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Dependencies: mbed
Engine/Engine.cpp@14:9861fe85c803, 2019-04-04 (annotated)
- Committer:
- lewisgw
- Date:
- Thu Apr 04 18:19:26 2019 +0000
- Revision:
- 14:9861fe85c803
- Parent:
- 11:b66170249a26
- Child:
- 15:876c047a6ec9
Same functionality as last commit, large functions have been broken up into smaller ones and every .cpp file commented.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
lewisgw | 5:eda40cdde3e7 | 1 | #include "Engine.h" |
lewisgw | 5:eda40cdde3e7 | 2 | |
lewisgw | 14:9861fe85c803 | 3 | // Constructor and destructor |
lewisgw | 9:fff2009f826e | 4 | Engine::Engine() {} |
lewisgw | 5:eda40cdde3e7 | 5 | |
lewisgw | 9:fff2009f826e | 6 | Engine::~Engine() {} |
lewisgw | 5:eda40cdde3e7 | 7 | |
lewisgw | 8:5327418f823a | 8 | void Engine::check_reset() { |
lewisgw | 14:9861fe85c803 | 9 | // Reset the game if the skater has fallen (i.e. reset flag = TRUE). |
lewisgw | 14:9861fe85c803 | 10 | // 40 and 22 refer to the inital lengths of lower and upper platfroms respectivly. |
lewisgw | 9:fff2009f826e | 11 | if (_skater.get_reset_flag()) { |
lewisgw | 9:fff2009f826e | 12 | reset_skater(); |
lewisgw | 10:8bf3713d9e9c | 13 | _lower_map.init(40); |
lewisgw | 10:8bf3713d9e9c | 14 | _upper_map.init(22); |
lewisgw | 8:5327418f823a | 15 | _skater.set_reset_flag(false); |
lewisgw | 8:5327418f823a | 16 | wait(1); |
lewisgw | 9:fff2009f826e | 17 | } |
lewisgw | 9:fff2009f826e | 18 | } |
lewisgw | 9:fff2009f826e | 19 | |
lewisgw | 9:fff2009f826e | 20 | void Engine::reset_skater() { |
lewisgw | 9:fff2009f826e | 21 | _moving_counter = 0; |
lewisgw | 9:fff2009f826e | 22 | _jump_counter = 0; |
lewisgw | 9:fff2009f826e | 23 | _direction = Left; |
lewisgw | 10:8bf3713d9e9c | 24 | _level_condition = 0; |
lewisgw | 11:b66170249a26 | 25 | _start_platform = true; |
lewisgw | 9:fff2009f826e | 26 | _x = 40; |
lewisgw | 11:b66170249a26 | 27 | _y = 23; |
lewisgw | 9:fff2009f826e | 28 | } |
lewisgw | 8:5327418f823a | 29 | |
lewisgw | 5:eda40cdde3e7 | 30 | void Engine::init() { |
lewisgw | 14:9861fe85c803 | 31 | // Initialisation of the game. 40 and 22 refer to inital line lengths. |
lewisgw | 9:fff2009f826e | 32 | reset_skater(); |
lewisgw | 10:8bf3713d9e9c | 33 | _lower_map.init(40); |
lewisgw | 10:8bf3713d9e9c | 34 | _upper_map.init(22); |
lewisgw | 11:b66170249a26 | 35 | _skater.set_reset_flag(false); |
lewisgw | 9:fff2009f826e | 36 | srand(time(NULL)); |
lewisgw | 9:fff2009f826e | 37 | } |
lewisgw | 5:eda40cdde3e7 | 38 | |
lewisgw | 5:eda40cdde3e7 | 39 | void Engine::read_input(Gamepad &gamepad) { |
lewisgw | 9:fff2009f826e | 40 | _input.coord = gamepad.get_mapped_coord(); |
lewisgw | 9:fff2009f826e | 41 | _input.A_flag = gamepad.check_event(Gamepad::A_PRESSED); |
lewisgw | 9:fff2009f826e | 42 | } |
lewisgw | 5:eda40cdde3e7 | 43 | |
lewisgw | 5:eda40cdde3e7 | 44 | void Engine::process_y() { |
lewisgw | 14:9861fe85c803 | 45 | // Sets the y coordinate by checking if the skater should be falling, and |
lewisgw | 14:9861fe85c803 | 46 | // updating the fall flag and jump counter. |
lewisgw | 9:fff2009f826e | 47 | set_fall_flag(); |
lewisgw | 9:fff2009f826e | 48 | if (_fall_flag) { |
lewisgw | 9:fff2009f826e | 49 | _skater.fall(_fall_flag); |
lewisgw | 9:fff2009f826e | 50 | } else { |
lewisgw | 10:8bf3713d9e9c | 51 | _skater.set_y_position( _input.A_flag, _jump_counter, _level_condition ); |
lewisgw | 9:fff2009f826e | 52 | } |
lewisgw | 9:fff2009f826e | 53 | _fall_flag = _skater.get_fall_flag(); |
lewisgw | 9:fff2009f826e | 54 | _y = _skater.get_y_position(); |
