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Dependencies: mbed
Engine/Engine.cpp@16:331be5c7ed80, 2019-04-10 (annotated)
- Committer:
- lewisgw
- Date:
- Wed Apr 10 13:40:58 2019 +0000
- Revision:
- 16:331be5c7ed80
- Parent:
- 15:876c047a6ec9
- Child:
- 17:f377df4ea7b1
Now a rotating 'ball of fire' that moves across the screen to duck and dodge. The game ends if you hit it.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
lewisgw | 5:eda40cdde3e7 | 1 | #include "Engine.h" |
lewisgw | 5:eda40cdde3e7 | 2 | |
lewisgw | 15:876c047a6ec9 | 3 | char buffer[14]; |
lewisgw | 15:876c047a6ec9 | 4 | |
lewisgw | 14:9861fe85c803 | 5 | // Constructor and destructor |
lewisgw | 9:fff2009f826e | 6 | Engine::Engine() {} |
lewisgw | 5:eda40cdde3e7 | 7 | |
lewisgw | 9:fff2009f826e | 8 | Engine::~Engine() {} |
lewisgw | 5:eda40cdde3e7 | 9 | |
lewisgw | 15:876c047a6ec9 | 10 | void Engine::init() { |
lewisgw | 15:876c047a6ec9 | 11 | // Initialisation of the game. 40 and 22 refer to inital line lengths. |
lewisgw | 15:876c047a6ec9 | 12 | reset_skater(); |
lewisgw | 15:876c047a6ec9 | 13 | _lower_map.init(40); |
lewisgw | 15:876c047a6ec9 | 14 | _upper_map.init(22); |
lewisgw | 15:876c047a6ec9 | 15 | _skater.set_reset_flag(false); |
lewisgw | 15:876c047a6ec9 | 16 | _coin.init(); |
lewisgw | 16:331be5c7ed80 | 17 | _spikes.init(); |
lewisgw | 15:876c047a6ec9 | 18 | _coin_collision_flag = false; |
lewisgw | 15:876c047a6ec9 | 19 | _player_score = 0; |
lewisgw | 15:876c047a6ec9 | 20 | srand(time(NULL)); |
lewisgw | 15:876c047a6ec9 | 21 | } |
lewisgw | 15:876c047a6ec9 | 22 | |
lewisgw | 8:5327418f823a | 23 | void Engine::check_reset() { |
lewisgw | 14:9861fe85c803 | 24 | // Reset the game if the skater has fallen (i.e. reset flag = TRUE). |
lewisgw | 14:9861fe85c803 | 25 | // 40 and 22 refer to the inital lengths of lower and upper platfroms respectivly. |
lewisgw | 9:fff2009f826e | 26 | if (_skater.get_reset_flag()) { |
lewisgw | 9:fff2009f826e | 27 | reset_skater(); |
lewisgw | 10:8bf3713d9e9c | 28 | _lower_map.init(40); |
lewisgw | 10:8bf3713d9e9c | 29 | _upper_map.init(22); |
lewisgw | 8:5327418f823a | 30 | _skater.set_reset_flag(false); |
lewisgw | 15:876c047a6ec9 | 31 | _coin.init(); |
lewisgw | 16:331be5c7ed80 | 32 | _spikes.init(); |
lewisgw | 15:876c047a6ec9 | 33 | _player_score = 0; |
lewisgw | 8:5327418f823a | 34 | wait(1); |
lewisgw | 9:fff2009f826e | 35 | } |
lewisgw | 9:fff2009f826e | 36 | } |
lewisgw | 9:fff2009f826e | 37 | |
lewisgw | 9:fff2009f826e | 38 | void Engine::reset_skater() { |
lewisgw | 9:fff2009f826e | 39 | _moving_counter = 0; |
lewisgw | 9:fff2009f826e | 40 | _jump_counter = 0; |
lewisgw | 9:fff2009f826e | 41 | _direction = Left; |
lewisgw | 10:8bf3713d9e9c | 42 | _level_condition = 0; |
lewisgw | 11:b66170249a26 | 43 | _start_platform = true; |
lewisgw | 9:fff2009f826e | 44 | _x = 40; |
lewisgw | 11:b66170249a26 | 45 | _y = 23; |
lewisgw | 9:fff2009f826e | 46 | } |
lewisgw | 8:5327418f823a | 47 | |
lewisgw | 5:eda40cdde3e7 | 48 | void Engine::read_input(Gamepad &gamepad) { |
lewisgw | 9:fff2009f826e | 49 | _input.coord = gamepad.get_mapped_coord(); |
lewisgw | 9:fff2009f826e | 50 | _input.A_flag = gamepad.check_event(Gamepad::A_PRESSED); |
lewisgw | 9:fff2009f826e | 51 | } |
lewisgw | 5:eda40cdde3e7 | 52 | |
