisgw | 9:fff2009f826e | 125 | } else { |
lewisgw | 10:8bf3713d9e9c | 126 | _level_condition = 0; |
lewisgw | 10:8bf3713d9e9c | 127 | } |
lewisgw | 9:fff2009f826e | 128 | } |
lewisgw | 7:bbc2b75c1418 | 129 | |
lewisgw | 17:f377df4ea7b1 | 130 | void Engine::generate_level(int game_counter) { |
lewisgw | 16:331be5c7ed80 | 131 | // Generate parameters for all objects in the level (except skater) |
lewisgw | 10:8bf3713d9e9c | 132 | generate_lower_lines(); |
lewisgw | 10:8bf3713d9e9c | 133 | generate_upper_lines(); |
lewisgw | 15:876c047a6ec9 | 134 | _coin.generate_coin(); |
lewisgw | 18:304700b5d8f8 | 135 | generate_fire(game_counter); |
lewisgw | 9:fff2009f826e | 136 | } |
lewisgw | 5:eda40cdde3e7 | 137 | |
lewisgw | 10:8bf3713d9e9c | 138 | void Engine::generate_lower_lines() { |
lewisgw | 14:9861fe85c803 | 139 | // Use a scaled random number to generate the length of the lower lines. |
lewisgw | 10:8bf3713d9e9c | 140 | _length_1 = (rand() %20) + 10; |
lewisgw | 18:304700b5d8f8 | 141 | _lower_platforms.generate_line_1(_length_1); |
lewisgw | 18:304700b5d8f8 | 142 | _lower_line_1 = _lower_platforms.get_line_1(); |
lewisgw | 10:8bf3713d9e9c | 143 | _length_2 = (rand() %20) + 10; |
lewisgw | 18:304700b5d8f8 | 144 | _lower_platforms.generate_line_2(_length_2); |
lewisgw | 18:304700b5d8f8 | 145 | _lower_line_2 = _lower_platforms.get_line_2(); |
lewisgw | 10:8bf3713d9e9c | 146 | _length_3 = (rand() %20) + 10; |
lewisgw | 18:304700b5d8f8 | 147 | _lower_platforms.generate_line_3(_length_3); |
lewisgw | 18:304700b5d8f8 | 148 | _lower_line_3 = _lower_platforms.get_line_3(); |
lewisgw | 10:8bf3713d9e9c | 149 | } |
lewisgw | 10:8bf3713d9e9c | 150 | |
lewisgw | 10:8bf3713d9e9c | 151 | void Engine::generate_upper_lines() { |
lewisgw | 14:9861fe85c803 | 152 | // Set the length of the lower lines to be proportionally smaller to |
lewisgw | 14:9861fe85c803 | 153 | // the length of the upper lines. |
lewisgw | 18:304700b5d8f8 | 154 | _upper_platforms.generate_line_1(_length_1 / 2); |
lewisgw | 18:304700b5d8f8 | 155 | _upper_line_1 = _upper_platforms.get_line_1(); |
lewisgw | 18:304700b5d8f8 | 156 | _upper_platforms.generate_line_2(_length_2 / 2); |
lewisgw | 18:304700b5d8f8 | 157 | _upper_line_2 = _upper_platforms.get_line_2(); |
lewisgw | 18:304700b5d8f8 | 158 | _upper_platforms.generate_line_3(_length_3 / 2); |
lewisgw | 18:304700b5d8f8 | 159 | _upper_line_3 = _upper_platforms.get_line_3(); |
lewisgw | 10:8bf3713d9e9c | 160 | } |
lewisgw | 5:eda40cdde3e7 | 161 | |
lewisgw | 18:304700b5d8f8 | 162 | void Engine::generate_fire(int game_counter) { |
lewisgw | 18:304700b5d8f8 | 163 | // Generate the x and y coordinate of the fire. X is from the fire class method and |
lewisgw | 18:304700b5d8f8 | 164 | // y is claculated from a quadratic expression that oscilates from 5 to 23 with the |
lewisgw | 19:f35887b14c23 | 165 | // game counter going from 0 to 99 periodicly as its input. |
lewisgw | 18:304700b5d8f8 | 166 | _fire.update_fire(); |
lewisgw | 19:f35887b14c23 | 167 | _fire_y = int(-0.0073*game_counter*game_counter + 0.73*game_counter + 5); |
lewisgw | 16:331be5c7ed80 | 168 | } |
lewisgw | 16:331be5c7ed80 | 169 | |
lewisgw | 5:eda40cdde3e7 | 170 | void Engine::update_lcd(N5110 &lcd){ |
lewisgw | 18:304700b5d8f8 | 171 | lcd.drawSprite(_skater_x,_skater_y,17,10,(int *)_skater.get_sprite(_skater_sprite)); |
lewisgw | 16:331be5c7ed80 | 172 | lcd.drawSprite(_coin.get_coin_x(),_coin.get_coin_y(),5,5,(int*)_coin.get_coin_sprite()); |
lewisgw | 18:304700b5d8f8 | 173 | lcd.drawSprite(_fire.get_fire_x(),_fire_y,5,8,(int*)_fire.get_fire_sprite()); |
