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Dependencies: mbed
Engine/Engine.cpp@15:876c047a6ec9, 2019-04-06 (annotated)
- Committer:
- lewisgw
- Date:
- Sat Apr 06 17:13:37 2019 +0000
- Revision:
- 15:876c047a6ec9
- Parent:
- 14:9861fe85c803
- Child:
- 16:331be5c7ed80
There is now a coin to collect generated in a random position on the map. The number of coins you collect is displayed at the top of the screen.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
lewisgw | 5:eda40cdde3e7 | 1 | #include "Engine.h" |
lewisgw | 5:eda40cdde3e7 | 2 | |
lewisgw | 15:876c047a6ec9 | 3 | char buffer[14]; |
lewisgw | 15:876c047a6ec9 | 4 | |
lewisgw | 14:9861fe85c803 | 5 | // Constructor and destructor |
lewisgw | 9:fff2009f826e | 6 | Engine::Engine() {} |
lewisgw | 5:eda40cdde3e7 | 7 | |
lewisgw | 9:fff2009f826e | 8 | Engine::~Engine() {} |
lewisgw | 5:eda40cdde3e7 | 9 | |
lewisgw | 15:876c047a6ec9 | 10 | void Engine::init() { |
lewisgw | 15:876c047a6ec9 | 11 | // Initialisation of the game. 40 and 22 refer to inital line lengths. |
lewisgw | 15:876c047a6ec9 | 12 | reset_skater(); |
lewisgw | 15:876c047a6ec9 | 13 | _lower_map.init(40); |
lewisgw | 15:876c047a6ec9 | 14 | _upper_map.init(22); |
lewisgw | 15:876c047a6ec9 | 15 | _skater.set_reset_flag(false); |
lewisgw | 15:876c047a6ec9 | 16 | _coin.init(); |
lewisgw | 15:876c047a6ec9 | 17 | _coin_collision_flag = false; |
lewisgw | 15:876c047a6ec9 | 18 | _player_score = 0; |
lewisgw | 15:876c047a6ec9 | 19 | srand(time(NULL)); |
lewisgw | 15:876c047a6ec9 | 20 | } |
lewisgw | 15:876c047a6ec9 | 21 | |
lewisgw | 8:5327418f823a | 22 | void Engine::check_reset() { |
lewisgw | 14:9861fe85c803 | 23 | // Reset the game if the skater has fallen (i.e. reset flag = TRUE). |
lewisgw | 14:9861fe85c803 | 24 | // 40 and 22 refer to the inital lengths of lower and upper platfroms respectivly. |
lewisgw | 9:fff2009f826e | 25 | if (_skater.get_reset_flag()) { |
lewisgw | 9:fff2009f826e | 26 | reset_skater(); |
lewisgw | 10:8bf3713d9e9c | 27 | _lower_map.init(40); |
lewisgw | 10:8bf3713d9e9c | 28 | _upper_map.init(22); |
lewisgw | 8:5327418f823a | 29 | _skater.set_reset_flag(false); |
lewisgw | 15:876c047a6ec9 | 30 | _coin.init(); |
lewisgw | 15:876c047a6ec9 | 31 | _player_score = 0; |
lewisgw | 8:5327418f823a | 32 | wait(1); |
lewisgw | 9:fff2009f826e | 33 | } |
lewisgw | 9:fff2009f826e | 34 | } |
lewisgw | 9:fff2009f826e | 35 | |
lewisgw | 9:fff2009f826e | 36 | void Engine::reset_skater() { |
lewisgw | 9:fff2009f826e | 37 | _moving_counter = 0; |
lewisgw | 9:fff2009f826e | 38 | _jump_counter = 0; |
lewisgw | 9:fff2009f826e | 39 | _direction = Left; |
lewisgw | 10:8bf3713d9e9c | 40 | _level_condition = 0; |
lewisgw | 11:b66170249a26 | 41 | _start_platform = true; |
lewisgw | 9:fff2009f826e | 42 | _x = 40; |
lewisgw | 11:b66170249a26 | 43 | _y = 23; |
lewisgw | 9:fff2009f826e | 44 | } |
lewisgw | 8:5327418f823a | 45 | |
lewisgw | 5:eda40cdde3e7 | 46 | void Engine::read_input(Gamepad &gamepad) { |