lewisgw | 5:eda40cdde3e7 | 53 | void Engine::process_y() { |
lewisgw | 14:9861fe85c803 | 54 | // Sets the y coordinate by checking if the skater should be falling, and |
lewisgw | 14:9861fe85c803 | 55 | // updating the fall flag and jump counter. |
lewisgw | 9:fff2009f826e | 56 | set_fall_flag(); |
lewisgw | 9:fff2009f826e | 57 | if (_fall_flag) { |
lewisgw | 9:fff2009f826e | 58 | _skater.fall(_fall_flag); |
lewisgw | 9:fff2009f826e | 59 | } else { |
lewisgw | 10:8bf3713d9e9c | 60 | _skater.set_y_position( _input.A_flag, _jump_counter, _level_condition ); |
lewisgw | 9:fff2009f826e | 61 | } |
lewisgw | 9:fff2009f826e | 62 | _fall_flag = _skater.get_fall_flag(); |
lewisgw | 9:fff2009f826e | 63 | _y = _skater.get_y_position(); |
lewisgw | 9:fff2009f826e | 64 | _jump_counter = _skater.get_jump_counter(); |
lewisgw | 9:fff2009f826e | 65 | } |
lewisgw | 14:9861fe85c803 | 66 | |
lewisgw | 9:fff2009f826e | 67 | void Engine::set_fall_flag() { |
lewisgw | 14:9861fe85c803 | 68 | // Set the fall flag to true if the skater is not on one of the platforms. |
lewisgw | 10:8bf3713d9e9c | 69 | if (((_lower_line_1.x_end < _x) && (_x < (_lower_line_2.x_start - 6))) && _y == 23) { |
lewisgw | 9:fff2009f826e | 70 | _fall_flag = true; |
lewisgw | 10:8bf3713d9e9c | 71 | } else if (((_lower_line_2.x_end < _x) && (_x < (_lower_line_3.x_start - 6))) && _y == 23) { |
lewisgw | 9:fff2009f826e | 72 | _fall_flag = true; |
lewisgw | 10:8bf3713d9e9c | 73 | } else if (((_lower_line_3.x_end < _x) && (_x < (_lower_line_1.x_start - 6))) && _y == 23) { |
lewisgw | 9:fff2009f826e | 74 | _fall_flag = true; |
lewisgw | 9:fff2009f826e | 75 | } |
lewisgw | 9:fff2009f826e | 76 | } |
lewisgw | 5:eda40cdde3e7 | 77 | |
lewisgw | 7:bbc2b75c1418 | 78 | void Engine::process_x(int t) { |
lewisgw | 14:9861fe85c803 | 79 | // Reset the game if the skater goes off the screen, and update x coordinate. |
lewisgw | 14:9861fe85c803 | 80 | // Will move the skater to the left along with the platforms (if he is not moving |
lewisgw | 14:9861fe85c803 | 81 | // left already). |
lewisgw | 9:fff2009f826e | 82 | if ( _x < -10 || _x > 84 ) { |
lewisgw | 8:5327418f823a | 83 | _skater.set_reset_flag(true); |
lewisgw | 9:fff2009f826e | 84 | } else { |
lewisgw | 9:fff2009f826e | 85 | _skater.set_x_position_and_sprite(_input.coord.x, |
lewisgw | 9:fff2009f826e | 86 | _moving_counter, |
lewisgw | 9:fff2009f826e | 87 | _direction, |
lewisgw | 9:fff2009f826e | 88 | _input.coord.y); |
lewisgw | 5:eda40cdde3e7 | 89 | _x = _skater.get_x_position(); |
lewisgw | 5:eda40cdde3e7 | 90 | _moving_counter = _skater.get_moving_counter(); |
lewisgw | 10:8bf3713d9e9c | 91 | if ((t % 4 == 0) && (_input.coord.x > -0.1)) { |
lewisgw | 9:fff2009f826e | 92 | _moving_counter--; |
lewisgw | 7:bbc2b75c1418 | 93 | } |
lewisgw | 9:fff2009f826e | 94 | } |
lewisgw | 9:fff2009f826e | 95 | } |
lewisgw | 5:eda40cdde3e7 | 96 | |
lewisgw | 5:eda40cdde3e7 | 97 | void Engine::process_sprite() { |
lewisgw | 14:9861fe85c803 | 98 | // Update the sprite and direction. |
lewisgw | 9:fff2009f826e | 99 | _sprite = _skater.get_sprite_value(); |
lewisgw | 9:fff2009f826e | 100 | _direction = _skater.get_direction(); |
lewisgw | 9:fff2009f826e | 101 | } |
lewisgw | 5:eda40cdde3e7 | 102 | |
lewisgw | 5:eda40cdde3e7 | 103 | |