lewisgw | 9:fff2009f826e | 55 | _jump_counter = _skater.get_jump_counter(); |
lewisgw | 9:fff2009f826e | 56 | } |
lewisgw | 14:9861fe85c803 | 57 | |
lewisgw | 9:fff2009f826e | 58 | void Engine::set_fall_flag() { |
lewisgw | 14:9861fe85c803 | 59 | // Set the fall flag to true if the skater is not on one of the platforms. |
lewisgw | 10:8bf3713d9e9c | 60 | if (((_lower_line_1.x_end < _x) && (_x < (_lower_line_2.x_start - 6))) && _y == 23) { |
lewisgw | 9:fff2009f826e | 61 | _fall_flag = true; |
lewisgw | 10:8bf3713d9e9c | 62 | } else if (((_lower_line_2.x_end < _x) && (_x < (_lower_line_3.x_start - 6))) && _y == 23) { |
lewisgw | 9:fff2009f826e | 63 | _fall_flag = true; |
lewisgw | 10:8bf3713d9e9c | 64 | } else if (((_lower_line_3.x_end < _x) && (_x < (_lower_line_1.x_start - 6))) && _y == 23) { |
lewisgw | 9:fff2009f826e | 65 | _fall_flag = true; |
lewisgw | 9:fff2009f826e | 66 | } |
lewisgw | 9:fff2009f826e | 67 | } |
lewisgw | 5:eda40cdde3e7 | 68 | |
lewisgw | 7:bbc2b75c1418 | 69 | void Engine::process_x(int t) { |
lewisgw | 14:9861fe85c803 | 70 | // Reset the game if the skater goes off the screen, and update x coordinate. |
lewisgw | 14:9861fe85c803 | 71 | // Will move the skater to the left along with the platforms (if he is not moving |
lewisgw | 14:9861fe85c803 | 72 | // left already). |
lewisgw | 9:fff2009f826e | 73 | if ( _x < -10 || _x > 84 ) { |
lewisgw | 8:5327418f823a | 74 | _skater.set_reset_flag(true); |
lewisgw | 9:fff2009f826e | 75 | } else { |
lewisgw | 9:fff2009f826e | 76 | _skater.set_x_position_and_sprite(_input.coord.x, |
lewisgw | 9:fff2009f826e | 77 | _moving_counter, |
lewisgw | 9:fff2009f826e | 78 | _direction, |
lewisgw | 9:fff2009f826e | 79 | _input.coord.y); |
lewisgw | 5:eda40cdde3e7 | 80 | _x = _skater.get_x_position(); |
lewisgw | 5:eda40cdde3e7 | 81 | _moving_counter = _skater.get_moving_counter(); |
lewisgw | 10:8bf3713d9e9c | 82 | if ((t % 4 == 0) && (_input.coord.x > -0.1)) { |
lewisgw | 9:fff2009f826e | 83 | _moving_counter--; |
lewisgw | 7:bbc2b75c1418 | 84 | } |
lewisgw | 9:fff2009f826e | 85 | } |
lewisgw | 9:fff2009f826e | 86 | } |
lewisgw | 5:eda40cdde3e7 | 87 | |
lewisgw | 5:eda40cdde3e7 | 88 | void Engine::process_sprite() { |
lewisgw | 14:9861fe85c803 | 89 | // Update the sprite and direction. |
lewisgw | 9:fff2009f826e | 90 | _sprite = _skater.get_sprite_value(); |
lewisgw | 9:fff2009f826e | 91 | _direction = _skater.get_direction(); |
lewisgw | 9:fff2009f826e | 92 | } |
lewisgw | 5:eda40cdde3e7 | 93 | |
lewisgw | 5:eda40cdde3e7 | 94 | |
lewisgw | 10:8bf3713d9e9c | 95 | void Engine::set_level_condition() { |
lewisgw | 14:9861fe85c803 | 96 | // If the skater is under or on top of any of the upper platforms, set |
lewisgw | 14:9861fe85c803 | 97 | // level condition to 1. |
lewisgw | 10:8bf3713d9e9c | 98 | if (((_upper_line_1.x_start - 6) <= _x) && (_x <= _upper_line_1.x_end)) { |
lewisgw | 10:8bf3713d9e9c | 99 | _level_condition = 1; |
lewisgw | 10:8bf3713d9e9c | 100 | } else if (((_upper_line_2.x_start - 6) <= _x) && (_x <= _upper_line_2.x_end)) { |
lewisgw | 10:8bf3713d9e9c | 101 | _level_condition = 1; |
lewisgw | 10:8bf3713d9e9c | 102 | } else if (((_upper_line_3.x_start - 6) <= _x) && (_x <= _upper_line_3.x_end)) { |
lewisgw | 10:8bf3713d9e9c | 103 | _level_condition = 1; |
lewisgw | 9:fff2009f826e | 104 | } else { |
lewisgw | 10:8bf3713d9e9c | 105 | _level_condition = 0; |
lewisgw | 10:8bf3713d9e9c | 106 | } |
lewisgw | 9:fff2009f826e | 107 | } |
lewisgw | 7:bbc2b75c1418 | 108 | |