lewisgw | 9:fff2009f826e | 47 | _input.coord = gamepad.get_mapped_coord(); |
lewisgw | 9:fff2009f826e | 48 | _input.A_flag = gamepad.check_event(Gamepad::A_PRESSED); |
lewisgw | 9:fff2009f826e | 49 | } |
lewisgw | 5:eda40cdde3e7 | 50 | |
lewisgw | 5:eda40cdde3e7 | 51 | void Engine::process_y() { |
lewisgw | 14:9861fe85c803 | 52 | // Sets the y coordinate by checking if the skater should be falling, and |
lewisgw | 14:9861fe85c803 | 53 | // updating the fall flag and jump counter. |
lewisgw | 9:fff2009f826e | 54 | set_fall_flag(); |
lewisgw | 9:fff2009f826e | 55 | if (_fall_flag) { |
lewisgw | 9:fff2009f826e | 56 | _skater.fall(_fall_flag); |
lewisgw | 9:fff2009f826e | 57 | } else { |
lewisgw | 10:8bf3713d9e9c | 58 | _skater.set_y_position( _input.A_flag, _jump_counter, _level_condition ); |
lewisgw | 9:fff2009f826e | 59 | } |
lewisgw | 9:fff2009f826e | 60 | _fall_flag = _skater.get_fall_flag(); |
lewisgw | 9:fff2009f826e | 61 | _y = _skater.get_y_position(); |
lewisgw | 9:fff2009f826e | 62 | _jump_counter = _skater.get_jump_counter(); |
lewisgw | 9:fff2009f826e | 63 | } |
lewisgw | 14:9861fe85c803 | 64 | |
lewisgw | 9:fff2009f826e | 65 | void Engine::set_fall_flag() { |
lewisgw | 14:9861fe85c803 | 66 | // Set the fall flag to true if the skater is not on one of the platforms. |
lewisgw | 10:8bf3713d9e9c | 67 | if (((_lower_line_1.x_end < _x) && (_x < (_lower_line_2.x_start - 6))) && _y == 23) { |
lewisgw | 9:fff2009f826e | 68 | _fall_flag = true; |
lewisgw | 10:8bf3713d9e9c | 69 | } else if (((_lower_line_2.x_end < _x) && (_x < (_lower_line_3.x_start - 6))) && _y == 23) { |
lewisgw | 9:fff2009f826e | 70 | _fall_flag = true; |
lewisgw | 10:8bf3713d9e9c | 71 | } else if (((_lower_line_3.x_end < _x) && (_x < (_lower_line_1.x_start - 6))) && _y == 23) { |
lewisgw | 9:fff2009f826e | 72 | _fall_flag = true; |
lewisgw | 9:fff2009f826e | 73 | } |
lewisgw | 9:fff2009f826e | 74 | } |
lewisgw | 5:eda40cdde3e7 | 75 | |
lewisgw | 7:bbc2b75c1418 | 76 | void Engine::process_x(int t) { |
lewisgw | 14:9861fe85c803 | 77 | // Reset the game if the skater goes off the screen, and update x coordinate. |
lewisgw | 14:9861fe85c803 | 78 | // Will move the skater to the left along with the platforms (if he is not moving |
lewisgw | 14:9861fe85c803 | 79 | // left already). |
lewisgw | 9:fff2009f826e | 80 | if ( _x < -10 || _x > 84 ) { |
lewisgw | 8:5327418f823a | 81 | _skater.set_reset_flag(true); |
lewisgw | 9:fff2009f826e | 82 | } else { |
lewisgw | 9:fff2009f826e | 83 | _skater.set_x_position_and_sprite(_input.coord.x, |
lewisgw | 9:fff2009f826e | 84 | _moving_counter, |
lewisgw | 9:fff2009f826e | 85 | _direction, |
lewisgw | 9:fff2009f826e | 86 | _input.coord.y); |
lewisgw | 5:eda40cdde3e7 | 87 | _x = _skater.get_x_position(); |
lewisgw | 5:eda40cdde3e7 | 88 | _moving_counter = _skater.get_moving_counter(); |
lewisgw | 10:8bf3713d9e9c | 89 | if ((t % 4 == 0) && (_input.coord.x > -0.1)) { |
lewisgw | 9:fff2009f826e | 90 | _moving_counter--; |