lewisgw | 10:8bf3713d9e9c | 104 | void Engine::set_level_condition() { |
lewisgw | 14:9861fe85c803 | 105 | // If the skater is under or on top of any of the upper platforms, set |
lewisgw | 14:9861fe85c803 | 106 | // level condition to 1. |
lewisgw | 10:8bf3713d9e9c | 107 | if (((_upper_line_1.x_start - 6) <= _x) && (_x <= _upper_line_1.x_end)) { |
lewisgw | 10:8bf3713d9e9c | 108 | _level_condition = 1; |
lewisgw | 10:8bf3713d9e9c | 109 | } else if (((_upper_line_2.x_start - 6) <= _x) && (_x <= _upper_line_2.x_end)) { |
lewisgw | 10:8bf3713d9e9c | 110 | _level_condition = 1; |
lewisgw | 10:8bf3713d9e9c | 111 | } else if (((_upper_line_3.x_start - 6) <= _x) && (_x <= _upper_line_3.x_end)) { |
lewisgw | 10:8bf3713d9e9c | 112 | _level_condition = 1; |
lewisgw | 9:fff2009f826e | 113 | } else { |
lewisgw | 10:8bf3713d9e9c | 114 | _level_condition = 0; |
lewisgw | 10:8bf3713d9e9c | 115 | } |
lewisgw | 9:fff2009f826e | 116 | } |
lewisgw | 7:bbc2b75c1418 | 117 | |
lewisgw | 16:331be5c7ed80 | 118 | void Engine::generate_level() { |
lewisgw | 16:331be5c7ed80 | 119 | // Generate parameters for all objects in the level (except skater) |
lewisgw | 10:8bf3713d9e9c | 120 | generate_lower_lines(); |
lewisgw | 10:8bf3713d9e9c | 121 | generate_upper_lines(); |
lewisgw | 15:876c047a6ec9 | 122 | _coin.generate_coin(); |
lewisgw | 16:331be5c7ed80 | 123 | generate_spikes(); |
lewisgw | 9:fff2009f826e | 124 | } |
lewisgw | 5:eda40cdde3e7 | 125 | |
lewisgw | 10:8bf3713d9e9c | 126 | void Engine::generate_lower_lines() { |
lewisgw | 14:9861fe85c803 | 127 | // Use a scaled random number to generate the length of the lower lines. |
lewisgw | 10:8bf3713d9e9c | 128 | _length_1 = (rand() %20) + 10; |
lewisgw | 10:8bf3713d9e9c | 129 | _lower_map.generate_line_1(_length_1); |
lewisgw | 10:8bf3713d9e9c | 130 | _lower_line_1 = _lower_map.get_line_1(); |
lewisgw | 10:8bf3713d9e9c | 131 | _length_2 = (rand() %20) + 10; |
lewisgw | 10:8bf3713d9e9c | 132 | _lower_map.generate_line_2(_length_2); |
lewisgw | 10:8bf3713d9e9c | 133 | _lower_line_2 = _lower_map.get_line_2(); |
lewisgw | 10:8bf3713d9e9c | 134 | _length_3 = (rand() %20) + 10; |
lewisgw | 10:8bf3713d9e9c | 135 | _lower_map.generate_line_3(_length_3); |
lewisgw | 10:8bf3713d9e9c | 136 | _lower_line_3 = _lower_map.get_line_3(); |
lewisgw | 10:8bf3713d9e9c | 137 | } |
lewisgw | 10:8bf3713d9e9c | 138 | |
lewisgw | 10:8bf3713d9e9c | 139 | void Engine::generate_upper_lines() { |
lewisgw | 14:9861fe85c803 | 140 | // Set the length of the lower lines to be proportionally smaller to |
lewisgw | 14:9861fe85c803 | 141 | // the length of the upper lines. |
lewisgw | 10:8bf3713d9e9c | 142 | _upper_map.generate_line_1(_length_1 / 2); |
lewisgw | 10:8bf3713d9e9c | 143 | _upper_line_1 = _upper_map.get_line_1(); |
lewisgw | 10:8bf3713d9e9c | 144 | _upper_map.generate_line_2(_length_2 / 2); |
lewisgw | 10:8bf3713d9e9c | 145 | _upper_line_2 = _upper_map.get_line_2(); |
lewisgw | 10:8bf3713d9e9c | 146 | _upper_map.generate_line_3(_length_3 / 2); |
lewisgw | 10:8bf3713d9e9c | 147 | _upper_line_3 = _upper_map.get_line_3(); |
lewisgw | 10:8bf3713d9e9c | 148 | } |
lewisgw | 5:eda40cdde3e7 | 149 | |
lewisgw | 16:331be5c7ed80 | 150 | void Engine::generate_spikes() { |
lewisgw | 16:331be5c7ed80 | 151 | _spikes.update_spikes(); |