lewisgw | 7:bbc2b75c1418 | 109 | void Engine::generate_map() { |
lewisgw | 10:8bf3713d9e9c | 110 | generate_lower_lines(); |
lewisgw | 10:8bf3713d9e9c | 111 | generate_upper_lines(); |
lewisgw | 9:fff2009f826e | 112 | } |
lewisgw | 5:eda40cdde3e7 | 113 | |
lewisgw | 10:8bf3713d9e9c | 114 | void Engine::generate_lower_lines() { |
lewisgw | 14:9861fe85c803 | 115 | // Use a scaled random number to generate the length of the lower lines. |
lewisgw | 10:8bf3713d9e9c | 116 | _length_1 = (rand() %20) + 10; |
lewisgw | 10:8bf3713d9e9c | 117 | _lower_map.generate_line_1(_length_1); |
lewisgw | 10:8bf3713d9e9c | 118 | _lower_line_1 = _lower_map.get_line_1(); |
lewisgw | 10:8bf3713d9e9c | 119 | _length_2 = (rand() %20) + 10; |
lewisgw | 10:8bf3713d9e9c | 120 | _lower_map.generate_line_2(_length_2); |
lewisgw | 10:8bf3713d9e9c | 121 | _lower_line_2 = _lower_map.get_line_2(); |
lewisgw | 10:8bf3713d9e9c | 122 | _length_3 = (rand() %20) + 10; |
lewisgw | 10:8bf3713d9e9c | 123 | _lower_map.generate_line_3(_length_3); |
lewisgw | 10:8bf3713d9e9c | 124 | _lower_line_3 = _lower_map.get_line_3(); |
lewisgw | 10:8bf3713d9e9c | 125 | } |
lewisgw | 10:8bf3713d9e9c | 126 | |
lewisgw | 10:8bf3713d9e9c | 127 | void Engine::generate_upper_lines() { |
lewisgw | 14:9861fe85c803 | 128 | // Set the length of the lower lines to be proportionally smaller to |
lewisgw | 14:9861fe85c803 | 129 | // the length of the upper lines. |
lewisgw | 10:8bf3713d9e9c | 130 | _upper_map.generate_line_1(_length_1 / 2); |
lewisgw | 10:8bf3713d9e9c | 131 | _upper_line_1 = _upper_map.get_line_1(); |
lewisgw | 10:8bf3713d9e9c | 132 | _upper_map.generate_line_2(_length_2 / 2); |
lewisgw | 10:8bf3713d9e9c | 133 | _upper_line_2 = _upper_map.get_line_2(); |
lewisgw | 10:8bf3713d9e9c | 134 | _upper_map.generate_line_3(_length_3 / 2); |
lewisgw | 10:8bf3713d9e9c | 135 | _upper_line_3 = _upper_map.get_line_3(); |
lewisgw | 10:8bf3713d9e9c | 136 | } |
lewisgw | 5:eda40cdde3e7 | 137 | |
lewisgw | 5:eda40cdde3e7 | 138 | void Engine::update_lcd(N5110 &lcd){ |
lewisgw | 9:fff2009f826e | 139 | _skate_sprite = _skater.get_sprite(_sprite); |
lewisgw | 9:fff2009f826e | 140 | lcd.drawSprite(_x,_y,17,10,(int *)_skate_sprite); |
lewisgw | 10:8bf3713d9e9c | 141 | lcd.drawLine(_lower_line_2.x_start,_lower_line_2.y,_lower_line_2.x_end,_lower_line_2.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 142 | lcd.drawLine(_lower_line_1.x_start,_lower_line_1.y,_lower_line_1.x_end,_lower_line_1.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 143 | lcd.drawLine(_lower_line_3.x_start,_lower_line_3.y,_lower_line_3.x_end,_lower_line_3.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 144 | lcd.drawLine(_upper_line_2.x_start,_upper_line_2.y,_upper_line_2.x_end,_upper_line_2.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 145 | lcd.drawLine(_upper_line_1.x_start,_upper_line_1.y,_upper_line_1.x_end,_upper_line_1.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 146 | lcd.drawLine(_upper_line_3.x_start,_upper_line_3.y,_upper_line_3.x_end,_upper_line_3.y,FILL_BLACK); |
lewisgw | 11:b66170249a26 | 147 | } |
lewisgw | 11:b66170249a26 | 148 | |
lewisgw | 11:b66170249a26 | 149 | bool Engine::get_start_platform() { |
lewisgw | 14:9861fe85c803 | 150 | // Set start platform flag to be false if the button A is pressed |
lewisgw | 14:9861fe85c803 | 151 | // (so the starting text goes away after the first jump). |
lewisgw | 11:b66170249a26 | 152 | if(_input.A_flag) _start_platform = false; |
lewisgw | 11:b66170249a26 | 153 | return _start_platform; |
lewisgw | 9:fff2009f826e | 154 | } |