lewisgw | 7:bbc2b75c1418 | 91 | } |
lewisgw | 9:fff2009f826e | 92 | } |
lewisgw | 9:fff2009f826e | 93 | } |
lewisgw | 5:eda40cdde3e7 | 94 | |
lewisgw | 5:eda40cdde3e7 | 95 | void Engine::process_sprite() { |
lewisgw | 14:9861fe85c803 | 96 | // Update the sprite and direction. |
lewisgw | 9:fff2009f826e | 97 | _sprite = _skater.get_sprite_value(); |
lewisgw | 9:fff2009f826e | 98 | _direction = _skater.get_direction(); |
lewisgw | 9:fff2009f826e | 99 | } |
lewisgw | 5:eda40cdde3e7 | 100 | |
lewisgw | 5:eda40cdde3e7 | 101 | |
lewisgw | 10:8bf3713d9e9c | 102 | void Engine::set_level_condition() { |
lewisgw | 14:9861fe85c803 | 103 | // If the skater is under or on top of any of the upper platforms, set |
lewisgw | 14:9861fe85c803 | 104 | // level condition to 1. |
lewisgw | 10:8bf3713d9e9c | 105 | if (((_upper_line_1.x_start - 6) <= _x) && (_x <= _upper_line_1.x_end)) { |
lewisgw | 10:8bf3713d9e9c | 106 | _level_condition = 1; |
lewisgw | 10:8bf3713d9e9c | 107 | } else if (((_upper_line_2.x_start - 6) <= _x) && (_x <= _upper_line_2.x_end)) { |
lewisgw | 10:8bf3713d9e9c | 108 | _level_condition = 1; |
lewisgw | 10:8bf3713d9e9c | 109 | } else if (((_upper_line_3.x_start - 6) <= _x) && (_x <= _upper_line_3.x_end)) { |
lewisgw | 10:8bf3713d9e9c | 110 | _level_condition = 1; |
lewisgw | 9:fff2009f826e | 111 | } else { |
lewisgw | 10:8bf3713d9e9c | 112 | _level_condition = 0; |
lewisgw | 10:8bf3713d9e9c | 113 | } |
lewisgw | 9:fff2009f826e | 114 | } |
lewisgw | 7:bbc2b75c1418 | 115 | |
lewisgw | 7:bbc2b75c1418 | 116 | void Engine::generate_map() { |
lewisgw | 10:8bf3713d9e9c | 117 | generate_lower_lines(); |
lewisgw | 10:8bf3713d9e9c | 118 | generate_upper_lines(); |
lewisgw | 15:876c047a6ec9 | 119 | _coin.generate_coin(); |
lewisgw | 9:fff2009f826e | 120 | } |
lewisgw | 5:eda40cdde3e7 | 121 | |
lewisgw | 10:8bf3713d9e9c | 122 | void Engine::generate_lower_lines() { |
lewisgw | 14:9861fe85c803 | 123 | // Use a scaled random number to generate the length of the lower lines. |
lewisgw | 10:8bf3713d9e9c | 124 | _length_1 = (rand() %20) + 10; |
lewisgw | 10:8bf3713d9e9c | 125 | _lower_map.generate_line_1(_length_1); |
lewisgw | 10:8bf3713d9e9c | 126 | _lower_line_1 = _lower_map.get_line_1(); |
lewisgw | 10:8bf3713d9e9c | 127 | _length_2 = (rand() %20) + 10; |
lewisgw | 10:8bf3713d9e9c | 128 | _lower_map.generate_line_2(_length_2); |
lewisgw | 10:8bf3713d9e9c | 129 | _lower_line_2 = _lower_map.get_line_2(); |
lewisgw | 10:8bf3713d9e9c | 130 | _length_3 = (rand() %20) + 10; |
lewisgw | 10:8bf3713d9e9c | 131 | _lower_map.generate_line_3(_length_3); |
lewisgw | 10:8bf3713d9e9c | 132 | _lower_line_3 = _lower_map.get_line_3(); |
lewisgw | 10:8bf3713d9e9c | 133 | } |
lewisgw | 10:8bf3713d9e9c | 134 | |
lewisgw | 10:8bf3713d9e9c | 135 | void Engine::generate_upper_lines() { |
lewisgw | 14:9861fe85c803 | 136 | // Set the length of the lower lines to be proportionally smaller to |
lewisgw | 14:9861fe85c803 | 137 | // the length of the upper lines. |
