Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed
EngineController/EngineController.cpp@15:876c047a6ec9, 2019-04-06 (annotated)
- Committer:
- lewisgw
- Date:
- Sat Apr 06 17:13:37 2019 +0000
- Revision:
- 15:876c047a6ec9
- Parent:
- 14:9861fe85c803
- Child:
- 16:331be5c7ed80
There is now a coin to collect generated in a random position on the map. The number of coins you collect is displayed at the top of the screen.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
lewisgw | 12:ebaefda53dd0 | 1 | #include "EngineController.h" |
lewisgw | 12:ebaefda53dd0 | 2 | |
lewisgw | 12:ebaefda53dd0 | 3 | int intro_text[12][42] = { |
lewisgw | 12:ebaefda53dd0 | 4 | { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, |
lewisgw | 12:ebaefda53dd0 | 5 | { 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, |
lewisgw | 12:ebaefda53dd0 | 6 | { 1,1,0,0,0,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1 }, |
lewisgw | 12:ebaefda53dd0 | 7 | { 1,1,0,0,0,0,0,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1 }, |
lewisgw | 12:ebaefda53dd0 | 8 | { 1,1,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,1,1,1 }, |
lewisgw | 12:ebaefda53dd0 | 9 | { 1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, |
lewisgw | 12:ebaefda53dd0 | 10 | { 1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0 }, |
lewisgw | 12:ebaefda53dd0 | 11 | { 0,0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,0,0,0 }, |
lewisgw | 12:ebaefda53dd0 | 12 | { 0,0,0,0,0,1,1,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0 }, |
lewisgw | 12:ebaefda53dd0 | 13 | { 0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0 }, |
lewisgw | 12:ebaefda53dd0 | 14 | { 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,0 }, |
lewisgw | 12:ebaefda53dd0 | 15 | { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,1 } |
lewisgw | 12:ebaefda53dd0 | 16 | }; |
lewisgw | 12:ebaefda53dd0 | 17 | |
lewisgw | 14:9861fe85c803 | 18 | // Constructor and destructor |
lewisgw | 12:ebaefda53dd0 | 19 | EngineController::EngineController() {} |
lewisgw | 12:ebaefda53dd0 | 20 | |
lewisgw | 12:ebaefda53dd0 | 21 | EngineController::~EngineController() {} |
lewisgw | 12:ebaefda53dd0 | 22 | |
lewisgw | 12:ebaefda53dd0 | 23 | void EngineController::init() { |
lewisgw | 14:9861fe85c803 | 24 | // Initialise the game engine, game counter and starting text flag. |
lewisgw | 12:ebaefda53dd0 | 25 | _game_engine.init(); |
lewisgw | 12:ebaefda53dd0 | 26 | _game_counter = 0; |
lewisgw | 12:ebaefda53dd0 | 27 | _start_platform = true; |
lewisgw | 12:ebaefda53dd0 | 28 | } |
lewisgw | 12:ebaefda53dd0 | 29 | |
lewisgw | 12:ebaefda53dd0 | 30 | void EngineController::run_game_engine(N5110 &lcd, Gamepad &gamepad) { |
lewisgw | 14:9861fe85c803 | 31 | // The main game loop that first checks if the game has just started and runs |
lewisgw | 14:9861fe85c803 | 32 | // the game. |
lewisgw | 14:9861fe85c803 | 33 | check_for_start(lcd); |
lewisgw | 14:9861fe85c803 | 34 | update_game(lcd, gamepad); |
lewisgw | 14:9861fe85c803 | 35 | if(_game_counter == 100) _game_counter = 0; |
lewisgw | 14:9861fe85c803 | 36 | if (_game_counter % 10 == 0) _game_engine.generate_map(); |
lewisgw | 14:9861fe85c803 | 37 | _game_counter++; |
lewisgw | 14:9861fe85c803 | 38 | } |
lewisgw | 14:9861fe85c803 | 39 | |
lewisgw | 14:9861fe85c803 | 40 | void EngineController::check_for_start(N5110 &lcd) { |
lewisgw | 14:9861fe85c803 | 41 | // Print the intro text if the game has just started. |
lewisgw | 12:ebaefda53dd0 | 42 | if(_start_platform) print_intro_text(lcd); |
lewisgw | 12:ebaefda53dd0 | 43 | _game_engine.check_reset(); |
lewisgw | 14:9861fe85c803 | 44 | _start_platform = _game_engine.get_start_platform(); |
lewisgw | 14:9861fe85c803 | 45 | } |
lewisgw | 14:9861fe85c803 | 46 | |
lewisgw | 14:9861fe85c803 | 47 | void EngineController::print_intro_text(N5110 &lcd) { |
lewisgw | 14:9861fe85c803 | 48 | lcd.drawLine(0,17,80,17,FILL_WHITE); |
lewisgw | 14:9861fe85c803 | 49 | lcd.drawSprite(40,4,12,42,(int *)intro_text); |
lewisgw | 14:9861fe85c803 | 50 | } |
lewisgw | 14:9861fe85c803 | 51 | |
lewisgw | 14:9861fe85c803 | 52 | void EngineController::update_game(N5110 &lcd, Gamepad &gamepad) { |
lewisgw | 14:9861fe85c803 | 53 | // Run the game engine. |
lewisgw | 12:ebaefda53dd0 | 54 | _game_engine.read_input(gamepad); |
lewisgw | 12:ebaefda53dd0 | 55 | _game_engine.set_level_condition(); |
lewisgw | 12:ebaefda53dd0 | 56 | _game_engine.process_y(); |
lewisgw | 12:ebaefda53dd0 | 57 | _game_engine.process_x(_game_counter); |
lewisgw | 12:ebaefda53dd0 | 58 | _game_engine.process_sprite(); |
lewisgw | 15:876c047a6ec9 | 59 | _game_engine.check_coin_collision(); |
lewisgw | 12:ebaefda53dd0 | 60 | _game_engine.update_lcd(lcd); |
lewisgw | 12:ebaefda53dd0 | 61 | } |