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Dependencies: mbed
Engine/Engine.cpp@8:5327418f823a, 2019-03-23 (annotated)
- Committer:
- lewisgw
- Date:
- Sat Mar 23 15:36:56 2019 +0000
- Revision:
- 8:5327418f823a
- Parent:
- 7:bbc2b75c1418
- Child:
- 9:fff2009f826e
Skater can fall between gaps in the platforms. If skater falls between gaps or goes of the screen, a reset function resets the game.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
lewisgw | 5:eda40cdde3e7 | 1 | #include "Engine.h" |
lewisgw | 5:eda40cdde3e7 | 2 | |
lewisgw | 5:eda40cdde3e7 | 3 | Engine::Engine(){} |
lewisgw | 5:eda40cdde3e7 | 4 | |
lewisgw | 5:eda40cdde3e7 | 5 | Engine::~Engine(){} |
lewisgw | 5:eda40cdde3e7 | 6 | |
lewisgw | 8:5327418f823a | 7 | void Engine::check_reset() { |
lewisgw | 8:5327418f823a | 8 | if(_skater.get_reset_flag()) { |
lewisgw | 8:5327418f823a | 9 | _moving_counter = 0; |
lewisgw | 8:5327418f823a | 10 | _jump_counter = 0; |
lewisgw | 8:5327418f823a | 11 | _direction = Left; |
lewisgw | 8:5327418f823a | 12 | _level = 0; |
lewisgw | 8:5327418f823a | 13 | _x = 40; |
lewisgw | 8:5327418f823a | 14 | _y = 40; |
lewisgw | 8:5327418f823a | 15 | _map.init(); |
lewisgw | 8:5327418f823a | 16 | _skater.set_reset_flag(false); |
lewisgw | 8:5327418f823a | 17 | wait(1); |
lewisgw | 8:5327418f823a | 18 | } |
lewisgw | 8:5327418f823a | 19 | } |
lewisgw | 8:5327418f823a | 20 | |
lewisgw | 5:eda40cdde3e7 | 21 | void Engine::init() { |
lewisgw | 5:eda40cdde3e7 | 22 | _moving_counter = 0; |
lewisgw | 5:eda40cdde3e7 | 23 | _jump_counter = 0; |
lewisgw | 5:eda40cdde3e7 | 24 | _direction = Left; |
lewisgw | 5:eda40cdde3e7 | 25 | _level = 0; |
lewisgw | 5:eda40cdde3e7 | 26 | _x = 40; |
lewisgw | 5:eda40cdde3e7 | 27 | _y = 40; |
lewisgw | 7:bbc2b75c1418 | 28 | |
lewisgw | 7:bbc2b75c1418 | 29 | _map.init(); |
lewisgw | 7:bbc2b75c1418 | 30 | srand(time(NULL)); |
lewisgw | 5:eda40cdde3e7 | 31 | } |
lewisgw | 5:eda40cdde3e7 | 32 | |
lewisgw | 5:eda40cdde3e7 | 33 | void Engine::read_input(Gamepad &gamepad) { |
lewisgw | 5:eda40cdde3e7 | 34 | _input.coord = gamepad.get_mapped_coord(); |
lewisgw | 5:eda40cdde3e7 | 35 | _input.A_flag = gamepad.check_event(Gamepad::A_PRESSED); |
lewisgw | 5:eda40cdde3e7 | 36 | } |
lewisgw | 5:eda40cdde3e7 | 37 | |
lewisgw | 5:eda40cdde3e7 | 38 | void Engine::process_y() { |
lewisgw | 8:5327418f823a | 39 | if ( ( (_line_1.x_end < _x) && (_x < (_line_2.x_start - 6) ) ) && _y == 23 ) { |
lewisgw | 8:5327418f823a | 40 | _fall_flag = true; |
lewisgw | 8:5327418f823a | 41 | } else if ( ( (_line_2.x_end < _x) && (_x < (_line_3.x_start - 6) ) ) && _y == 23 ) { |
lewisgw | 8:5327418f823a | 42 | _fall_flag = true; |
lewisgw | 8:5327418f823a | 43 | } else if ( ( (_line_3.x_end < _x) && (_x < (_line_1.x_start - 6) ) ) && _y == 23 ) { |
lewisgw | 8:5327418f823a | 44 | _fall_flag = true; |
lewisgw | 8:5327418f823a | 45 | } |
lewisgw | 8:5327418f823a | 46 | |
lewisgw | 8:5327418f823a | 47 | if(_fall_flag) { |
lewisgw | 8:5327418f823a | 48 | _skater.fall(_fall_flag); |
lewisgw | 8:5327418f823a | 49 | } else { |
lewisgw | 5:eda40cdde3e7 | 50 | _skater.set_y_position( _input.A_flag, _jump_counter, _level ); |
lewisgw | 8:5327418f823a | 51 | } |
lewisgw | 8:5327418f823a | 52 | |
lewisgw | 8:5327418f823a | 53 | _fall_flag = _skater.get_fall_flag(); |