lewisgw | 10:8bf3713d9e9c | 138 | _upper_map.generate_line_1(_length_1 / 2); |
lewisgw | 10:8bf3713d9e9c | 139 | _upper_line_1 = _upper_map.get_line_1(); |
lewisgw | 10:8bf3713d9e9c | 140 | _upper_map.generate_line_2(_length_2 / 2); |
lewisgw | 10:8bf3713d9e9c | 141 | _upper_line_2 = _upper_map.get_line_2(); |
lewisgw | 10:8bf3713d9e9c | 142 | _upper_map.generate_line_3(_length_3 / 2); |
lewisgw | 10:8bf3713d9e9c | 143 | _upper_line_3 = _upper_map.get_line_3(); |
lewisgw | 10:8bf3713d9e9c | 144 | } |
lewisgw | 5:eda40cdde3e7 | 145 | |
lewisgw | 5:eda40cdde3e7 | 146 | void Engine::update_lcd(N5110 &lcd){ |
lewisgw | 15:876c047a6ec9 | 147 | lcd.drawSprite(_x,_y,17,10,(int *)_skater.get_sprite(_sprite)); |
lewisgw | 15:876c047a6ec9 | 148 | // if (!_coin_collision_flag) { |
lewisgw | 15:876c047a6ec9 | 149 | lcd.drawSprite(_coin.get_coin_x(),_coin.get_coin_y(),5,5,(int*)_coin.get_coin_sprite()); |
lewisgw | 15:876c047a6ec9 | 150 | // } |
lewisgw | 10:8bf3713d9e9c | 151 | lcd.drawLine(_lower_line_2.x_start,_lower_line_2.y,_lower_line_2.x_end,_lower_line_2.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 152 | lcd.drawLine(_lower_line_1.x_start,_lower_line_1.y,_lower_line_1.x_end,_lower_line_1.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 153 | lcd.drawLine(_lower_line_3.x_start,_lower_line_3.y,_lower_line_3.x_end,_lower_line_3.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 154 | lcd.drawLine(_upper_line_2.x_start,_upper_line_2.y,_upper_line_2.x_end,_upper_line_2.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 155 | lcd.drawLine(_upper_line_1.x_start,_upper_line_1.y,_upper_line_1.x_end,_upper_line_1.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 156 | lcd.drawLine(_upper_line_3.x_start,_upper_line_3.y,_upper_line_3.x_end,_upper_line_3.y,FILL_BLACK); |
lewisgw | 15:876c047a6ec9 | 157 | sprintf(buffer,"%2d",_player_score); |
lewisgw | 15:876c047a6ec9 | 158 | lcd.printString(buffer,0,0); |
lewisgw | 11:b66170249a26 | 159 | } |
lewisgw | 11:b66170249a26 | 160 | |
lewisgw | 11:b66170249a26 | 161 | bool Engine::get_start_platform() { |
lewisgw | 14:9861fe85c803 | 162 | // Set start platform flag to be false if the button A is pressed |
lewisgw | 14:9861fe85c803 | 163 | // (so the starting text goes away after the first jump). |
lewisgw | 11:b66170249a26 | 164 | if(_input.A_flag) _start_platform = false; |
lewisgw | 11:b66170249a26 | 165 | return _start_platform; |
lewisgw | 15:876c047a6ec9 | 166 | } |
lewisgw | 15:876c047a6ec9 | 167 | |
lewisgw | 15:876c047a6ec9 | 168 | void Engine::check_coin_collision() { |
lewisgw | 15:876c047a6ec9 | 169 | if (_x == _coin.get_coin_x()) { |
lewisgw | 15:876c047a6ec9 | 170 | _coin_collision_flag = true; |
lewisgw | 15:876c047a6ec9 | 171 | _player_score++; |
lewisgw | 15:876c047a6ec9 | 172 | _coin.update_coin((rand() % 100),(abs(rand() % 100 - 20))); |
lewisgw | 15:876c047a6ec9 | 173 | } |
lewisgw | 9:fff2009f826e | 174 | } |