lewisgw | 16:331be5c7ed80 | 152 | } |
lewisgw | 16:331be5c7ed80 | 153 | |
lewisgw | 5:eda40cdde3e7 | 154 | void Engine::update_lcd(N5110 &lcd){ |
lewisgw | 15:876c047a6ec9 | 155 | lcd.drawSprite(_x,_y,17,10,(int *)_skater.get_sprite(_sprite)); |
lewisgw | 16:331be5c7ed80 | 156 | lcd.drawSprite(_coin.get_coin_x(),_coin.get_coin_y(),5,5,(int*)_coin.get_coin_sprite()); |
lewisgw | 16:331be5c7ed80 | 157 | lcd.drawSprite(_spikes.get_spikes_x(),23,5,8,(int*)_spikes.get_spikes_sprite()); |
lewisgw | 10:8bf3713d9e9c | 158 | lcd.drawLine(_lower_line_2.x_start,_lower_line_2.y,_lower_line_2.x_end,_lower_line_2.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 159 | lcd.drawLine(_lower_line_1.x_start,_lower_line_1.y,_lower_line_1.x_end,_lower_line_1.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 160 | lcd.drawLine(_lower_line_3.x_start,_lower_line_3.y,_lower_line_3.x_end,_lower_line_3.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 161 | lcd.drawLine(_upper_line_2.x_start,_upper_line_2.y,_upper_line_2.x_end,_upper_line_2.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 162 | lcd.drawLine(_upper_line_1.x_start,_upper_line_1.y,_upper_line_1.x_end,_upper_line_1.y,FILL_BLACK); |
lewisgw | 10:8bf3713d9e9c | 163 | lcd.drawLine(_upper_line_3.x_start,_upper_line_3.y,_upper_line_3.x_end,_upper_line_3.y,FILL_BLACK); |
lewisgw | 15:876c047a6ec9 | 164 | sprintf(buffer,"%2d",_player_score); |
lewisgw | 15:876c047a6ec9 | 165 | lcd.printString(buffer,0,0); |
lewisgw | 11:b66170249a26 | 166 | } |
lewisgw | 11:b66170249a26 | 167 | |
lewisgw | 11:b66170249a26 | 168 | bool Engine::get_start_platform() { |
lewisgw | 14:9861fe85c803 | 169 | // Set start platform flag to be false if the button A is pressed |
lewisgw | 14:9861fe85c803 | 170 | // (so the starting text goes away after the first jump). |
lewisgw | 11:b66170249a26 | 171 | if(_input.A_flag) _start_platform = false; |
lewisgw | 11:b66170249a26 | 172 | return _start_platform; |
lewisgw | 15:876c047a6ec9 | 173 | } |
lewisgw | 15:876c047a6ec9 | 174 | |
lewisgw | 15:876c047a6ec9 | 175 | void Engine::check_coin_collision() { |
lewisgw | 16:331be5c7ed80 | 176 | // If the skater coords match the coins, add 1 to the players score and print |
lewisgw | 16:331be5c7ed80 | 177 | // a new coin in a random position |
lewisgw | 16:331be5c7ed80 | 178 | if (_x == _coin.get_coin_x() && (_y == _coin.get_coin_y() - 10)) { |
lewisgw | 15:876c047a6ec9 | 179 | _coin_collision_flag = true; |
lewisgw | 15:876c047a6ec9 | 180 | _player_score++; |
lewisgw | 15:876c047a6ec9 | 181 | _coin.update_coin((rand() % 100),(abs(rand() % 100 - 20))); |
lewisgw | 15:876c047a6ec9 | 182 | } |
lewisgw | 16:331be5c7ed80 | 183 | } |
lewisgw | 16:331be5c7ed80 | 184 | |
lewisgw | 16:331be5c7ed80 | 185 | void Engine::check_spikes_collision() { |
lewisgw | 16:331be5c7ed80 | 186 | // If the skaters coord match the spikes and he is not ducking, the player has died |
lewisgw | 16:331be5c7ed80 | 187 | // and the game is reset. |
lewisgw | 16:331be5c7ed80 | 188 | if (_input.coord.y > -0.1 && _x == _spikes.get_spikes_x() && _y == 23) { |
lewisgw | 16:331be5c7ed80 | 189 | _skater.set_reset_flag(true); |
lewisgw | 16:331be5c7ed80 | 190 | } |
lewisgw | 16:331be5c7ed80 | 191 | } |
lewisgw | 16:331be5c7ed80 | 192 |