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Dependencies: mbed
GameEngine/engine.h
- Committer:
- batJoro
- Date:
- 2019-05-05
- Revision:
- 9:dc13042b09f5
- Parent:
- 8:b3738229ba85
- Child:
- 10:b939edd9b87c
File content as of revision 9:dc13042b09f5:
#ifndef ENGINE_H #define ENGINE_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "functions.h" #include <vector> struct MapSegment { float curvature; float meters; }; class Engine{ public: Engine(); ~Engine(); void init(int screenHeight, int screenWidth, int speed); void read_input(Gamepad &pad); void update(Gamepad &pad, N5110 &lcd, float elapsedTime); void draw(N5110 &lcd); void setSpeed(int speed); private: float _curvature; vector<MapSegment> track; // curvature and distance float _car_positon; float _distance; float _speed; int _screen_height; int _screen_width; static int car1[]; static int car2[]; static int car3[]; }; #endif