lewisgw | 5:eda40cdde3e7 | 54 | _y = _skater.get_y_position(); |
lewisgw | 5:eda40cdde3e7 | 55 | _jump_counter = _skater.get_jump_counter(); |
lewisgw | 5:eda40cdde3e7 | 56 | } |
lewisgw | 5:eda40cdde3e7 | 57 | |
lewisgw | 7:bbc2b75c1418 | 58 | void Engine::process_x(int t) { |
lewisgw | 8:5327418f823a | 59 | if ( _x < -10 || _x > 84 ) { |
lewisgw | 8:5327418f823a | 60 | _skater.set_reset_flag(true); |
lewisgw | 8:5327418f823a | 61 | } else { |
lewisgw | 5:eda40cdde3e7 | 62 | _skater.set_x_position( _input.coord.x, _moving_counter, _direction, _input.coord.y ); |
lewisgw | 5:eda40cdde3e7 | 63 | _x = _skater.get_x_position(); |
lewisgw | 5:eda40cdde3e7 | 64 | _moving_counter = _skater.get_moving_counter(); |
lewisgw | 7:bbc2b75c1418 | 65 | |
lewisgw | 7:bbc2b75c1418 | 66 | if( (t % 6 == 0 || t % 8 == 0) && (_input.coord.x > -0.1) ) { |
lewisgw | 7:bbc2b75c1418 | 67 | _moving_counter--; |
lewisgw | 7:bbc2b75c1418 | 68 | } |
lewisgw | 5:eda40cdde3e7 | 69 | } |
lewisgw | 8:5327418f823a | 70 | } |
lewisgw | 5:eda40cdde3e7 | 71 | |
lewisgw | 5:eda40cdde3e7 | 72 | void Engine::process_sprite() { |
lewisgw | 5:eda40cdde3e7 | 73 | _sprite = _skater.get_sprite_value(); |
lewisgw | 5:eda40cdde3e7 | 74 | _direction = _skater.get_direction(); |
lewisgw | 5:eda40cdde3e7 | 75 | } |
lewisgw | 5:eda40cdde3e7 | 76 | |
lewisgw | 5:eda40cdde3e7 | 77 | |
lewisgw | 5:eda40cdde3e7 | 78 | void Engine::find_level() { |
lewisgw | 5:eda40cdde3e7 | 79 | if((_x >= 1 && _x <= 30 && _y < 15) || (_x >= 45 && _x <= 80 && _y < 15)){ |
lewisgw | 5:eda40cdde3e7 | 80 | _level = 1; |
lewisgw | 5:eda40cdde3e7 | 81 | } else { |
lewisgw | 5:eda40cdde3e7 | 82 | _level = 0; |
lewisgw | 5:eda40cdde3e7 | 83 | } |
lewisgw | 5:eda40cdde3e7 | 84 | } |
lewisgw | 7:bbc2b75c1418 | 85 | |
lewisgw | 7:bbc2b75c1418 | 86 | void Engine::generate_map() { |
lewisgw | 7:bbc2b75c1418 | 87 | _length_1 = (rand() %20)+10; |
lewisgw | 7:bbc2b75c1418 | 88 | _length_2 = (rand() %20)+10; |
lewisgw | 7:bbc2b75c1418 | 89 | _length_3 = (rand() %20)+10; |
lewisgw | 7:bbc2b75c1418 | 90 | |
lewisgw | 7:bbc2b75c1418 | 91 | _map.generate_line_1(_length_1); |
lewisgw | 7:bbc2b75c1418 | 92 | _line_1 = _map.get_line_1(); |
lewisgw | 7:bbc2b75c1418 | 93 | |
lewisgw | 7:bbc2b75c1418 | 94 | _map.generate_line_2(_length_2); |
lewisgw | 7:bbc2b75c1418 | 95 | _line_2 = _map.get_line_2(); |
lewisgw | 7:bbc2b75c1418 | 96 | |
lewisgw | 7:bbc2b75c1418 | 97 | _map.generate_line_3(_length_3); |
lewisgw | 7:bbc2b75c1418 | 98 | _line_3 = _map.get_line_3(); |
lewisgw | 7:bbc2b75c1418 | 99 | |
lewisgw | 7:bbc2b75c1418 | 100 | } |
lewisgw | 5:eda40cdde3e7 | 101 | |
lewisgw | 5:eda40cdde3e7 | 102 | |
lewisgw | 5:eda40cdde3e7 | 103 | void Engine::update_lcd(N5110 &lcd){ |
lewisgw | 5:eda40cdde3e7 | 104 | _skate_sprite = _skater.get_sprite(_sprite); |
lewisgw | 5:eda40cdde3e7 | 105 | lcd.drawSprite(_x,_y,17,10,(int *)_skate_sprite); |
lewisgw | 7:bbc2b75c1418 | 106 | lcd.drawLine(_line_2.x_start,_line_2.y,_line_2.x_end,_line_2.y,FILL_BLACK); |
lewisgw | 7:bbc2b75c1418 | 107 | lcd.drawLine(_line_1.x_start,_line_1.y,_line_1.x_end,_line_1.y,FILL_BLACK); |
lewisgw | 7:bbc2b75c1418 | 108 | lcd.drawLine(_line_3.x_start,_line_3.y,_line_3.x_end,_line_3.y,FILL_BLACK); |
lewisgw | 5:eda40cdde3e7 | 109 | } |