lewisgw | 10:8bf3713d9e9c | 174 | lcd.drawLine(_lower_line_2.x_start,_lower_line_2.y,_lower_line_2.x_end,_lower_line_2.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 175 | lcd.drawLine(_lower_line_1.x_start,_lower_line_1.y,_lower_line_1.x_end,_lower_line_1.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 176 | lcd.drawLine(_lower_line_3.x_start,_lower_line_3.y,_lower_line_3.x_end,_lower_line_3.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 177 | lcd.drawLine(_upper_line_2.x_start,_upper_line_2.y,_upper_line_2.x_end,_upper_line_2.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 178 | lcd.drawLine(_upper_line_1.x_start,_upper_line_1.y,_upper_line_1.x_end,_upper_line_1.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 179 | lcd.drawLine(_upper_line_3.x_start,_upper_line_3.y,_upper_line_3.x_end,_upper_line_3.y,FILL_BLACK); |
lewisgw | 15:876c047a6ec9 | 180 | sprintf(buffer,"%2d",_player_score); |
lewisgw | 15:876c047a6ec9 | 181 | lcd.printString(buffer,0,0); |
lewisgw | 11:b66170249a26 | 182 | } |
lewisgw | 11:b66170249a26 | 183 | |
lewisgw | 11:b66170249a26 | 184 | bool Engine::get_start_platform() { |
lewisgw | 14:9861fe85c803 | 185 | // Set start platform flag to be false if the button A is pressed |
lewisgw | 14:9861fe85c803 | 186 | // (so the starting text goes away after the first jump). |
lewisgw | 11:b66170249a26 | 187 | if(_input.A_flag) _start_platform = false; |
lewisgw | 11:b66170249a26 | 188 | return _start_platform; |
lewisgw | 15:876c047a6ec9 | 189 | } |
lewisgw | 15:876c047a6ec9 | 190 | |
lewisgw | 20:a8cad4e044ea | 191 | void Engine::check_coin_collision(Gamepad &gamepad) { |
lewisgw | 16:331be5c7ed80 | 192 | // If the skater coords match the coins, add 1 to the players score and print |
lewisgw | 16:331be5c7ed80 | 193 | // a new coin in a random position |
lewisgw | 18:304700b5d8f8 | 194 | if (_skater_x == _coin.get_coin_x() && (_skater_y == _coin.get_coin_y() - 10)) { |
lewisgw | 15:876c047a6ec9 | 195 | _coin_collision_flag = true; |
lewisgw | 15:876c047a6ec9 | 196 | _player_score++; |
lewisgw | 20:a8cad4e044ea | 197 | _coin.update_coin((rand() % 100),(abs(rand() % 100 - 20))); |
lewisgw | 20:a8cad4e044ea | 198 | gamepad.tone(1500, 0.05); |
lewisgw | 20:a8cad4e044ea | 199 | wait(0.05); |
lewisgw | 20:a8cad4e044ea | 200 | gamepad.tone(3000, 0.05); |
lewisgw | 15:876c047a6ec9 | 201 | } |
lewisgw | 16:331be5c7ed80 | 202 | } |
lewisgw | 16:331be5c7ed80 | 203 | |
lewisgw | 20:a8cad4e044ea | 204 | void Engine::check_fire_collision(Gamepad &gamepad) { |
lewisgw | 18:304700b5d8f8 | 205 | // If the skaters coord match the fire and he is not ducking, the player has died |
lewisgw | 17:f377df4ea7b1 | 206 | // and the game is reset. Game will also reset if skater goes off the screen. |
lewisgw | 19:f35887b14c23 | 207 | if (_input.coord.y > -0.1 && _skater_x == _fire.get_fire_x() && _skater_y > _fire_y - 10 && _skater_y < _fire_y + 10) { |
lewisgw | 17:f377df4ea7b1 | 208 | _skater.set_reset_flag(true); |
lewisgw | 20:a8cad4e044ea | 209 | gamepad.tone(400, 0.25); |
lewisgw | 20:a8cad4e044ea | 210 | wait(0.05); |
lewisgw | 20:a8cad4e044ea | 211 | gamepad.tone(200, 0.25); |
lewisgw | 18:304700b5d8f8 | 212 | } else if ( _skater_x < -10 || _skater_x > 84 ) { |
lewisgw | 16:331be5c7ed80 | 213 | _skater.set_reset_flag(true); |
lewisgw | 20:a8cad4e044ea | 214 | gamepad.tone(200, 0.5); |
lewisgw | 16:331be5c7ed80 | 215 | } |
lewisgw | 16:331be5c7ed80 | 216 | } |
lewisgw | 17:f377df4ea7b1 | 217 | |
lewisgw | 17:f377df4ea7b1 | 218 | int Engine::get_player_score() { |
lewisgw | 17:f377df4ea7b1 | 219 | return _player_score; |
lewisgw | 17:f377df4ea7b1 | 220 | } |
lewisgw | 16:331be5c7ed80 | 221 |