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Dependencies: mbed
EngineController/EngineController.cpp@18:304700b5d8f8, 2019-04-12 (annotated)
- Committer:
- lewisgw
- Date:
- Fri Apr 12 11:30:25 2019 +0000
- Revision:
- 18:304700b5d8f8
- Parent:
- 17:f377df4ea7b1
- Child:
- 20:a8cad4e044ea
Added a large menu artwork and re-named variables and functions to make the code more readable
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
lewisgw | 12:ebaefda53dd0 | 1 | #include "EngineController.h" |
lewisgw | 12:ebaefda53dd0 | 2 | |
lewisgw | 12:ebaefda53dd0 | 3 | int intro_text[12][42] = { |
lewisgw | 12:ebaefda53dd0 | 4 | { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, |
lewisgw | 12:ebaefda53dd0 | 5 | { 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, |
lewisgw | 12:ebaefda53dd0 | 6 | { 1,1,0,0,0,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1 }, |
lewisgw | 12:ebaefda53dd0 | 7 | { 1,1,0,0,0,0,0,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1 }, |
lewisgw | 12:ebaefda53dd0 | 8 | { 1,1,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,1,1,1 }, |
lewisgw | 12:ebaefda53dd0 | 9 | { 1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, |
lewisgw | 12:ebaefda53dd0 | 10 | { 1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0 }, |
lewisgw | 12:ebaefda53dd0 | 11 | { 0,0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,0,0,0 }, |
lewisgw | 12:ebaefda53dd0 | 12 | { 0,0,0,0,0,1,1,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0 }, |
lewisgw | 12:ebaefda53dd0 | 13 | { 0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0 }, |
lewisgw | 12:ebaefda53dd0 | 14 | { 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,0 }, |
lewisgw | 12:ebaefda53dd0 | 15 | { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,1 } |
lewisgw | 12:ebaefda53dd0 | 16 | }; |
lewisgw | 12:ebaefda53dd0 | 17 | |
lewisgw | 14:9861fe85c803 | 18 | // Constructor and destructor |
lewisgw | 12:ebaefda53dd0 | 19 | EngineController::EngineController() {} |
lewisgw | 12:ebaefda53dd0 | 20 | |
lewisgw | 12:ebaefda53dd0 | 21 | EngineController::~EngineController() {} |
lewisgw | 12:ebaefda53dd0 | 22 | |
lewisgw | 12:ebaefda53dd0 | 23 | void EngineController::init() { |
lewisgw | 14:9861fe85c803 | 24 | // Initialise the game engine, game counter and starting text flag. |
lewisgw | 12:ebaefda53dd0 | 25 | _game_engine.init(); |
lewisgw | 12:ebaefda53dd0 | 26 | _game_counter = 0; |
lewisgw | 17:f377df4ea7b1 | 27 | _speed_divider = 10; |
lewisgw | 12:ebaefda53dd0 | 28 | _start_platform = true; |
lewisgw | 17:f377df4ea7b1 | 29 | _change_speed_flag = false; |
lewisgw | 12:ebaefda53dd0 | 30 | } |
lewisgw | 12:ebaefda53dd0 | 31 | |
lewisgw | 12:ebaefda53dd0 | 32 | void EngineController::run_game_engine(N5110 &lcd, Gamepad &gamepad) { |
lewisgw | 14:9861fe85c803 | 33 | // The main game loop that first checks if the game has just started and runs |
lewisgw | 14:9861fe85c803 | 34 | // the game. |
lewisgw | 14:9861fe85c803 | 35 | check_for_start(lcd); |
lewisgw | 17:f377df4ea7b1 | 36 | if(_game_counter == 100) _game_counter = 0; |
lewisgw | 14:9861fe85c803 | 37 | update_game(lcd, gamepad); |
lewisgw | 17:f377df4ea7b1 | 38 | if (_game_counter % _speed_divider == 0) _game_engine.generate_level(_game_counter); |
lewisgw | 14:9861fe85c803 | 39 | _game_counter++; |
lewisgw | 17:f377df4ea7b1 | 40 | _player_score = _game_engine.get_player_score(); |
lewisgw | 17:f377df4ea7b1 | 41 | _speed_divider = int(-0.25*_player_score + 10); |
lewisgw | 14:9861fe85c803 | 42 | } |
lewisgw | 14:9861fe85c803 | 43 | |
lewisgw | 14:9861fe85c803 | 44 | void EngineController::check_for_start(N5110 &lcd) { |
lewisgw | 14:9861fe85c803 | 45 | // Print the intro text if the game has just started. |
lewisgw | 12:ebaefda53dd0 | 46 | if(_start_platform) print_intro_text(lcd); |
lewisgw | 17:f377df4ea7b1 | 47 | _game_engine.check_reset(lcd); |
lewisgw | 14:9861fe85c803 | 48 | _start_platform = _game_engine.get_start_platform(); |
lewisgw | 14:9861fe85c803 | 49 | } |
lewisgw | 14:9861fe85c803 | 50 | |
lewisgw | 14:9861fe85c803 | 51 | void EngineController::print_intro_text(N5110 &lcd) { |
lewisgw | 14:9861fe85c803 | 52 | lcd.drawLine(0,17,80,17,FILL_WHITE); |
lewisgw | 14:9861fe85c803 | 53 | lcd.drawSprite(40,4,12,42,(int *)intro_text); |
lewisgw | 14:9861fe85c803 | 54 | } |
lewisgw | 14:9861fe85c803 | 55 | |
lewisgw | 14:9861fe85c803 | 56 | void EngineController::update_game(N5110 &lcd, Gamepad &gamepad) { |
lewisgw | 14:9861fe85c803 | 57 | // Run the game engine. |
lewisgw | 12:ebaefda53dd0 | 58 | _game_engine.read_input(gamepad); |
lewisgw | 12:ebaefda53dd0 | 59 | _game_engine.set_level_condition(); |
lewisgw | 12:ebaefda53dd0 | 60 | _game_engine.process_y(); |
lewisgw | 12:ebaefda53dd0 | 61 | _game_engine.process_x(_game_counter); |
lewisgw | 12:ebaefda53dd0 | 62 | _game_engine.process_sprite(); |
lewisgw | 15:876c047a6ec9 | 63 | _game_engine.check_coin_collision(); |
lewisgw | 18:304700b5d8f8 | 64 | _game_engine.check_fire_collision(); |
lewisgw | 12:ebaefda53dd0 | 65 | _game_engine.update_lcd(lcd); |
lewisgw | 12:ebaefda53dd0 | 66 | } |